1 | /* HeuristicLab
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2 | * Copyright (C) 2002-2016 Joseph Helm and Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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3 | *
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4 | * This file is part of HeuristicLab.
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5 | *
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6 | * HeuristicLab is free software: you can redistribute it and/or modify
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7 | * it under the terms of the GNU General Public License as published by
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8 | * the Free Software Foundation, either version 3 of the License, or
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9 | * (at your option) any later version.
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10 | *
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11 | * HeuristicLab is distributed in the hope that it will be useful,
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 | * GNU General Public License for more details.
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15 | *
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16 | * You should have received a copy of the GNU General Public License
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17 | * along with HeuristicLab. If not, see<http://www.gnu.org/licenses/> .
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18 | */
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19 |
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20 | using System;
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21 | using System.Collections.Generic;
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22 | using System.Linq;
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23 | using System.Windows;
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24 | using System.Windows.Controls;
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25 | using System.Windows.Input;
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26 | using System.Windows.Media;
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27 | using System.Windows.Media.Media3D;
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28 | using HeuristicLab.Problems.BinPacking3D;
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29 |
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30 | namespace HeuristicLab.Problems.BinPacking.Views {
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31 | public partial class Container3DView : UserControl {
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32 | private static readonly Color[] colors = new[] {
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33 | Color.FromRgb(0x40, 0x6A, 0xB7),
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34 | Color.FromRgb(0xB1, 0x6D, 0x01),
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35 | Color.FromRgb(0x4E, 0x8A, 0x06),
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36 | Color.FromRgb(0x75, 0x50, 0x7B),
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37 | Color.FromRgb(0x72, 0x9F, 0xCF),
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38 | Color.FromRgb(0xA4, 0x00, 0x00),
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39 | Color.FromRgb(0xAD, 0x7F, 0xA8),
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40 | Color.FromRgb(0x29, 0x50, 0xCF),
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41 | Color.FromRgb(0x90, 0xB0, 0x60),
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42 | Color.FromRgb(0xF5, 0x89, 0x30),
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43 | Color.FromRgb(0x55, 0x57, 0x53),
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44 | Color.FromRgb(0xEF, 0x59, 0x59),
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45 | Color.FromRgb(0xED, 0xD4, 0x30),
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46 | Color.FromRgb(0x63, 0xC2, 0x16),
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47 | };
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48 |
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49 | private static readonly Color hiddenColor = Color.FromArgb(0x1A, 0xAA, 0xAA, 0xAA);
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50 | private static readonly Color containerColor = Color.FromArgb(0x7F, 0xAA, 0xAA, 0xAA);
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51 |
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52 | private Point startPos;
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53 | private bool mouseDown = false;
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54 | private bool ctrlDown = false;
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55 | private double startAngleX;
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56 | private double startAngleY;
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57 | private int selectedItemKey;
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58 |
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59 | private BinPacking<BinPacking3D.PackingPosition, PackingShape, PackingItem> packing;
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60 | public BinPacking<BinPacking3D.PackingPosition, PackingShape, PackingItem> Packing {
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61 | get { return packing; }
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62 | set {
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63 | if (packing != value) {
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64 | this.packing = value;
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65 | ClearSelection(); // also updates visualization
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66 | }
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67 | }
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68 | }
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69 |
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70 | private Dictionary<int, DiffuseMaterial> materials;
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71 |
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72 | public Container3DView() {
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73 | InitializeComponent();
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74 | camMain.Position = new Point3D(0.5, 3, 3); // for design time we use a different camera position
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75 | materials = new Dictionary<int, DiffuseMaterial>();
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76 | Clear();
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77 | }
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78 |
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79 |
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80 | protected override void OnRenderSizeChanged(SizeChangedInfo sizeInfo) {
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81 | base.OnRenderSizeChanged(sizeInfo);
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82 | var s = Math.Min(sizeInfo.NewSize.Height, sizeInfo.NewSize.Width);
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83 | var mySize = new Size(s, s);
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84 | viewport3D1.RenderSize = mySize;
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85 | }
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86 |
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87 | public void SelectItem(int itemKey) {
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88 | // selection of an item should make all other items semi-transparent
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89 | selectedItemKey = itemKey;
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90 | UpdateVisualization();
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91 | }
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92 | public void ClearSelection() {
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93 | // remove all transparency
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94 | selectedItemKey = -1;
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95 | UpdateVisualization();
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96 | }
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97 |
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98 | private void UpdateVisualization() {
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99 | Clear();
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100 | if (packing == null) return; // nothing to display
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101 |
