1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Linq;
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25 | using HeuristicLab.Common;
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26 | using HeuristicLab.Core;
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27 | using HeuristicLab.Encodings.RealVectorEncoding;
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28 | using HeuristicLab.Optimization;
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29 | using HEAL.Attic;
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30 |
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31 | namespace HeuristicLab.Algorithms.MOCMAEvolutionStrategy {
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32 | [Item("CrowdingIndicator", "Selection of Offspring based on CrowdingDistance")]
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33 | [StorableType("FEC5F17A-C720-4411-8AD6-42BA0F392AE9")]
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34 | internal class CrowdingIndicator : Item, IIndicator {
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35 | #region Constructors and Cloning
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36 | [StorableConstructor]
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37 | protected CrowdingIndicator(StorableConstructorFlag _) : base(_) { }
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38 | protected CrowdingIndicator(CrowdingIndicator original, Cloner cloner) : base(original, cloner) { }
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39 | public override IDeepCloneable Clone(Cloner cloner) { return new CrowdingIndicator(this, cloner); }
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40 | public CrowdingIndicator() { }
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41 | #endregion
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42 |
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43 | public int LeastContributer(IReadOnlyList<Individual> front, MultiObjectiveBasicProblem<RealVectorEncoding> problem) {
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44 | var bounds = problem.Encoding.Bounds;
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45 | var extracted = front.Select(x => x.PenalizedFitness).ToArray();
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46 | if (extracted.Length <= 2) return 0;
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47 | var pointsums = new double[extracted.Length];
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48 |
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49 | for (var dim = 0; dim < problem.Maximization.Length; dim++) {
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50 | var arr = extracted.Select(x => x[dim]).ToArray();
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51 | Array.Sort(arr);
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52 | var fmax = problem.Encoding.Bounds[dim % bounds.Rows, 1];
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53 | var fmin = bounds[dim % bounds.Rows, 0];
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54 | var pointIdx = 0;
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55 | foreach (var point in extracted) {
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56 | var pos = Array.BinarySearch(arr, point[dim]);
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57 | var d = pos != 0 && pos != arr.Length - 1 ? (arr[pos + 1] - arr[pos - 1]) / (fmax - fmin) : double.PositiveInfinity;
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58 | pointsums[pointIdx] += d;
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59 | pointIdx++;
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60 | }
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61 | }
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62 | return pointsums.Select((value, index) => new { value, index }).OrderBy(x => x.value).First().index;
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63 | }
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64 | }
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65 | }
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