1  #region License Information


2  /* HeuristicLab


3  * Copyright (C) 20022014 Heuristic and Evolutionary Algorithms Laboratory (HEAL)


4  *


5  * This file is part of HeuristicLab.


6  *


7  * HeuristicLab is free software: you can redistribute it and/or modify


8  * it under the terms of the GNU General Public License as published by


9  * the Free Software Foundation, either version 3 of the License, or


10  * (at your option) any later version.


11  *


12  * HeuristicLab is distributed in the hope that it will be useful,


13  * but WITHOUT ANY WARRANTY; without even the implied warranty of


14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the


15  * GNU General Public License for more details.


16  *


17  * You should have received a copy of the GNU General Public License


18  * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.


19  */


20  #endregion


21 


22  using HeuristicLab.Common;


23  using HeuristicLab.Core;


24  using HeuristicLab.Data;


25  using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;


26 


27  namespace HeuristicLab.Encodings.BinaryVectorEncoding {


28  /// <summary>


29  /// Generates a new random binary vector with each element randomly initialized.


30  /// </summary>


31  [Item("RandomBinaryVectorCreator", "An operator which creates a new random binary vector with each element randomly initialized.")]


32  [StorableClass]


33  public sealed class RandomBinaryVectorCreator : BinaryVectorCreator {


34  [StorableConstructor]


35  private RandomBinaryVectorCreator(bool deserializing) : base(deserializing) { }


36  private RandomBinaryVectorCreator(RandomBinaryVectorCreator original, Cloner cloner) : base(original, cloner) { }


37  public RandomBinaryVectorCreator() : base() { }


38 


39  public override IDeepCloneable Clone(Cloner cloner) {


40  return new RandomBinaryVectorCreator(this, cloner);


41  }


42 


43  /// <summary>


44  /// Generates a new random binary vector with the given <paramref name="length"/>.


45  /// </summary>


46  /// <param name="random">The random number generator.</param>


47  /// <param name="length">The length of the binary vector.</param>


48  /// <returns>The newly created binary vector.</returns>


49  public static BinaryVector Apply(IRandom random, int length) {


50  BinaryVector result = new BinaryVector(length, random);


51  return result;


52  }


53 


54  protected override BinaryVector Create(IRandom random, IntValue length) {


55  return Apply(random, length.Value);


56  }


57  }


58  }

