1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Linq;
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25 | using System.Text;
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26 | using HeuristicLab.Core;
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27 | using HeuristicLab.Operators;
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28 | using HeuristicLab.Random;
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29 | using HeuristicLab.Data;
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30 | using HeuristicLab.Constraints;
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31 | using HeuristicLab.Functions;
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32 | using System.Diagnostics;
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33 |
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34 | namespace HeuristicLab.StructureIdentification {
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35 | public class StandardCrossOver : OperatorBase {
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36 | private const int MAX_RECOMBINATION_TRIES = 20;
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37 | public override string Description {
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38 | get {
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39 | return @"Takes two parent individuals P0 and P1 each. Selects a random node N0 of P0 and a random node N1 of P1.
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40 | And replaces the branch with root0 N0 in P0 with N1 from P1 if the tree-size limits are not violated.
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41 | When recombination with N0 and N1 would create a tree that is too large or invalid the operator randomly selects new N0 and N1
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42 | until a valid configuration is found.";
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43 | }
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44 | }
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45 | public StandardCrossOver()
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46 | : base() {
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47 | AddVariableInfo(new VariableInfo("Random", "Pseudo random number generator", typeof(MersenneTwister), VariableKind.In));
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48 | AddVariableInfo(new VariableInfo("OperatorLibrary", "The operator library containing all available operators", typeof(GPOperatorLibrary), VariableKind.In));
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49 | AddVariableInfo(new VariableInfo("MaxTreeHeight", "The maximal allowed height of the tree", typeof(IntData), VariableKind.In));
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50 | AddVariableInfo(new VariableInfo("MaxTreeSize", "The maximal allowed size (number of nodes) of the tree", typeof(IntData), VariableKind.In));
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51 | AddVariableInfo(new VariableInfo("FunctionTree", "The tree to mutate", typeof(IFunctionTree), VariableKind.In | VariableKind.New));
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52 | AddVariableInfo(new VariableInfo("TreeSize", "The size (number of nodes) of the tree", typeof(IntData), VariableKind.New));
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53 | AddVariableInfo(new VariableInfo("TreeHeight", "The height of the tree", typeof(IntData), VariableKind.New));
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54 | }
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55 |
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56 | public override IOperation Apply(IScope scope) {
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57 | MersenneTwister random = GetVariableValue<MersenneTwister>("Random", scope, true);
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58 | GPOperatorLibrary opLibrary = GetVariableValue<GPOperatorLibrary>("OperatorLibrary", scope, true);
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59 | int maxTreeHeight = GetVariableValue<IntData>("MaxTreeHeight", scope, true).Data;
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60 | int maxTreeSize = GetVariableValue<IntData>("MaxTreeSize", scope, true).Data;
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61 |
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62 | TreeGardener gardener = new TreeGardener(random, opLibrary);
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63 |
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64 | if((scope.SubScopes.Count % 2) != 0)
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65 | throw new InvalidOperationException("Number of parents is not even");
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66 |
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67 | CompositeOperation initOperations = new CompositeOperation();
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68 |
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69 | int children = scope.SubScopes.Count / 2;
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70 | for(int i = 0; i < children; i++) {
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71 | IScope parent1 = scope.SubScopes[0];
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72 | scope.RemoveSubScope(parent1);
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73 | IScope parent2 = scope.SubScopes[0];
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74 | scope.RemoveSubScope(parent2);
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75 | IScope child = new Scope(i.ToString());
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76 | IOperation childInitOperation = Cross(gardener, maxTreeSize, maxTreeHeight, scope, random, parent1, parent2, child);
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77 | initOperations.AddOperation(childInitOperation);
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78 | scope.AddSubScope(child);
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79 | }
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80 |
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81 | return initOperations;
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82 | }
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83 |
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84 | private IOperation Cross(TreeGardener gardener, int maxTreeSize, int maxTreeHeight,
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85 | IScope scope, MersenneTwister random, IScope parent1, IScope parent2, IScope child) {
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86 | List<IFunctionTree> newBranches;
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87 | IFunctionTree newTree = Cross(gardener, parent1, parent2,
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88 | random, maxTreeSize, maxTreeHeight, out newBranches);
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89 |
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90 |
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91 | int newTreeSize = newTree.Size;
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92 | int newTreeHeight = newTree.Height;
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93 | child.AddVariable(new HeuristicLab.Core.Variable(scope.TranslateName("FunctionTree"), newTree));
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94 | child.AddVariable(new HeuristicLab.Core.Variable(scope.TranslateName("TreeSize"), new IntData(newTreeSize)));
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95 | child.AddVariable(new HeuristicLab.Core.Variable(scope.TranslateName("TreeHeight"), new IntData(newTreeHeight)));
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96 |
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97 | // check if the new tree is valid and if the height of is still in the allowed bounds (we are not so strict for the max-size)
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98 | Debug.Assert(gardener.IsValidTree(newTree) && newTreeHeight <= maxTreeHeight && newTreeSize <= maxTreeSize);
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99 | return gardener.CreateInitializationOperation(newBranches, child);
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100 | }
