1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2014 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System.Collections.Generic;
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23 | using System.Linq;
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24 | using HeuristicLab.Collections;
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25 | using HeuristicLab.Common;
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26 | using HeuristicLab.Core;
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27 | using HeuristicLab.Optimization;
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28 | using HeuristicLab.Optimization.Operators;
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29 | using HeuristicLab.Parameters;
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30 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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31 | using HeuristicLab.PluginInfrastructure;
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32 |
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33 | namespace HeuristicLab.Encodings.BinaryVectorEncoding {
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34 | /// <summary>
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35 | /// A shaking operator for VNS.
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36 | /// </summary>
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37 | [Item("BinaryVectorShakingOperator", "A shaking operator for VNS which uses available manipulation operators to perform the shaking.")]
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38 | [StorableClass]
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39 | public class BinaryVectorShakingOperator : ShakingOperator<IBinaryVectorManipulator>, IBinaryVectorMultiNeighborhoodShakingOperator, IStochasticOperator {
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40 |
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41 | public ILookupParameter<BinaryVector> BinaryVectorParameter {
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42 | get { return (ILookupParameter<BinaryVector>)Parameters["BinaryVector"]; }
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43 | }
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44 |
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45 | public ILookupParameter<IRandom> RandomParameter {
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46 | get { return (LookupParameter<IRandom>)Parameters["Random"]; }
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47 | }
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48 |
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49 | [StorableConstructor]
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50 | protected BinaryVectorShakingOperator(bool deserializing) : base(deserializing) { }
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51 | protected BinaryVectorShakingOperator(BinaryVectorShakingOperator original, Cloner cloner) : base(original, cloner) { }
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52 | public override IDeepCloneable Clone(Cloner cloner) {
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53 | return new BinaryVectorShakingOperator(this, cloner);
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54 | }
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55 | public BinaryVectorShakingOperator()
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56 | : base() {
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57 | Parameters.Add(new LookupParameter<BinaryVector>("BinaryVector", "The binary vector to shake."));
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58 | Parameters.Add(new LookupParameter<IRandom>("Random", "The random number generator that will be used for stochastic shaking operators."));
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59 | foreach (IBinaryVectorManipulator shaker in ApplicationManager.Manager.GetInstances<IBinaryVectorManipulator>().OrderBy(x => x.Name))
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60 | Operators.Add(shaker);
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61 | }
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62 |
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63 | #region Wiring of some parameters
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64 | protected override void Operators_ItemsAdded(object sender, CollectionItemsChangedEventArgs<IndexedItem<IBinaryVectorManipulator>> e) {
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65 | base.Operators_ItemsAdded(sender, e);
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66 | ParameterizeOperators(e.Items);
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67 | }
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68 |
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69 | protected override void Operators_ItemsReplaced(object sender, CollectionItemsChangedEventArgs<IndexedItem<IBinaryVectorManipulator>> e) {
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70 | base.Operators_ItemsReplaced(sender, e);
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71 | ParameterizeOperators(e.Items);
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72 | }
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73 |
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74 | private void ParameterizeOperators(IEnumerable<IndexedItem<IBinaryVectorManipulator>> items) {
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75 | if (items.Any()) {
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76 | foreach (IStochasticOperator op in items.Select(x => x.Value).OfType<IStochasticOperator>())
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77 | op.RandomParameter.ActualName = RandomParameter.Name;
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78 | foreach (IBinaryVectorManipulator op in items.Select(x => x.Value).OfType<IBinaryVectorManipulator>())
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79 | op.BinaryVectorParameter.ActualName = BinaryVectorParameter.Name;
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80 | }
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81 | }
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82 | #endregion
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83 | }
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84 | }
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