[14414] | 1 | #region License Information
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| 2 | /* HeuristicLab
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[15584] | 3 | * Copyright (C) 2002-2018 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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[14414] | 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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| 23 | using System.Collections.Generic;
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| 24 | using System.Linq;
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| 25 |
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| 26 | namespace HeuristicLab.Algorithms.DataAnalysis {
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| 27 |
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| 28 | // Code Taken from branch: RoutePlanning, Heap4
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| 29 | // implementation based on C++ version from Peter Sanders
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| 30 | // http://www.mpi-inf.mpg.de/~sanders/programs/spq/
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[14767] | 31 | public sealed class PriorityQueue<TK, TV> where TK : IComparable {
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[14414] | 32 | private class KNElement {
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| 33 | public TK Key { get; set; }
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| 34 | public TV Value { get; set; }
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| 35 | }
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| 36 |
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[14767] | 37 | private readonly int capacity;
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[14414] | 38 | private int size; // index of last used element
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| 39 | private int finalLayerSize; // size of first layer with free space
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| 40 | private int finalLayerDist; // distance to end of layer
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| 41 | //private KNElement[] rawData;
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[14767] | 42 | private readonly KNElement[] data; // aligned version of rawData
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[14414] | 43 |
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| 44 | public PriorityQueue(TK supremum, TK infimum, int cap) {
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| 45 | capacity = cap;
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| 46 | data = Enumerable.Range(0, capacity + 4).Select(x => new KNElement()).ToArray();
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| 47 |
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| 48 | data[0].Key = infimum; // sentinel
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| 49 | data[capacity + 1].Key = supremum;
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| 50 | data[capacity + 2].Key = supremum;
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| 51 | data[capacity + 3].Key = supremum;
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| 52 | Reset();
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| 53 | }
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| 54 |
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[14767] | 55 | public int Size {
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[14414] | 56 | get { return size; }
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| 57 | }
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| 58 |
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[14767] | 59 | public TK Supremum {
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[14414] | 60 | get { return data[capacity + 1].Key; }
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| 61 | }
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| 62 |
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| 63 | public KeyValuePair<TK, TV> PeekMin() {
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[15249] | 64 | if (size == 0) throw new InvalidOperationException("Heap is empty");
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[14414] | 65 | return new KeyValuePair<TK, TV>(data[1].Key, data[1].Value);
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| 66 | }
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| 67 |
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| 68 | public TK PeekMinKey() {
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| 69 | return data[1].Key;
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| 70 | }
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| 71 |
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| 72 | public TV PeekMinValue() {
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| 73 | return data[1].Value;
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| 74 | }
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| 75 |
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| 76 | public void RemoveMin() {
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| 77 | // first move up elements on a min-path
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| 78 | var hole = 1;
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| 79 | var succ = 2;
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| 80 | var layerSize = 4;
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| 81 | var layerPos = 0;
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| 82 | var sz = size;
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| 83 | size = sz - 1;
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| 84 | finalLayerDist++;
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[15249] | 85 | if (finalLayerDist == finalLayerSize) {
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[14414] | 86 | finalLayerSize >>= 2;
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| 87 | finalLayerDist = 0;
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| 88 | }
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| 89 |
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[15249] | 90 | while (succ < sz) {
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[14414] | 91 | var minKey = data[succ].Key;
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| 92 | var delta = 0;
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| 93 |
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[15249] | 94 | for (var i = 1; i <= 3; i++) {
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| 95 | var otherKey = data[succ + i].Key;
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| 96 | if (otherKey.CompareTo(minKey) >= 0) continue;
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[14414] | 97 | minKey = otherKey;
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[15249] | 98 | delta = i;
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[14414] | 99 | }
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[15249] | 100 |
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[14414] | 101 | succ += delta;
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| 102 | layerPos += delta;
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| 103 |
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| 104 | // move min successor up
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| 105 | data[hole].Key = minKey;
