[12286] | 1 | #region License Information
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| 2 | /* HeuristicLab
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[17181] | 3 | * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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[12286] | 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System.Collections.Generic;
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| 23 | using System.Linq;
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| 24 | using HeuristicLab.Common;
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| 25 | using HeuristicLab.Core;
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| 26 | using HeuristicLab.Data;
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| 27 | using HeuristicLab.Parameters;
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[17097] | 28 | using HEAL.Attic;
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[12286] | 29 |
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| 30 | namespace HeuristicLab.Encodings.LinearLinkageEncoding {
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[12396] | 31 | [Item("Move Item Manipulator", "Performs a maximum of N move operations between groups or to new groups. An already moved item may be moved again.")]
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[17097] | 32 | [StorableType("26B371F4-8E37-406A-AC5A-3E7734087890")]
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[12286] | 33 | public sealed class MoveItemManipulator : LinearLinkageManipulator {
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| 34 |
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| 35 | public IValueLookupParameter<IntValue> NParameter {
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| 36 | get { return (IValueLookupParameter<IntValue>)Parameters["N"]; }
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| 37 | }
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| 38 |
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| 39 | [StorableConstructor]
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[17097] | 40 | private MoveItemManipulator(StorableConstructorFlag _) : base(_) { }
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[12286] | 41 | private MoveItemManipulator(MoveItemManipulator original, Cloner cloner) : base(original, cloner) { }
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| 42 | public MoveItemManipulator() {
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| 43 | Parameters.Add(new ValueLookupParameter<IntValue>("N", "The number of items to move.", new IntValue(1)));
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| 44 | }
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| 45 | public MoveItemManipulator(int n)
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| 46 | : this() {
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| 47 | NParameter.Value = new IntValue(n);
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| 48 | }
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| 49 |
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| 50 | public override IDeepCloneable Clone(Cloner cloner) {
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| 51 | return new MoveItemManipulator(this, cloner);
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| 52 | }
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| 53 |
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| 54 | public static void Apply(IRandom random, LinearLinkage lle, int n) {
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| 55 | var grouping = lle.GetGroups().ToList();
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| 56 | grouping.Add(new List<int>()); // add an empty group
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| 57 |
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| 58 | for (var i = 0; i < n; i++) {
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| 59 | var src = random.Next(grouping.Count - 1); // only select from non-empty groups
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| 60 | var dest = random.Next(grouping.Count);
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| 61 | while (src == dest || grouping[src].Count == 1 && dest == grouping.Count - 1) {
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| 62 | src = random.Next(grouping.Count - 1);
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| 63 | dest = random.Next(grouping.Count);
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| 64 | }
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| 65 | if (dest == grouping.Count - 1) grouping.Add(new List<int>());
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| 66 |
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| 67 | var e = random.Next(grouping[src].Count);
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| 68 | grouping[dest].Add(grouping[src][e]);
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| 69 | grouping[src].RemoveAt(e);
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| 70 | if (grouping[src].Count == 0)
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| 71 | grouping.RemoveAt(src);
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| 72 | }
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| 73 |
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| 74 | lle.SetGroups(grouping.Where(x => x.Count > 0));
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| 75 | }
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| 76 |
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| 77 | protected override void Manipulate(IRandom random, LinearLinkage lle) {
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| 78 | var N = NParameter.ActualValue.Value;
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| 79 | Apply(random, lle, N);
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| 80 | }
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| 81 | }
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| 82 | }
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