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source: stable/HeuristicLab.Algorithms.ParameterlessPopulationPyramid/3.3/HillClimber.cs @ 14908

Last change on this file since 14908 was 14186, checked in by swagner, 8 years ago

#2526: Updated year of copyrights in license headers

File size: 4.5 KB
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[11636]1#region License Information
2/* HeuristicLab
[14186]3 * Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
[11838]4 * and the BEACON Center for the Study of Evolution in Action.
[11636]5 *
6 * This file is part of HeuristicLab.
7 *
8 * HeuristicLab is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * HeuristicLab is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
20 */
21#endregion
22
[11791]23using System;
[11636]24using System.Collections.Generic;
25using System.Linq;
[11791]26using System.Threading;
[11636]27using HeuristicLab.Common;
28using HeuristicLab.Core;
29using HeuristicLab.Data;
[12005]30using HeuristicLab.Encodings.BinaryVectorEncoding;
[11636]31using HeuristicLab.Optimization;
[11640]32using HeuristicLab.Parameters;
[11636]33using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
[12005]34using HeuristicLab.Problems.Binary;
[11636]35using HeuristicLab.Random;
36
37
38namespace HeuristicLab.Algorithms.ParameterlessPopulationPyramid {
[11838]39  // This code is based off the publication
40  // B. W. Goldman and W. F. Punch, "Parameter-less Population Pyramid," GECCO, pp. 785–792, 2014
41  // and the original source code in C++11 available from: https://github.com/brianwgoldman/Parameter-less_Population_Pyramid
[13295]42  [Item("Hill Climber (HC)", "Binary Hill Climber.")]
[11636]43  [StorableClass]
[12708]44  [Creatable(CreatableAttribute.Categories.SingleSolutionAlgorithms, Priority = 150)]
[11791]45  public class HillClimber : BasicAlgorithm {
[11636]46    [Storable]
47    private IRandom random;
[11664]48
[11640]49    private const string IterationsParameterName = "Iterations";
[11636]50
[11791]51    public override Type ProblemType {
[12005]52      get { return typeof(BinaryProblem); }
[11791]53    }
[12005]54    public new BinaryProblem Problem {
55      get { return (BinaryProblem)base.Problem; }
[11791]56      set { base.Problem = value; }
57    }
58
[11640]59    public IFixedValueParameter<IntValue> IterationsParameter {
60      get { return (IFixedValueParameter<IntValue>)Parameters[IterationsParameterName]; }
61    }
62
63    public int Iterations {
64      get { return IterationsParameter.Value.Value; }
65      set { IterationsParameter.Value.Value = value; }
66    }
67
[11636]68    [StorableConstructor]
69    protected HillClimber(bool deserializing) : base(deserializing) { }
70    protected HillClimber(HillClimber original, Cloner cloner)
71      : base(original, cloner) {
72    }
73    public override IDeepCloneable Clone(Cloner cloner) {
74      return new HillClimber(this, cloner);
75    }
76
77    public HillClimber()
78      : base() {
79      random = new MersenneTwister();
[11640]80      Parameters.Add(new FixedValueParameter<IntValue>(IterationsParameterName, "", new IntValue(100)));
[11636]81    }
[11791]82    protected override void Run(CancellationToken cancellationToken) {
[11640]83      var BestQuality = new DoubleValue(double.NaN);
84      Results.Add(new Result("Best quality", BestQuality));
85      for (int iteration = 0; iteration < Iterations; iteration++) {
[12005]86        var solution = new BinaryVector(Problem.Length);
[11640]87        for (int i = 0; i < solution.Length; i++) {
88          solution[i] = random.Next(2) == 1;
89        }
90
[12005]91        var fitness = Problem.Evaluate(solution, random);
[11640]92
93        fitness = ImproveToLocalOptimum(Problem, solution, fitness, random);
94        if (double.IsNaN(BestQuality.Value) || Problem.IsBetter(fitness, BestQuality.Value)) {
95          BestQuality.Value = fitness;
96        }
[11636]97      }
98    }
[11838]99    // In the GECCO paper, Section 2.1
[12005]100    public static double ImproveToLocalOptimum(BinaryProblem problem, BinaryVector solution, double fitness, IRandom rand) {
[11636]101      var tried = new HashSet<int>();
102      do {
103        var options = Enumerable.Range(0, solution.Length).Shuffle(rand);
104        foreach (var option in options) {
[11668]105          if (tried.Contains(option)) continue;
[11636]106          solution[option] = !solution[option];
[12005]107          double newFitness = problem.Evaluate(solution, rand);
[11640]108          if (problem.IsBetter(newFitness, fitness)) {
[11636]109            fitness = newFitness;
110            tried.Clear();
111          } else {
112            solution[option] = !solution[option];
113          }
114          tried.Add(option);
115        }
116      } while (tried.Count != solution.Length);
117      return fitness;
[11637]118    }
[11636]119  }
120}
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