1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Linq;
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25 | using System.Text;
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26 | using System.Threading;
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27 | using Google.ProtocolBuffers;
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28 | using HeuristicLab.Problems.ExternalEvaluation;
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29 |
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30 | namespace HeuristicLab.Problems.ExternalEvaluation.Service {
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31 | public abstract class Service {
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32 | private static readonly int maxConnections = 10;
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33 | protected IListener listener;
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34 | private Dictionary<SolutionMessage, IChannel> recipientMemory;
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35 | private List<IChannel> channels;
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36 |
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37 | public Service(IListenerFactory listenerFactory) {
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38 | channels = new List<IChannel>();
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39 | recipientMemory = new Dictionary<SolutionMessage, IChannel>();
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40 | listener = listenerFactory.CreateListener();
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41 | listener.Discovered += new EventHandler<EventArgs<IChannel>>(listener_Discovered);
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42 | }
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43 |
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44 | public virtual void Start() {
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45 | listener.Listen();
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46 | }
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47 |
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48 | public virtual void Stop() {
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49 | listener.Stop();
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50 | lock (channels) {
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51 | foreach (IChannel channel in channels)
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52 | channel.Close();
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53 | channels.Clear();
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54 | }
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55 | lock (recipientMemory) {
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56 | recipientMemory.Clear();
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57 | }
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58 | }
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59 |
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60 | private void listener_Discovered(object sender, EventArgs<IChannel> e) {
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61 | lock (channels) {
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62 | if (channels.Count < maxConnections) {
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63 | channels.Add(e.Value);
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64 | SolutionProducer producer = new SolutionProducer(this, e.Value);
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65 | Thread tmp = new Thread(producer.Produce);
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66 | producer.Finished += new EventHandler<EventArgs<IChannel>>(producer_Finished);
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67 | tmp.Start();
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68 | } else e.Value.Close();
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69 | }
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70 | }
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71 |
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72 | private void producer_Finished(object sender, EventArgs<IChannel> e) {
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73 | lock (channels) {
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74 | channels.Remove(e.Value);
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75 | }
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76 | lock (recipientMemory) {
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77 | var solutions = recipientMemory.Where(x => x.Value == e.Value).Select(x => x.Key).ToList();
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78 | foreach (SolutionMessage msg in solutions)
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79 | recipientMemory.Remove(msg);
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80 | }
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81 | }
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82 |
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83 | protected virtual void Send(QualityMessage msg, SolutionMessage original) {
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84 | lock (recipientMemory) {
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85 | if (recipientMemory.ContainsKey(original)) {
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86 | recipientMemory[original].Send(msg);
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87 | recipientMemory.Remove(original);
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88 | }
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89 | }
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90 | }
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91 |
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92 | protected virtual void OnSolutionProduced(SolutionMessage msg, IChannel channel) {
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93 | lock (recipientMemory) {
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94 | recipientMemory.Add(msg, channel);
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95 | }
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96 | }
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97 |
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98 | private class SolutionProducer {
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99 | private IChannel channel;
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100 | private Service service;
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101 |
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102 | public SolutionProducer(Service service, IChannel channel) {
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103 | this.service = service;
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104 | this.channel = channel;
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105 | }
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106 |
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107 | public void Produce() {
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108 | while (true) {
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109 | SolutionMessage.Builder builder = SolutionMessage.CreateBuilder();
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110 | try {
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111 | SolutionMessage msg = (SolutionMessage)channel.Receive(builder);
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112 | MessageNotifier notifier = new MessageNotifier(msg, channel);
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113 | ThreadPool.QueueUserWorkItem(new WaitCallback(notifier.Notify), service);
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114 | } catch (Exception) {
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115 | break;
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116 | }
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117 | }
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118 | OnFinished();
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119 | }
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120 |
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121 | public event EventHandler<EventArgs<IChannel>> Finished;
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122 | private void OnFinished() {
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123 | var handler = Finished;
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124 | if (handler != null) handler(this, new EventArgs<IChannel>(channel));
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125 | }
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126 |
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127 | private class MessageNotifier {
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128 | SolutionMessage msg;
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129 | IChannel channel;
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130 |
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131 | public MessageNotifier(SolutionMessage msg, IChannel channel) {
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132 | this.msg = msg;
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133 | this.channel = channel;
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134 | }
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135 |
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136 | public void Notify(object state) {
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137 | Service service = (Service)state;
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138 | service.OnSolutionProduced(msg, channel);
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139 | }
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140 | }
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141 | }
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142 | }
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143 | }
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