1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Diagnostics;
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25 | using HeuristicLab.Encodings.SymbolicExpressionTreeEncoding;
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26 | using HeuristicLab.Random;
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27 | using Microsoft.VisualStudio.TestTools.UnitTesting;
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28 |
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29 | namespace HeuristicLab.Encodings.SymbolicExpressionTreeEncoding_3._4.Tests {
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30 | [TestClass]
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31 | public class GrowTreeCreatorTest {
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32 | private const int POPULATION_SIZE = 10000;
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33 | private const int MAX_TREE_DEPTH = 10;
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34 | private TestContext testContextInstance;
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35 |
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36 | /// <summary>
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37 | ///Gets or sets the test context which provides
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38 | ///information about and functionality for the current test run.
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39 | ///</summary>
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40 | public TestContext TestContext {
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41 | get {
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42 | return testContextInstance;
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43 | }
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44 | set {
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45 | testContextInstance = value;
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46 | }
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47 | }
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48 |
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49 | [TestMethod()]
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50 | public void GrowTreeCreatorDistributionsTest() {
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51 | var randomTrees = new List<ISymbolicExpressionTree>();
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52 | var grammar = Grammars.CreateSimpleArithmeticGrammar();
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53 | var random = new MersenneTwister(31415);
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54 | var stopwatch = new Stopwatch();
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55 | stopwatch.Start();
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56 | for (int i = 0; i != POPULATION_SIZE; i++) {
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57 | randomTrees.Add(GrowTreeCreator.Create(random, grammar, MAX_TREE_DEPTH));
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58 | }
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59 | stopwatch.Stop();
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60 |
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61 | int count = 0;
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62 | int depth = 0;
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63 | int maxLength = 0;
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64 | foreach (var tree in randomTrees) {
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65 | Util.IsValid(tree);
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66 | if (maxLength < tree.Length)
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67 | maxLength = tree.Length;
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68 | count += tree.Length;
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69 | depth += tree.Depth;
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70 | }
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71 |
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72 | double msPerRandomTreeCreation = stopwatch.ElapsedMilliseconds / (double)POPULATION_SIZE;
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73 |
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74 | Console.WriteLine("GrowTreeCreator: " + Environment.NewLine +
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75 | msPerRandomTreeCreation + " ms per random tree (~" + Math.Round(1000.0 / (msPerRandomTreeCreation)) + "random trees / s)" + Environment.NewLine +
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76 | Util.GetSizeDistributionString(randomTrees, maxLength, 5) + Environment.NewLine +
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77 | Util.GetFunctionDistributionString(randomTrees) + Environment.NewLine +
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78 | Util.GetNumberOfSubtreesDistributionString(randomTrees) + Environment.NewLine +
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79 | Util.GetTerminalDistributionString(randomTrees) + Environment.NewLine +
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80 | "Average tree depth: " + depth / POPULATION_SIZE + Environment.NewLine +
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81 | "Average tree length: " + count / POPULATION_SIZE + Environment.NewLine +
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82 | "Total nodes created: " + count + Environment.NewLine
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83 | );
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84 | Assert.IsTrue(Math.Round(1000.0 / (msPerRandomTreeCreation)) > 300); // must achieve more than 300 random trees / s
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85 | }
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86 | }
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87 | }
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