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102 | var modelGroup = (Model3DGroup)MyModel.Content;
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103 | var hiddenMaterial = new DiffuseMaterial(new SolidColorBrush(hiddenColor));
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104 |
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105 | foreach (var item in packing.Items) {
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106 | var position = packing.Positions[item.Key];
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107 |
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108 | var w = position.Rotated ? item.Value.Depth : item.Value.Width;
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109 | var h = item.Value.Height;
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110 | var d = position.Rotated ? item.Value.Width : item.Value.Depth;
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111 |
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112 | var model = new GeometryModel3D { Geometry = new MeshGeometry3D() };
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113 | DiffuseMaterial material;
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114 | if (selectedItemKey >= 0 && selectedItemKey != item.Key)
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115 | material = hiddenMaterial;
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116 | else {
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117 | if (!materials.TryGetValue(item.Value.Material, out material)) {
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118 | var colorIdx = item.Value.Material;
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119 | while (colorIdx < 0) colorIdx += colors.Length;
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120 | colorIdx = colorIdx % colors.Length;
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121 | var color = colors[colorIdx];
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122 | material = new DiffuseMaterial { Brush = new SolidColorBrush(color) };
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123 | materials[item.Value.Material] = material;
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124 | }
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125 | }
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126 | model.Material = material;
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127 | modelGroup.Children.Add(model);
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128 |
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129 | AddSolidCube((MeshGeometry3D)model.Geometry, position.X, position.Y, position.Z, w, h, d);
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130 | }
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131 |
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132 | var container = packing.BinShape;
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133 | var containerModel = new GeometryModel3D(new MeshGeometry3D(), new DiffuseMaterial(new SolidColorBrush(containerColor)));
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134 | modelGroup.Children.Add(containerModel);
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135 | AddWireframeCube((MeshGeometry3D)containerModel.Geometry, container.Origin.X - .5, container.Origin.Y - .5, container.Origin.Z - .5, container.Width + 1, container.Height + 1, container.Depth + 1);
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136 |
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137 | var ratio = Math.Max(container.Width, Math.Max(container.Height, container.Depth));
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138 | scale.ScaleX = 1.0 / ratio;
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139 | scale.ScaleY = 1.0 / ratio;
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140 | scale.ScaleZ = 1.0 / ratio;
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141 |
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142 | scale.CenterX = .5;
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143 | scale.CenterY = .5;
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144 | scale.CenterZ = 0;
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145 | }
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146 |
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147 |
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148 | private void Clear() {
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149 | ((Model3DGroup)MyModel.Content).Children.Clear();
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150 | materials.Clear();
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151 |
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152 | mouseDown = false;
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153 | startAngleX = 0;
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154 | startAngleY = 0;
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155 | }
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156 |
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157 | private void Container3DView_MouseMove(object sender, MouseEventArgs e) {
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158 | if (!mouseDown) return;
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159 | var pos = e.GetPosition((IInputElement)this);
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160 |
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161 | rotateX.Angle = startAngleX + (pos.X - startPos.X) / 4;
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162 | rotateY.Angle = startAngleY + (pos.Y - startPos.Y) / 4;
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163 | }
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164 |
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165 | private void Container3DView_MouseDown(object sender, MouseButtonEventArgs e) {
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166 | startAngleX = rotateX.Angle;
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167 | startAngleY = rotateY.Angle;
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168 | this.startPos = e.GetPosition((IInputElement)this);
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169 | this.mouseDown = true;
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170 | }
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171 |
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172 | private void Container3DView_MouseUp(object sender, MouseButtonEventArgs e) {
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173 | mouseDown = false;
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174 | }
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175 |
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176 | private void Container3DView_OnMouseWheel(object sender, MouseWheelEventArgs e) {
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177 | if (e.Delta > 0) {
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178 | scaleZoom.ScaleX *= 1.1;
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179 | scaleZoom.ScaleY *= 1.1;
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180 | scaleZoom.ScaleZ *= 1.1;
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181 | } else if (e.Delta < 0) {
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182 | scaleZoom.ScaleX /= 1.1;
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183 | scaleZoom.ScaleY /= 1.1;
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184 | scaleZoom.ScaleZ /= 1.1;
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185 | }
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186 | }
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187 |
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188 | private void Container3DView_OnMouseEnter(object sender, MouseEventArgs e) {
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189 | Focus(); // for mouse wheel events
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190 | }
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191 |
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192 | private void Container3DView_OnKeyDown(object sender, KeyEventArgs e) {
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193 | ctrlDown = e.Key.HasFlag(Key.LeftCtrl) || e.Key.HasFlag(Key.RightCtrl);
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194 | }
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195 |
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196 |
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197 | #region helper for cubes
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198 | /// <summary>
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199 | /// Creates a solid cube by adding the respective points and triangles.