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101 |
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102 |
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103 | private IFunctionTree Cross(TreeGardener gardener, IScope f, IScope g, MersenneTwister random, int maxTreeSize, int maxTreeHeight, out List<IFunctionTree> newBranches) {
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104 | IFunctionTree tree0 = f.GetVariableValue<IFunctionTree>("FunctionTree", false);
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105 | int tree0Height = f.GetVariableValue<IntData>("TreeHeight", false).Data;
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106 | int tree0Size = f.GetVariableValue<IntData>("TreeSize", false).Data;
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107 |
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108 | IFunctionTree tree1 = g.GetVariableValue<IFunctionTree>("FunctionTree", false);
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109 | int tree1Height = g.GetVariableValue<IntData>("TreeHeight", false).Data;
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110 | int tree1Size = g.GetVariableValue<IntData>("TreeSize", false).Data;
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111 |
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112 | if(tree0Size == 1 && tree1Size == 1) {
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113 | return CombineTerminals(gardener, tree0, tree1, random, maxTreeHeight, out newBranches);
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114 | } else {
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115 | newBranches = new List<IFunctionTree>();
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116 |
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117 | // we are going to insert tree1 into tree0 at a random place so we have to make sure that tree0 is not a terminal
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118 | // in case both trees are higher than 1 we swap the trees with probability 50%
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119 | if(tree0Height == 1 || (tree1Height > 1 && random.Next(2) == 0)) {
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120 | IFunctionTree tmp = tree0; tree0 = tree1; tree1 = tmp;
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121 | int tmpHeight = tree0Height; tree0Height = tree1Height; tree1Height = tmpHeight;
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122 | int tmpSize = tree0Size; tree0Size = tree1Size; tree1Size = tmpSize;
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123 | }
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124 |
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125 | // save the roots because later on we change tree0 and tree1 while searching a valid tree configuration
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126 | IFunctionTree root0 = tree0;
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127 | IFunctionTree root1 = tree1;
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128 | int root0Height = tree0Height;
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129 | int root1Height = tree1Height;
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130 | int rootSize = tree0Size;
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131 |
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132 | // select a random suboperators of the two trees at a random level
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133 | int tree0Level = random.Next(root0Height - 1); // since we checked before that the height of tree0 is > 1 this is OK
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134 | int tree1Level = random.Next(root1Height);
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135 | tree0 = gardener.GetRandomBranch(tree0, tree0Level);
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136 | tree1 = gardener.GetRandomBranch(tree1, tree1Level);
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137 |
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138 | // recalculate the size and height of tree1 (the one that we want to insert) because we need to check constraints later on
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139 | tree1Size = tree1.Size;
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140 | tree1Height = tree1.Height;
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141 |
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142 | List<int> possibleChildIndices = new List<int>();
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143 |
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144 | // Now tree0 is supposed to take tree1 as one if its children. If this is not possible,
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145 | // then go down in either of the two trees as far as possible. If even then it is not possible
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146 | // to merge the trees then throw an exception
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147 | // find the list of allowed indices (regarding allowed sub-trees, maxTreeSize and maxTreeHeight)
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148 | for(int i = 0; i < tree0.SubTrees.Count; i++) {
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149 | int subTreeSize = tree0.SubTrees[i].Size;
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150 |
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151 | // the index is ok when the function is allowed as sub-tree and we don't violate the maxSize and maxHeight constraints
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152 | if(gardener.GetAllowedSubFunctions(tree0.Function, i).Contains(tree1.Function) &&
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153 | rootSize - subTreeSize + tree1Size < maxTreeSize &&
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154 | tree0Level + tree1Height < maxTreeHeight) {
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155 | possibleChildIndices.Add(i);
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156 | }
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157 | }
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158 | int tries = 0;
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159 | while(possibleChildIndices.Count == 0) {
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160 | if(tries++ > MAX_RECOMBINATION_TRIES) {
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161 | if(random.Next() > 0.5) return root1;
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162 | else return root0;
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163 | }
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164 | // we couln't find a possible configuration given the current tree0 and tree1
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165 | // possible reasons for this are:
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166 | // - tree1 is not allowed as sub-tree of tree0
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167 | // - appending tree1 as child of tree0 would create a tree that exceedes the maxTreeHeight
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168 | // - replacing any child of tree0 with tree1 woulde create a tree that exceedes the maxTeeSize
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169 | // thus we just try until we find a valid configuration
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170 |
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171 | tree0Level = random.Next(root0Height - 1);
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172 | tree1Level = random.Next(root1Height);
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173 | tree0 = gardener.GetRandomBranch(root0, tree0Level);
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174 | tree1 = gardener.GetRandomBranch(root1, tree1Level);
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175 |
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176 | // recalculate the size and height of tree1 (the one that we want to insert) because we need to check constraints later on
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177 | tree1Size = tree1.Size;
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178 | tree1Height = tree1.Height;
