1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | namespace HeuristicLab.Common {
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24 | public static class DoubleExtensions {
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25 | /// <summary>
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26 | /// Compares the similarity of value x and value y with a precision of 1.0E-12.
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27 | /// </summary>
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28 | /// <param name="x">First double value to be checked</param>
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29 | /// <param name="y">Second double value to compare with</param>
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30 | /// <returns>true if the difference is <= 1.0E-12</returns>
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31 | public static bool IsAlmost(this double x, double y) {
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32 | var epsilon = 1.0E-12;
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33 | return IsAlmost(x, y, epsilon);
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34 | }
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35 |
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36 | /// <summary>
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37 | /// Compares the similarity of value x and value y with a given precision (epsilon).
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38 | /// </summary>
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39 | /// <param name="x">First double value to be checked</param>
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40 | /// <param name="y">Second double value to compare with</param>
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41 | /// <param name="epsilon">Error term to specify the precision</param>
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42 | /// <returns>true if the difference is <= epsilon</returns>
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43 | public static bool IsAlmost(this double x, double y, double epsilon) {
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44 | if (double.IsInfinity(x)) {
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45 | if (x > 0) return double.IsPositiveInfinity(y);
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46 | else return double.IsNegativeInfinity(y);
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47 | } else {
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48 | return Math.Abs(x - y) < epsilon;
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49 | }
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50 | }
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51 | }
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52 | }
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