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| 106 | data[hole].Value = data[succ].Value;
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| 107 |
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| 108 | // step to next layer
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| 109 | hole = succ;
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| 110 | succ = succ - layerPos + layerSize; // beginning of next layer
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| 111 | layerPos <<= 2;
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| 112 | succ += layerPos; // now correct value
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| 113 | layerSize <<= 2;
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| 114 | }
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| 115 |
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| 116 | // bubble up rightmost element
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| 117 | var bubble = data[sz].Key;
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| 118 | layerSize >>= 2; // now size of hole's layer
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| 119 | layerPos >>= 2; // now pos of hole within its layer
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| 120 |
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| 121 | var layerDist = layerSize - layerPos - 1; // hole's dist to end of layer
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| 122 | var pred = hole + layerDist - layerSize; // end of pred's layer for now
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| 123 | layerSize >>= 2; // now size of pred's layer
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| 124 | layerDist >>= 2; // now pred's pos in layer
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| 125 | pred = pred - layerDist; // finally preds index
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| 126 |
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[15249] | 127 | while (data[pred].Key.CompareTo(bubble) > 0) { // must terminate since inf at root
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[14414] | 128 | data[hole].Key = data[pred].Key;
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| 129 | data[hole].Value = data[pred].Value;
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| 130 | hole = pred;
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| 131 | pred = hole + layerDist - layerSize; // end of hole's layer for now
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| 132 | layerSize >>= 2;
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| 133 | layerDist >>= 2;
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| 134 | pred = pred - layerDist; // finally preds index
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| 135 | }
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| 136 |
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| 137 | // finally move data to hole
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| 138 | data[hole].Key = bubble;
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| 139 | data[hole].Value = data[sz].Value;
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| 140 | data[sz].Key = Supremum; // mark as deleted
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| 141 | }
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| 142 |
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| 143 | public void Insert(TK key, TV value) {
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| 144 | var layerSize = finalLayerSize;
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| 145 | var layerDist = finalLayerDist;
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| 146 | finalLayerDist--;
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| 147 |
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[15249] | 148 | if (finalLayerDist == -1) { // layer full
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| 149 | // start next layer
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[14414] | 150 | finalLayerSize <<= 2;
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| 151 | finalLayerDist = finalLayerSize - 1;
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| 152 | }
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| 153 |
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| 154 | size++;
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| 155 |
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| 156 | var hole = size;
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| 157 | var pred = hole + layerDist - layerSize; // end of pred's layer for now
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| 158 | layerSize >>= 2; // now size of pred's layer
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| 159 | layerDist >>= 2;
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| 160 | pred = pred - layerDist; // finally preds index
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| 161 | var predKey = data[pred].Key;
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[15249] | 162 | while (predKey.CompareTo(key) > 0) {
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[14414] | 163 | data[hole].Key = predKey;
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| 164 | data[hole].Value = data[pred].Value;
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| 165 | hole = pred;
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| 166 | pred = hole + layerDist - layerSize; // end of pred's layer for now
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| 167 | layerSize >>= 2; // now isze of pred's layer
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| 168 | layerDist >>= 2;
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| 169 | pred = pred - layerDist; // finally preds index
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| 170 | predKey = data[pred].Key;
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| 171 | }
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| 172 |
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| 173 | // finally move data to hole
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| 174 | data[hole].Key = key;
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| 175 | data[hole].Value = value;
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| 176 | }
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| 177 |
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| 178 | // reset size to 0 and fill data array with sentinels
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| 179 | private void Reset() {
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| 180 | size = 0;
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| 181 | finalLayerSize = 1;
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| 182 | finalLayerDist = 0;
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| 183 | var sup = Supremum;
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| 184 | var cap = capacity;
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[15249] | 185 | for (var i = 1; i <= cap; i++) {
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[14414] | 186 | data[i].Key = sup;
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| 187 | }
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| 188 | }
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| 189 | }
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| 190 | }
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