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200 | /// </summary>
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201 | /// <param name="mesh">The mesh to which points and triangles are added.</param>
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202 | /// <param name="x">The leftmost point</param>
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203 | /// <param name="y">The frontmost point</param>
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204 | /// <param name="z">The lowest point</param>
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205 | /// <param name="width">The extension to the right</param>
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206 | /// <param name="height">The extension to the back</param>
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207 | /// <param name="depth">The extension to the top</param>
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208 | private void AddSolidCube(MeshGeometry3D mesh, int x, int y, int z, int width, int height, int depth) {
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209 | // ground
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210 | mesh.Positions.Add(new Point3D(x, y, z));
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211 | mesh.Positions.Add(new Point3D(x + width, y, z));
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212 | mesh.Positions.Add(new Point3D(x + width, y + height, z));
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213 | mesh.Positions.Add(new Point3D(x, y + height, z));
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214 | // top
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215 | mesh.Positions.Add(new Point3D(x, y, z + depth));
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216 | mesh.Positions.Add(new Point3D(x + width, y, z + depth));
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217 | mesh.Positions.Add(new Point3D(x + width, y + height, z + depth));
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218 | mesh.Positions.Add(new Point3D(x, y + height, z + depth));
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219 |
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220 | // front
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221 | AddPlane(mesh, 0, 1, 5, 4);
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222 | // right side
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223 | AddPlane(mesh, 1, 2, 6, 5);
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224 | // back
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225 | AddPlane(mesh, 3, 7, 6, 2);
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226 | // left side
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227 | AddPlane(mesh, 0, 4, 7, 3);
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228 | // top
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229 | AddPlane(mesh, 4, 5, 6, 7);
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230 | // bottom
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231 | AddPlane(mesh, 0, 3, 2, 1);
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232 | }
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233 |
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234 | /// <summary>
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235 | /// Creates a wireframe cube by adding the respective points and triangles.
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236 | /// </summary>
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237 | /// <param name="mesh">The mesh to which points and triangles are added.</param>
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238 | /// <param name="x">The leftmost point</param>
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239 | /// <param name="y">The frontmost point</param>
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240 | /// <param name="z">The lowest point</param>
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241 | /// <param name="width">The extension to the right</param>
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242 | /// <param name="height">The extension to the back</param>
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243 | /// <param name="depth">The extension to the top</param>
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244 | /// <param name="thickness">The thickness of the frame</param>
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245 | private void AddWireframeCube(MeshGeometry3D mesh, double x, double y, double z, double width, double height, double depth, double thickness = double.NaN) {
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246 | // default thickness of the wireframe is 5% of smallest dimension
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247 | if (double.IsNaN(thickness))
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248 | thickness = Math.Min(width, Math.Min(height, depth)) * 0.05;
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249 |
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250 | // The cube contains of 8 corner, each corner has 4 points:
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251 | // 1. The corner point
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252 | // 2. A point on the edge to the right of the corner
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253 | // 3. A point on the edge atop or below the corner
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254 | // 4. A point on the edge to the left of the corner
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255 |
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256 | // Point 0, Front Left Bottom
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257 | mesh.Positions.Add(new Point3D(x, y, z));
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258 | mesh.Positions.Add(new Point3D(x + thickness, y, z));
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259 | mesh.Positions.Add(new Point3D(x, y, z + thickness));
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260 | mesh.Positions.Add(new Point3D(x, y + thickness, z));
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261 |
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262 | // Point 1, Front Right Bottom
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263 | mesh.Positions.Add(new Point3D(x + width, y, z));
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264 | mesh.Positions.Add(new Point3D(x + width, y + thickness, z));
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265 | mesh.Positions.Add(new Point3D(x + width, y, z + thickness));
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266 | mesh.Positions.Add(new Point3D(x + width - thickness, y, z));
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267 |
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268 | // Point 2, Back Right Bottom
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269 | mesh.Positions.Add(new Point3D(x + width, y + height, z));
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270 | mesh.Positions.Add(new Point3D(x + width - thickness, y + height, z));
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271 | mesh.Positions.Add(new Point3D(x + width, y + height, z + thickness));
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272 | mesh.Positions.Add(new Point3D(x + width, y + height - thickness, z));
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273 |
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274 | // Point 3, Back Left Bottom
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275 | mesh.Positions.Add(new Point3D(x, y + height, z));
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276 | mesh.Positions.Add(new Point3D(x, y + height - thickness, z));
