1 | using HeuristicLab.Operators;
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2 | using System;
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3 | using System.Collections.Generic;
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4 | using System.Linq;
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5 | using System.Text;
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6 | using System.Threading.Tasks;
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7 | using HeuristicLab.Common;
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8 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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9 | using HeuristicLab.Core;
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10 | using HeuristicLab.Data;
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11 | using HeuristicLab.Parameters;
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12 | using HeuristicLab.Optimization;
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13 | using HeuristicLab.PluginInfrastructure;
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14 | using HeuristicLab.Analysis;
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15 |
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16 | namespace HeuristicLab.Algorithms.SimulatedAnnealing
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17 | {
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18 | [Item("RandomWalkReheatingOperator", "Performs a randomwalk with the lenght of n after x consecutive solutions were rejected.")]
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19 | [StorableClass]
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20 | public class RandomWalkReheatingOperator : SingleSuccessorOperator, IReheatingOperator
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21 | {
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22 | #region Strings
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23 | private const string AnnealingOperatorName = "AnnealingOperator";
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24 | private const string LowerTemperatureName = "LowerTemperature";
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25 | private const string IterationsName = "Iterations";
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26 | private const string TemperatureStartIndexName = "TemperatureStartIndex";
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27 | private const string StartTemperatureName = "StartTemperature";
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28 | private const string EndTemperatureName = "EndTemperature";
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29 | private const string TemperatureName = "Temperature";
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30 | private const string MaximumIterationsName = "MaximumIterations";
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31 | private const string CurrentRandomWalkStepName = "CurrentRandomWalkStep";
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32 | private const string RandomWalkLengthName = "RandomWalkLength";
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33 | private const string ThresholdName = "Threshold";
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34 | private const string IsAcceptedName = "IsAccepted";
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35 | private const string ConsecutiveRejectedSolutionsCountName = "ConsecutiveRejectedSolutions";
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36 | private const string LastAcceptedQualityName = "LastAcceptedQuality";
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37 | private const string MoveQualityName = "MoveQuality";
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38 | private const string CoolingName = "Cooling";
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39 |
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40 |
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41 | #endregion
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42 |
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43 | #region Parameters
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44 | public ILookupParameter<DoubleValue> TemperatureParameter
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45 | {
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46 | get { return (ILookupParameter<DoubleValue>)Parameters[TemperatureName]; }
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47 | }
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48 | public ILookupParameter<DoubleValue> LowerTemperatureParameter
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49 | {
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50 | get { return (ILookupParameter<DoubleValue>)Parameters[LowerTemperatureName]; }
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51 | }
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52 | public ILookupParameter<DoubleValue> StartTemperatureParameter
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53 | {
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54 | get { return (ILookupParameter<DoubleValue>)Parameters[StartTemperatureName]; }
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55 | }
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56 | public ILookupParameter<DoubleValue> EndTemperatureParameter
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57 | {
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58 | get { return (ILookupParameter<DoubleValue>)Parameters[EndTemperatureName]; }
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59 | }
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60 | public ILookupParameter<IntValue> TemperatureStartIndexParameter
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61 | {
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62 | get { return (ILookupParameter<IntValue>)Parameters[TemperatureStartIndexName]; }
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63 | }
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64 | public ILookupParameter<IntValue> IterationsParameter
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65 | {
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66 | get { return (ILookupParameter<IntValue>)Parameters[IterationsName]; }
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67 | }
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68 | public ILookupParameter<IOperator> AnnealingOperatorParameter
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69 | {
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70 | get { return (ILookupParameter<IOperator>)Parameters[AnnealingOperatorName]; }
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71 | }
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72 | public ILookupParameter<IntValue> MaximumIterationsParameter
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73 | {
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74 | get { return (ILookupParameter<IntValue>)Parameters[MaximumIterationsName]; }
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75 | }
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76 | private ValueParameter<IntValue> ThresholdParameter
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77 | {
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78 | get { return (ValueParameter<IntValue>)Parameters[ThresholdName]; }
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79 | }
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80 | private ValueParameter<IntValue> RandomWalkLengthParameter
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81 | {
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82 | get { return (ValueParameter<IntValue>)Parameters[RandomWalkLengthName]; }
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83 | }
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84 | public ILookupParameter<BoolValue> IsAcceptedParameter
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85 | {
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86 | get { return (ILookupParameter<BoolValue>)Parameters[IsAcceptedName]; }
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87 | }
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88 | public ILookupParameter<IntValue> ConsecutiveRejectedSolutionsCountParameter
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89 | {
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90 | get { return (ILookupParameter<IntValue>)Parameters[ConsecutiveRejectedSolutionsCountName]; }
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91 | }
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92 | public ILookupParameter<IntValue> RandomWalkLengthNameParameter
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93 | {
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94 | get { return (ILookupParameter<IntValue>)Parameters[RandomWalkLengthName]; }
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95 | }
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96 | public ILookupParameter<IntValue> CurrentRandomWalkStepParameter
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97 | {
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98 | get { return (ILookupParameter<IntValue>)Parameters[CurrentRandomWalkStepName]; }
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99 | }
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100 | public ILookupParameter<BoolValue> CoolingParameter
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101 | {
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102 | get { return (ILookupParameter<BoolValue>)Parameters[CoolingName]; }
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103 | }
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104 | public ILookupParameter<DoubleValue> MoveQualityParameter
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105 | {
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106 | get { return (ILookupParameter<DoubleValue>)Parameters[MoveQualityName]; }
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107 | }
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108 | public ILookupParameter<DoubleValue> LastAcceptedQualityParameter
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109 | {
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110 | get { return (ILookupParameter<DoubleValue>)Parameters[LastAcceptedQualityName]; }
