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source: branches/histogram/HeuristicLab.Encodings.PermutationEncoding/3.3/PermutationEqualityComparer.cs @ 6219

Last change on this file since 6219 was 6056, checked in by abeham, 14 years ago

#1494

  • Added the ULX crossover for permutation encodings
  • Added an IEqualityComparer<Permutation> that will check whether two permutations are equal
File size: 2.7 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using HeuristicLab.PluginInfrastructure;
25
26namespace HeuristicLab.Encodings.PermutationEncoding {
27  [NonDiscoverableType]
28  public class PermutationEqualityComparer : IEqualityComparer<Permutation> {
29    public bool Equals(Permutation x, Permutation y) {
30      if (x.PermutationType != y.PermutationType) return false;
31      if (x.Length != y.Length) return false;
32      switch (x.PermutationType) {
33        case PermutationTypes.Absolute:
34          return EqualsAbsolute(x, y);
35        case PermutationTypes.RelativeDirected:
36          return EqualsRelative(x, y, true);
37        case PermutationTypes.RelativeUndirected:
38          return EqualsRelative(x, y, false);
39        default:
40          throw new InvalidOperationException("unknown permutation type");
41      }
42    }
43
44    private bool EqualsAbsolute(Permutation x, Permutation y) {
45      for (int i = 0; i < x.Length; i++)
46        if (x[i] != y[i]) return false;
47      return true;
48    }
49
50    private bool EqualsRelative(Permutation x, Permutation y, bool directed) {
51      int[] edgesX = CalculateEdgesVector(x);
52      int[] edgesY = CalculateEdgesVector(y);
53      for (int i = 0; i < x.Length; i++)
54        if ((edgesX[i] != edgesY[i]) && (directed || edgesX[edgesY[i]] != i))
55          return false;
56      return true;
57    }
58
59    private int[] CalculateEdgesVector(Permutation permutation) {
60      // transform path representation into adjacency representation
61      int[] edgesVector = new int[permutation.Length];
62      for (int i = 0; i < permutation.Length - 1; i++)
63        edgesVector[permutation[i]] = permutation[i + 1];
64      edgesVector[permutation[permutation.Length - 1]] = permutation[0];
65      return edgesVector;
66    }
67
68    public int GetHashCode(Permutation obj) {
69      if (obj == null) return 0;
70      return obj.GetHashCode();
71    }
72  }
73}
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