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source: stable/HeuristicLab.Encodings.IntegerVectorEncoding/3.3/Manipulators/UniformOnePositionManipulator.cs @ 11435

Last change on this file since 11435 was 11170, checked in by ascheibe, 10 years ago

#2115 updated copyright year in stable branch

File size: 5.9 KB
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1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2014 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using HeuristicLab.Common;
24using HeuristicLab.Core;
25using HeuristicLab.Data;
26using HeuristicLab.Parameters;
27using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
28
29namespace HeuristicLab.Encodings.IntegerVectorEncoding {
30  /// <summary>
31  /// Uniformly distributed change of a single position of an integer vector.
32  /// </summary>
33  /// <remarks>
34  /// It is implemented as described in Michalewicz, Z. 1999. Genetic Algorithms + Data Structures = Evolution Programs. Third, Revised and Extended Edition, Spring-Verlag Berlin Heidelberg.
35  /// </remarks>
36  [Item("UniformOnePositionManipulator", " Uniformly distributed change of a single position of an integer vector. It is implemented as described in Michalewicz, Z. 1999. Genetic Algorithms + Data Structures = Evolution Programs. Third, Revised and Extended Edition, Spring-Verlag Berlin Heidelberg.")]
37  [StorableClass]
38  public class UniformOnePositionManipulator : BoundedIntegerVectorManipulator {
39
40    [StorableConstructor]
41    protected UniformOnePositionManipulator(bool deserializing) : base(deserializing) { }
42    protected UniformOnePositionManipulator(UniformOnePositionManipulator original, Cloner cloner) : base(original, cloner) { }
43    /// <summary>
44    /// Initializes a new instance of <see cref="UniformOnePositionManipulator"/> with two parameters
45    /// (<c>Minimum</c> and <c>Maximum</c>).
46    /// </summary>
47    public UniformOnePositionManipulator() : base() { }
48
49    public override IDeepCloneable Clone(Cloner cloner) {
50      return new UniformOnePositionManipulator(this, cloner);
51    }
52
53    // BackwardsCompatibility3.3
54    #region Backwards compatible code, remove with 3.4
55    [StorableHook(HookType.AfterDeserialization)]
56    private void AfterDeserialization() {
57      if (!Parameters.ContainsKey("Bounds")) {
58        var min = ((IValueLookupParameter<IntValue>)Parameters["Minimum"]).Value as IntValue;
59        var max = ((IValueLookupParameter<IntValue>)Parameters["Maximum"]).Value as IntValue;
60        Parameters.Remove("Minimum");
61        Parameters.Remove("Maximum");
62        Parameters.Add(new ValueLookupParameter<IntMatrix>("Bounds", "The bounds matrix can contain one row for each dimension with three columns specifying minimum (inclusive), maximum (exclusive), and step size. If less rows are given the matrix is cycled."));
63        if (min != null && max != null) {
64          BoundsParameter.Value = new IntMatrix(new int[,] { { min.Value, max.Value, 1 } });
65        }
66      }
67    }
68    #endregion
69
70    /// <summary>
71    /// Changes randomly a single position in the given integer <paramref name="vector"/>.
72    /// </summary>
73    /// <param name="random">A random number generator.</param>
74    /// <param name="vector">The integer vector to manipulate.</param>
75    /// <param name="min">The minimum value of the sampling range for
76    /// the vector element to change (inclusive).</param>
77    /// <param name="max">The maximum value of the sampling range for
78    /// the vector element to change (exclusive).</param>
79    /// <param name="bounds">The bounds and step size for each dimension (will be cycled in case there are less rows than elements in the parent vectors).</param>
80    public static void Apply(IRandom random, IntegerVector vector, IntMatrix bounds) {
81      Manipulate(random, vector, bounds, random.Next(vector.Length));
82    }
83
84    public static void Manipulate(IRandom random, IntegerVector vector, IntMatrix bounds, int index) {
85      if (bounds == null || bounds.Rows == 0 || bounds.Columns < 2) throw new ArgumentException("UniformOnePositionManipulator: Invalid bounds specified", "bounds");
86      int min = bounds[index % bounds.Rows, 0], max = bounds[index % bounds.Rows, 1], step = 1;
87      if (min == max) {
88        vector[index] = min;
89      } else {
90        if (bounds.Columns > 2) step = bounds[index % bounds.Rows, 2];
91        // max has to be rounded to the lower feasible value
92        // e.g. min...max / step = 0...100 / 5, max is exclusive so it would be 0..99
93        // but 99 is not a feasible value, so max needs to be adjusted => min = 0, max = 95
94        max = FloorFeasible(min, max, step, max - 1);
95        vector[index] = RoundFeasible(min, max, step, random.Next(min, max));
96      }
97    }
98
99    /// <summary>
100    /// Changes randomly a single position in the given integer <paramref name="vector"/>.
101    /// </summary>
102    /// <remarks>Calls <see cref="Apply"/>.</remarks>
103    /// <param name="random">A random number generator.</param>
104    /// <param name="vector">The integer vector to manipulate.</param>
105    /// <param name="bounds">The bounds and step size for each dimension (will be cycled in case there are less rows than elements in the parent vectors).</param>
106    protected override void ManipulateBounded(IRandom random, IntegerVector vector, IntMatrix bounds) {
107      if (BoundsParameter.ActualValue == null) throw new InvalidOperationException("UniformOnePositionManipulator: Parameter " + BoundsParameter.ActualName + " could not be found.");
108      Apply(random, vector, bounds);
109    }
110  }
111}
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