1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2015 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System.Collections.Generic;
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23 | using HeuristicLab.Common;
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24 | using HeuristicLab.Core;
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25 | using HeuristicLab.Data;
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26 | using HeuristicLab.Encodings.BinaryVectorEncoding;
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27 | using HeuristicLab.Parameters;
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28 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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29 |
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30 | namespace HeuristicLab.Problems.NK {
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31 |
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32 | [Item("NK BitFlip Move Evaluator", "Evaluates a single bit flip on an NK landscape.")]
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33 | [StorableClass]
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34 | public class NKBitFlipMoveEvaluator : NKMoveEvaluator, IOneBitflipMoveOperator {
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35 | public ILookupParameter<OneBitflipMove> OneBitflipMoveParameter {
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36 | get { return (ILookupParameter<OneBitflipMove>)Parameters["OneBitflipMove"]; }
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37 | }
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38 | public ILookupParameter<BinaryVector> MovedBinaryVectorParameter {
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39 | get { return (ILookupParameter<BinaryVector>)Parameters["MovedBinaryVector"]; }
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40 | }
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41 |
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42 | [StorableConstructor]
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43 | protected NKBitFlipMoveEvaluator(bool deserializing) : base(deserializing) { }
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44 | protected NKBitFlipMoveEvaluator(NKBitFlipMoveEvaluator original, Cloner cloner)
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45 | : base(original, cloner) { }
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46 | public NKBitFlipMoveEvaluator()
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47 | : base() {
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48 | Parameters.Add(new LookupParameter<OneBitflipMove>("OneBitflipMove", "The move to evaluate."));
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49 | Parameters.Add(new LookupParameter<BinaryVector>("MovedBinaryVector", "The resulting binary vector after the move."));
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50 | }
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51 |
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52 | public override IDeepCloneable Clone(Cloner cloner) {
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53 | return new NKBitFlipMoveEvaluator(this, cloner);
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54 | }
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55 |
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56 | public override IOperation Apply() {
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57 | BinaryVector binaryVector = BinaryVectorParameter.ActualValue;
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58 | OneBitflipMove move = OneBitflipMoveParameter.ActualValue;
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59 | BoolMatrix interactions = GeneInteractionsParameter.ActualValue;
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60 | DoubleArray weights = WeightsParameter.ActualValue;
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61 | int seed = InteractionSeedParameter.ActualValue.Value;
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62 | double moveQuality = QualityParameter.ActualValue.Value;
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63 | int q = QParameter.ActualValue.Value;
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64 | double p = PParameter.ActualValue.Value;
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65 |
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66 | List<int> affectedFitnessComponents = new List<int>();
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67 | for (int c = 0; c < interactions.Columns; c++)
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68 | if (interactions[move.Index, c])
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69 | affectedFitnessComponents.Add(c);
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70 | BinaryVector moved = new BinaryVector(binaryVector);
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71 | MovedBinaryVectorParameter.ActualValue = moved;
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72 | moved[move.Index] = !moved[move.Index];
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73 | if (affectedFitnessComponents.Count * 2 > interactions.Columns) {
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74 | double[] f_i;
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75 | moveQuality = NKLandscape.Evaluate(moved, interactions, weights, seed, out f_i, q, p);
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76 | } else {
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77 | long x = NKLandscape.Encode(binaryVector);
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78 | long y = NKLandscape.Encode(moved);
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79 | long[] g = NKLandscape.Encode(interactions);
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80 | double[] w = NKLandscape.Normalize(weights);
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81 | foreach (var c in affectedFitnessComponents) {
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82 | moveQuality -= w[c%w.Length]*NKLandscape.F_i(x, c, g[c], seed, q, p);
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83 | moveQuality += w[c%w.Length]*NKLandscape.F_i(y, c, g[c], seed, q, p);
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84 | }
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85 | }
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86 |
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87 | if (MoveQualityParameter.ActualValue == null) MoveQualityParameter.ActualValue = new DoubleValue(moveQuality);
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88 | else MoveQualityParameter.ActualValue.Value = moveQuality;
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89 | return base.Apply();
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90 | }
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91 | }
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92 | }
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