1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2013 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Linq;
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25 |
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26 | namespace HeuristicLab.Common {
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27 | public static class EnumerableExtensions {
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28 | /// <summary>
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29 | /// Selects all elements in the sequence that are maximal with respect to the given value.
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30 | /// </summary>
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31 | /// <remarks>
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32 | /// Runtime complexity of the operation is O(N).
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33 | /// </remarks>
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34 | /// <typeparam name="T">The type of the elements.</typeparam>
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35 | /// <param name="source">The enumeration in which the items with a maximal value should be found.</param>
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36 | /// <param name="valueSelector">The function that selects the value to compare.</param>
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37 | /// <returns>All elements in the enumeration where the selected value is the maximum.</returns>
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38 | public static IEnumerable<T> MaxItems<T>(this IEnumerable<T> source, Func<T, IComparable> valueSelector) {
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39 | IEnumerator<T> enumerator = source.GetEnumerator();
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40 | if (!enumerator.MoveNext()) return Enumerable.Empty<T>();
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41 | IComparable max = valueSelector(enumerator.Current);
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42 | var result = new List<T>();
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43 | result.Add(enumerator.Current);
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44 |
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45 | while (enumerator.MoveNext()) {
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46 | T item = enumerator.Current;
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47 | IComparable comparison = valueSelector(item);
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48 | if (comparison.CompareTo(max) > 0) {
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49 | result.Clear();
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50 | result.Add(item);
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51 | max = comparison;
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52 | } else if (comparison.CompareTo(max) == 0) {
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53 | result.Add(item);
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54 | }
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55 | }
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56 | return result;
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57 | }
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58 |
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59 | /// <summary>
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60 | /// Selects all elements in the sequence that are minimal with respect to the given value.
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61 | /// </summary>
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62 | /// <remarks>
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63 | /// Runtime complexity of the operation is O(N).
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64 | /// </remarks>
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65 | /// <typeparam name="T">The type of the elements.</typeparam>
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66 | /// <param name="source">The enumeration in which items with a minimal value should be found.</param>
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67 | /// <param name="valueSelector">The function that selects the value.</param>
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68 | /// <returns>All elements in the enumeration where the selected value is the minimum.</returns>
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69 | public static IEnumerable<T> MinItems<T>(this IEnumerable<T> source, Func<T, IComparable> valueSelector) {
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70 | IEnumerator<T> enumerator = source.GetEnumerator();
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71 | if (!enumerator.MoveNext()) return Enumerable.Empty<T>();
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72 | IComparable min = valueSelector(enumerator.Current);
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73 | var result = new List<T>();
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74 | result.Add(enumerator.Current);
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75 |
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76 | while (enumerator.MoveNext()) {
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77 | T item = enumerator.Current;
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78 | IComparable comparison = valueSelector(item);
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79 | if (comparison.CompareTo(min) < 0) {
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80 | result.Clear();
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81 | result.Add(item);
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82 | min = comparison;
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83 | } else if (comparison.CompareTo(min) == 0) {
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84 | result.Add(item);
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85 | }
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86 | }
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87 | return result;
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88 | }
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89 | }
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90 | }
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