1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Text;
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25 | using System.Windows.Forms;
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26 | using HeuristicLab.PluginInfrastructure;
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27 | using System.Net;
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28 | using System.ServiceModel;
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29 | using HeuristicLab.CEDMA.DB.Interfaces;
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30 | using HeuristicLab.CEDMA.DB;
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31 | using System.ServiceModel.Description;
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32 | using System.Linq;
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33 | using HeuristicLab.CEDMA.Core;
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34 | using HeuristicLab.GP.StructureIdentification;
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35 | using HeuristicLab.Data;
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36 | using HeuristicLab.Core;
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37 |
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38 | namespace HeuristicLab.CEDMA.Server {
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39 | public abstract class DispatcherBase :IDispatcher {
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40 | public enum ModelComplexity { Low, Medium, High };
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41 | public enum Algorithm { StandardGP };
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42 |
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43 | private IStore store;
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44 | private ModelComplexity[] possibleComplexities = new ModelComplexity[] { ModelComplexity.Low, ModelComplexity.Medium, ModelComplexity.High };
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45 | private Dictionary<LearningTask, Algorithm[]> possibleAlgorithms = new Dictionary<LearningTask, Algorithm[]>() {
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46 | {LearningTask.Classification, new Algorithm[] {}},
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47 | {LearningTask.Regression, new Algorithm[] { Algorithm.StandardGP }},
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48 | {LearningTask.TimeSeries, new Algorithm[] { }}
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49 | };
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50 |
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51 | public DispatcherBase(IStore store) {
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52 | this.store = store;
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53 | }
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54 |
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55 | public Execution GetNextJob() {
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56 | // find and select a dataset
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57 | var dataSetVar = new HeuristicLab.CEDMA.DB.Interfaces.Variable("DataSet");
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58 | var dataSetQuery = new Statement[] {
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59 | new Statement(dataSetVar, Ontology.PredicateInstanceOf, Ontology.TypeDataSet)
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60 | };
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61 |
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62 | Entity[] datasets = store.Query("?DataSet <" + Ontology.PredicateInstanceOf.Uri + "> <" + Ontology.TypeDataSet.Uri + "> .")
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63 | .Select(x => (Entity)x.Get("DataSet"))
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64 | .ToArray();
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65 |
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66 | // no datasets => do nothing
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67 | if (datasets.Length == 0) return null;
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68 |
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69 | Entity dataSetEntity = SelectDataSet(datasets);
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70 | DataSet dataSet = new DataSet(store, dataSetEntity);
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71 |
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72 | int targetVariable = SelectTargetVariable(dataSet, dataSet.Problem.AllowedInputVariables.ToArray());
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73 | Algorithm selectedAlgorithm = SelectAlgorithm(dataSet, targetVariable, possibleAlgorithms[dataSet.Problem.LearningTask]);
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74 | string targetVariableName = dataSet.Problem.GetVariableName(targetVariable);
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75 | ModelComplexity selectedComplexity = SelectComplexity(dataSet, targetVariable, selectedAlgorithm, possibleComplexities);
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76 |
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77 | Execution exec = CreateExecution(dataSet.Problem, targetVariable, selectedAlgorithm, selectedComplexity);
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78 | if (exec != null) {
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79 | exec.DataSetEntity = dataSetEntity;
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80 | exec.TargetVariable = targetVariableName;
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81 | }
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82 | return exec;
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83 | }
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84 |
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85 | public abstract Entity SelectDataSet(Entity[] datasets);
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86 | public abstract int SelectTargetVariable(DataSet dataSet, int[] targetVariables);
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87 | public abstract Algorithm SelectAlgorithm(DataSet dataSet, int targetVariable, Algorithm[] possibleAlgorithms);
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88 | public abstract ModelComplexity SelectComplexity(DataSet dataSet, int targetVariable, Algorithm algorithm, ModelComplexity[] possibleComplexities);
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89 |
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90 | private Execution CreateExecution(Problem problem, int targetVariable, Algorithm algorithm, ModelComplexity complexity) {
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91 | switch (algorithm) {
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92 | case Algorithm.StandardGP: {
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93 | return CreateStandardGpExecution(problem, targetVariable, complexity);
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94 | }
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95 | default: {
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96 | return null;
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97 | }
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98 | }
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99 | }
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100 |
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101 | private Execution CreateStandardGpExecution(Problem problem, int targetVariable, ModelComplexity complexity) {
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102 | ProblemInjector probInjector = new ProblemInjector(problem);
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103 | probInjector.TargetVariable = targetVariable;
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104 | StandardGP sgp = new StandardGP();
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105 | sgp.SetSeedRandomly = true;
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106 | sgp.MaxGenerations = 2;
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107 | sgp.PopulationSize = 100;
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108 | sgp.Elites = 1;
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109 | sgp.ProblemInjector = probInjector;
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110 |
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111 | int maxTreeHeight = 10;
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112 | int maxTreeSize = 100;
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113 | switch (complexity) {
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114 | case ModelComplexity.Low: {
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115 | maxTreeHeight = 5;
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116 | maxTreeSize = 20;
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117 | break;
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118 | }
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119 | case ModelComplexity.Medium: {
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120 | maxTreeHeight = 10;
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121 | maxTreeSize = 100;
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122 | break;
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123 | }
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124 | case ModelComplexity.High: {
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125 | maxTreeHeight = 12;
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126 | maxTreeSize = 200;
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127 | break;
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128 | }
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129 | }
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130 |
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131 | sgp.MaxTreeHeight = maxTreeHeight;
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132 | sgp.MaxTreeSize = maxTreeSize;
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133 | Execution exec = new Execution(sgp.Engine);
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134 | exec.Description = "StandardGP - Complexity: " + complexity;
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135 | return exec;
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136 | }
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137 | }
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138 | }
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