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111 | }
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112 |
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113 | #endregion
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114 |
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115 | public RandomWalkReheatingOperator() : base()
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116 | {
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117 | #region Create parameters
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118 | Parameters.Add(new LookupParameter<DoubleValue>(TemperatureName, "The current temperature."));
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119 | Parameters.Add(new LookupParameter<DoubleValue>(LowerTemperatureName, "The lower bound of the temperature."));
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120 | Parameters.Add(new LookupParameter<IntValue>(IterationsName, "The number of iterations."));
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121 | Parameters.Add(new LookupParameter<IOperator>(AnnealingOperatorName, "The operator that cools the temperature."));
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122 | Parameters.Add(new LookupParameter<IntValue>(TemperatureStartIndexName, "The index where the annealing or heating was last changed."));
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123 | Parameters.Add(new LookupParameter<DoubleValue>(StartTemperatureName, "The temperature from which cooling or reheating should occur."));
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124 | Parameters.Add(new LookupParameter<DoubleValue>(EndTemperatureName, "The temperature to which should be cooled or heated."));
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125 | Parameters.Add(new LookupParameter<IntValue>(MaximumIterationsName, "The maximum number of iterations which should be processed."));
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126 | Parameters.Add(new LookupParameter<BoolValue>(IsAcceptedName, "Whether the move was accepted or not."));
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127 | Parameters.Add(new LookupParameter<IntValue>(ConsecutiveRejectedSolutionsCountName, "Amount of consecutive rejected solutions."));
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128 | Parameters.Add(new ValueParameter<IntValue>(ThresholdName, "How many consecutive rejected solutions must occur to trigger a reheat.", new IntValue(10000)));
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129 | Parameters.Add(new ValueParameter<IntValue>(RandomWalkLengthName, "Amount of randomly accepted moves upon reheat.", new IntValue(1)));
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130 | Parameters.Add(new LookupParameter<IntValue>(CurrentRandomWalkStepName, "Current random walk step."));
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131 | Parameters.Add(new LookupParameter<DoubleValue>(MoveQualityName, "The value which represents the quality of a move."));
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132 | Parameters.Add(new LookupParameter<BoolValue>(CoolingName, "True when the temperature should be cooled, false otherwise."));
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133 | Parameters.Add(new LookupParameter<DoubleValue>(LastAcceptedQualityName, "Quality of last accepted solution."));
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134 | #endregion
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135 |
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136 | Parameterize();
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137 | }
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138 |
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139 | [StorableConstructor]
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140 | protected RandomWalkReheatingOperator(bool deserializing) : base(deserializing) { }
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141 | protected RandomWalkReheatingOperator(RandomWalkReheatingOperator original, Cloner cloner) : base(original, cloner) { }
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142 |
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143 |
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144 | public override IDeepCloneable Clone(Cloner cloner)
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145 | {
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146 | return new RandomWalkReheatingOperator(this, cloner);
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147 | }
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148 |
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149 | public void Parameterize()
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150 | {
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151 | }
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152 |
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153 | public override IOperation Apply()
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154 | {
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155 | var cooling = CoolingParameter.ActualValue.Value;
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156 | var quality = MoveQualityParameter.ActualValue;
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157 | var lastAcceptedQuality = LastAcceptedQualityParameter.ActualValue;
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158 | var isAccepted = IsAcceptedParameter.ActualValue.Value;
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159 | var consecutiveRejectedSolutionsCount = ConsecutiveRejectedSolutionsCountParameter.ActualValue;
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160 |
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161 | if (cooling)
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162 | {
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163 | // add acceptance value to consecutive rejected solutions count
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164 | // if quality hasnt changed, we might be stuck on a plateau
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165 | if (!isAccepted || quality.Value.Equals(lastAcceptedQuality.Value))
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166 | {
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167 | consecutiveRejectedSolutionsCount.Value++;
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168 | }
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169 | else
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170 | {
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171 | consecutiveRejectedSolutionsCount.Value = 0;
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172 | }
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173 |
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174 | // check if we are trapped in a local optimum
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175 | if (consecutiveRejectedSolutionsCount.Value >= ThresholdParameter.Value.Value)
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176 | {
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177 | cooling = false;
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178 | consecutiveRejectedSolutionsCount.Value = 0;
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179 | }
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180 | }
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181 |
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182 |
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183 | if (!cooling)
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184 | {
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185 | // random walk finished, start cooling again
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186 | if (RandomWalkLengthParameter.Value.Value <= CurrentRandomWalkStepParameter.ActualValue.Value)
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187 | {
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188 | cooling = true;
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189 | CurrentRandomWalkStepParameter.ActualValue.Value = 0;
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190 | }
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191 | else
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192 | {
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193 | CurrentRandomWalkStepParameter.ActualValue.Value++;
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194 | }
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195 | }
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196 |
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197 | if (isAccepted)
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198 | {
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199 | LastAcceptedQualityParameter.ActualValue.Value = quality.Value;
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200 | }
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201 |
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202 | CoolingParameter.ActualValue.Value = cooling;
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203 | return cooling ? Cool() : Heat();
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204 | }
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205 |
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206 | private IOperation Heat()
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207 | {
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208 | TemperatureParameter.ActualValue.Value = Double.PositiveInfinity;
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209 | return base.Apply();
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210 | }
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211 |
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212 | private IOperation Cool()
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213 | {
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214 | return new OperationCollection {
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215 | ExecutionContext.CreateOperation(AnnealingOperatorParameter.ActualValue),
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216 | base.Apply()
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217 | };
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218 | }
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219 | }
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220 | }
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