[3742] | 1 | #region License Information
|
---|
| 2 | /* HeuristicLab
|
---|
[17181] | 3 | * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
|
---|
[3742] | 4 | *
|
---|
| 5 | * This file is part of HeuristicLab.
|
---|
| 6 | *
|
---|
| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
|
---|
| 8 | * it under the terms of the GNU General Public License as published by
|
---|
| 9 | * the Free Software Foundation, either version 3 of the License, or
|
---|
| 10 | * (at your option) any later version.
|
---|
| 11 | *
|
---|
| 12 | * HeuristicLab is distributed in the hope that it will be useful,
|
---|
| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
---|
| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
---|
| 15 | * GNU General Public License for more details.
|
---|
| 16 | *
|
---|
| 17 | * You should have received a copy of the GNU General Public License
|
---|
| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
|
---|
| 19 | */
|
---|
| 20 | #endregion
|
---|
| 21 |
|
---|
[4722] | 22 | using HeuristicLab.Common;
|
---|
[3062] | 23 | using HeuristicLab.Core;
|
---|
[17097] | 24 | using HEAL.Attic;
|
---|
[3062] | 25 |
|
---|
| 26 | namespace HeuristicLab.Encodings.BinaryVectorEncoding {
|
---|
| 27 | /// <summary>
|
---|
| 28 | /// Flips exactly one bit of a binary vector.
|
---|
| 29 | /// </summary>
|
---|
| 30 | /// <remarks>
|
---|
| 31 | /// It is implemented as described in Michalewicz, Z. 1999. Genetic Algorithms + Data Structures = Evolution Programs. Third, Revised and Extended Edition, Spring-Verlag Berlin Heidelberg.
|
---|
| 32 | /// </remarks>
|
---|
| 33 | [Item("SinglePositionBitflipManipulator", "Flips exactly one bit of a binary vector. It is implemented as described in Michalewicz, Z. 1999. Genetic Algorithms + Data Structures = Evolution Programs. Third, Revised and Extended Edition, Spring-Verlag Berlin Heidelberg.")]
|
---|
[17097] | 34 | [StorableType("72BE48BD-F47C-4C81-81F6-FA42D496AC34")]
|
---|
[4722] | 35 | public sealed class SinglePositionBitflipManipulator : BinaryVectorManipulator {
|
---|
| 36 |
|
---|
| 37 | [StorableConstructor]
|
---|
[17097] | 38 | private SinglePositionBitflipManipulator(StorableConstructorFlag _) : base(_) { }
|
---|
[4722] | 39 | private SinglePositionBitflipManipulator(SinglePositionBitflipManipulator original, Cloner cloner) : base(original, cloner) { }
|
---|
| 40 | public SinglePositionBitflipManipulator() : base() { }
|
---|
| 41 |
|
---|
| 42 | public override IDeepCloneable Clone(Cloner cloner) {
|
---|
| 43 | return new SinglePositionBitflipManipulator(this, cloner);
|
---|
| 44 | }
|
---|
| 45 |
|
---|
[3062] | 46 | /// <summary>
|
---|
| 47 | /// Performs the single position bitflip mutation on a binary vector.
|
---|
| 48 | /// </summary>
|
---|
| 49 | /// <param name="random">The random number generator to use.</param>
|
---|
| 50 | /// <param name="vector">The vector that should be manipulated.</param>
|
---|
| 51 | public static void Apply(IRandom random, BinaryVector vector) {
|
---|
| 52 | int position = random.Next(vector.Length);
|
---|
| 53 |
|
---|
| 54 | vector[position] = !vector[position];
|
---|
| 55 | }
|
---|
| 56 |
|
---|
| 57 | /// <summary>
|
---|
| 58 | /// Forwards the call to <see cref="Apply(IRandom, BinaryVector)"/>.
|
---|
| 59 | /// </summary>
|
---|
| 60 | /// <param name="random">The random number generator to use.</param>
|
---|
| 61 | /// <param name="realVector">The vector of binary values to manipulate.</param>
|
---|
| 62 | protected override void Manipulate(IRandom random, BinaryVector binaryVector) {
|
---|
| 63 | Apply(random, binaryVector);
|
---|
| 64 | }
|
---|
| 65 | }
|
---|
| 66 | }
|
---|