[10698] | 1 | #region License Information
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| 2 | /* HeuristicLab
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[14186] | 3 | * Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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[10698] | 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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| 23 | using System.Collections.Generic;
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| 24 | using System.Linq;
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| 25 |
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| 26 | namespace HeuristicLab.DataPreprocessing.Views {
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| 27 | class FindPreprocessingItemsIterator : IFindPreprocessingItemsIterator {
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[10998] | 28 |
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[10698] | 29 | private IDictionary<int, IList<int>> items;
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| 30 | private Tuple<int, int> currentCell;
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| 31 |
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| 32 | public FindPreprocessingItemsIterator(IDictionary<int, IList<int>> items) {
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| 33 | this.items = items;
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[10998] | 34 | Reset();
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[10698] | 35 | }
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| 36 |
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[10852] | 37 | public void SetStartCell(int columnIndex, int rowIndex) {
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| 38 | Tuple<int, int> startCell = GetNextFoundCell(columnIndex, rowIndex);
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[10873] | 39 | if (startCell == null) {
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| 40 | int tmpColumnIndex = columnIndex;
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| 41 | do {
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| 42 | ++tmpColumnIndex;
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| 43 | if (!items.ContainsKey(tmpColumnIndex)) {
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| 44 | tmpColumnIndex = 0;
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| 45 | }
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| 46 | startCell = GetNextFoundCell(tmpColumnIndex, 0);
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| 47 | } while (startCell == null && tmpColumnIndex != columnIndex);
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| 48 |
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| 49 | if (startCell == null && tmpColumnIndex == columnIndex && rowIndex != 0) {
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| 50 | startCell = GetNextFoundCell(columnIndex, 0);
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[10852] | 51 | }
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| 52 | }
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| 53 | currentCell = startCell;
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| 54 | }
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| 55 |
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| 56 | private Tuple<int, int> GetNextFoundCell(int columnIndex, int rowIndex) {
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| 57 | Tuple<int, int> next = null;
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| 58 | for (int i = 0; i < items[columnIndex].Count; ++i) {
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| 59 | if (items[columnIndex][i] >= rowIndex) {
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| 60 | next = new Tuple<int, int>(columnIndex, i);
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| 61 | break;
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| 62 | }
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| 63 | }
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| 64 | return next;
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| 65 | }
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| 66 |
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[10698] | 67 | public bool MoveNext() {
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| 68 | bool result = false;
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[10705] | 69 | bool endReached = false;
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[10870] | 70 | if (CurrentCellExists()) {
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[10698] | 71 | do {
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| 72 | if (currentCell.Item2 < items[currentCell.Item1].Count - 1) {
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| 73 | currentCell = new Tuple<int, int>(currentCell.Item1, currentCell.Item2 + 1);
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| 74 | } else if (currentCell.Item1 < items.Count - 1) {
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| 75 | currentCell = new Tuple<int, int>(currentCell.Item1 + 1, 0);
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[10705] | 76 | } else {
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| 77 | endReached = true;
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[10698] | 78 | }
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[10705] | 79 | } while (!endReached && !CurrentCellExists());
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| 80 | result = !endReached;
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[10698] | 81 | }
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| 82 | return result;
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| 83 | }
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| 84 |
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| 85 | public Tuple<int, int> GetCurrent() {
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[10852] | 86 | Tuple<int, int> resultCell = null;
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[10698] | 87 | if (items != null && CurrentCellExists()) {
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| 88 | int cellRow = items[currentCell.Item1].ElementAt(currentCell.Item2);
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[10852] | 89 | resultCell = new Tuple<int, int>(currentCell.Item1, cellRow);
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[10698] | 90 | }
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[10852] | 91 | return resultCell;
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[10698] | 92 | }
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| 93 |
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| 94 | public void Reset() {
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[10873] | 95 | SetStartCell(0, 0);
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[10705] | 96 | if (!CurrentCellExists()) {
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| 97 | MoveNext();
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| 98 | }
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[10698] | 99 | }
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| 100 |
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| 101 | private bool CurrentCellExists() {
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| 102 | bool result = false;
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[10870] | 103 | if (currentCell != null && items != null) {
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[10698] | 104 | result = items.ContainsKey(currentCell.Item1) && currentCell.Item2 < items[currentCell.Item1].Count;
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| 105 | }
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| 106 | return result;
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| 107 | }
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| 108 | }
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| 109 | }
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