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179 | // recalculate the list of possible indices
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180 | possibleChildIndices.Clear();
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181 | for(int i = 0; i < tree0.SubTrees.Count; i++) {
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182 | int subTreeSize = tree0.SubTrees[i].Size;
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183 |
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184 | // when the function is allowed as sub-tree and we don't violate the maxSize and maxHeight constraints
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185 | // the index is ok
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186 | if(gardener.GetAllowedSubFunctions(tree0.Function, i).Contains(tree1.Function) &&
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187 | rootSize - subTreeSize + tree1Size < maxTreeSize &&
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188 | tree0Level + tree1Height < maxTreeHeight) {
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189 | possibleChildIndices.Add(i);
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190 | }
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191 | }
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192 | }
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193 | // replace the existing sub-tree at a random index in tree0 with tree1
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194 | int selectedIndex = possibleChildIndices[random.Next(possibleChildIndices.Count)];
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195 | tree0.RemoveSubTree(selectedIndex);
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196 | tree0.InsertSubTree(selectedIndex, tree1);
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197 | return root0;
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198 | }
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199 | }
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200 |
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201 |
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202 | // take f and g and create a tree that has f and g as sub-trees
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203 | // example
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204 | // O
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205 | // /|\
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206 | // g 2 f
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207 | //
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208 | private IFunctionTree CombineTerminals(TreeGardener gardener, IFunctionTree f, IFunctionTree g, MersenneTwister random, int maxTreeHeight, out List<IFunctionTree> newBranches) {
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209 | newBranches = new List<IFunctionTree>();
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210 | // determine the set of possible parent functions
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211 | ICollection<IFunction> possibleParents = gardener.GetPossibleParents(new List<IFunction>() { f.Function, g.Function });
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212 | if(possibleParents.Count == 0) throw new InvalidProgramException();
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213 | // and select a random one
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214 | IFunctionTree parent = possibleParents.ElementAt(random.Next(possibleParents.Count())).GetTreeNode();
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215 |
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216 | int nSlots = Math.Max(2, parent.Function.MinArity);
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217 | // determine which slot can take which sub-trees
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218 | List<IFunctionTree>[] slots = new List<IFunctionTree>[nSlots];
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219 | for(int slot = 0; slot < nSlots; slot++) {
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220 | ICollection<IFunction> allowedSubFunctions = gardener.GetAllowedSubFunctions(parent.Function, slot);
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221 | List<IFunctionTree> allowedTrees = new List<IFunctionTree>();
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222 | if(allowedSubFunctions.Contains(f.Function)) allowedTrees.Add(f);
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223 | if(allowedSubFunctions.Contains(g.Function)) allowedTrees.Add(g);
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224 | slots[slot] = allowedTrees;
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225 | }
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226 | // fill the slots in the order of degrees of freedom
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227 | int[] slotSequence = Enumerable.Range(0, slots.Count()).OrderBy(slot => slots[slot].Count()).ToArray();
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228 |
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229 | // tmp arry to store the tree for each sub-tree slot of the parent
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230 | IFunctionTree[] selectedFunctionTrees = new IFunctionTree[nSlots];
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231 |
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232 | // fill the sub-tree slots of the parent starting with the slots that can take potentially both functions (f and g)
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233 | for(int i = 0; i < slotSequence.Length; i++) {
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234 | int slot = slotSequence[i];
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235 | List<IFunctionTree> allowedTrees = slots[slot];
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236 | // when neither f nor g fit into the slot => create a new random tree
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237 | if(allowedTrees.Count() == 0) {
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238 | var allowedFunctions = gardener.GetAllowedSubFunctions(parent.Function, slot);
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239 | selectedFunctionTrees[slot] = gardener.CreateRandomTree(allowedFunctions, 1, 1);
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240 | newBranches.AddRange(gardener.GetAllSubTrees(selectedFunctionTrees[slot]));
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241 | } else {
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242 | // select randomly which tree to insert into this slot
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243 | IFunctionTree selectedTree = allowedTrees[random.Next(allowedTrees.Count())];
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244 | selectedFunctionTrees[slot] = selectedTree;
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245 | // remove the tree that we used in this slot from following function-sets
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246 | for(int j = i + 1; j < slotSequence.Length; j++) {
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247 | int otherSlot = slotSequence[j];
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248 | slots[otherSlot].Remove(selectedTree);
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249 | }
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250 | }
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251 | }
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252 | // actually append the sub-trees to the parent tree
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253 | for(int i = 0; i < selectedFunctionTrees.Length; i++) {
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254 | parent.InsertSubTree(i, selectedFunctionTrees[i]);
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255 | }
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256 |
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257 | return parent;
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258 | }
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259 | }
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260 | }
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