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277 | mesh.Positions.Add(new Point3D(x, y + height, z + thickness));
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278 | mesh.Positions.Add(new Point3D(x + thickness, y + height, z));
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279 |
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280 | // Point 4, Front Left Top
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281 | mesh.Positions.Add(new Point3D(x, y, z + depth));
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282 | mesh.Positions.Add(new Point3D(x + thickness, y, z + depth));
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283 | mesh.Positions.Add(new Point3D(x, y, z + depth - thickness));
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284 | mesh.Positions.Add(new Point3D(x, y + thickness, z + depth));
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285 |
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286 | // Point 5, Front Right Top
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287 | mesh.Positions.Add(new Point3D(x + width, y, z + depth));
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288 | mesh.Positions.Add(new Point3D(x + width, y + thickness, z + depth));
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289 | mesh.Positions.Add(new Point3D(x + width, y, z + depth - thickness));
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290 | mesh.Positions.Add(new Point3D(x + width - thickness, y, z + depth));
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291 |
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292 | // Point 6, Back Right Top
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293 | mesh.Positions.Add(new Point3D(x + width, y + height, z + depth));
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294 | mesh.Positions.Add(new Point3D(x + width - thickness, y + height, z + depth));
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295 | mesh.Positions.Add(new Point3D(x + width, y + height, z + depth - thickness));
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296 | mesh.Positions.Add(new Point3D(x + width, y + height - thickness, z + depth));
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297 |
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298 | // Point 7, Back Left Top
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299 | mesh.Positions.Add(new Point3D(x, y + height, z + depth));
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300 | mesh.Positions.Add(new Point3D(x, y + height - thickness, z + depth));
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301 | mesh.Positions.Add(new Point3D(x, y + height, z + depth - thickness));
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302 | mesh.Positions.Add(new Point3D(x + thickness, y + height, z + depth));
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303 |
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304 | AddPlane(mesh, 0, 4, 6, 2);
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305 | AddPlane(mesh, 0, 3, 5, 4);
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306 |
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307 | AddPlane(mesh, 4, 8, 10, 6);
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308 | AddPlane(mesh, 4, 7, 9, 8);
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309 |
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310 | AddPlane(mesh, 8, 12, 14, 10);
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311 | AddPlane(mesh, 8, 11, 13, 12);
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312 |
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313 | AddPlane(mesh, 0, 2, 14, 12);
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314 | AddPlane(mesh, 0, 12, 15, 1);
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315 |
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316 | AddPlane(mesh, 0, 1, 17, 16);
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317 | AddPlane(mesh, 0, 16, 19, 3);
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318 |
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319 | AddPlane(mesh, 4, 20, 23, 7);
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320 | AddPlane(mesh, 4, 5, 21, 20);
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321 |
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322 | AddPlane(mesh, 8, 24, 27, 11);
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323 | AddPlane(mesh, 8, 9, 25, 24);
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324 |
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325 | AddPlane(mesh, 12, 28, 31, 15);
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326 | AddPlane(mesh, 12, 13, 29, 28);
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327 |
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328 | AddPlane(mesh, 16, 18, 22, 20);
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329 | AddPlane(mesh, 16, 20, 21, 19);
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330 |
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331 | AddPlane(mesh, 20, 22, 26, 24);
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332 | AddPlane(mesh, 20, 24, 25, 23);
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333 |
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334 | AddPlane(mesh, 24, 28, 29, 27);
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335 | AddPlane(mesh, 24, 26, 30, 28);
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336 |
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337 | AddPlane(mesh, 28, 30, 18, 16);
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338 | AddPlane(mesh, 28, 16, 17, 31);
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339 | }
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340 |
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341 | /// <summary>
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342 | /// Adds a plane by two triangles. The indices of the points have to be given
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343 | /// in counter-clockwise sequence.
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344 | /// </summary>
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345 | /// <param name="mesh">The mesh to add the triangles to</param>
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346 | /// <param name="a">The index of the first point</param>
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347 | /// <param name="b">The index of the second point</param>
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348 | /// <param name="c">The index of the third point</param>
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349 | /// <param name="d">The index of the fourth point</param>
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350 | private void AddPlane(MeshGeometry3D mesh, int a, int b, int c, int d) {
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351 | // two triangles form a plane
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352 | mesh.TriangleIndices.Add(a);
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353 | mesh.TriangleIndices.Add(b);
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354 | mesh.TriangleIndices.Add(d);
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355 | mesh.TriangleIndices.Add(c);
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356 | mesh.TriangleIndices.Add(d);
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357 | mesh.TriangleIndices.Add(b);
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358 | }
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359 | #endregion
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360 |
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361 | }
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362 | }
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