1 | // Copyright (c) 2009-2013 AlphaSierraPapa for the SharpDevelop Team |
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2 | // |
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3 | // Permission is hereby granted, free of charge, to any person obtaining a copy of this |
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4 | // software and associated documentation files (the "Software"), to deal in the Software |
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5 | // without restriction, including without limitation the rights to use, copy, modify, merge, |
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6 | // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons |
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7 | // to whom the Software is furnished to do so, subject to the following conditions: |
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8 | // |
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9 | // The above copyright notice and this permission notice shall be included in all copies or |
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10 | // substantial portions of the Software. |
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11 | // |
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12 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, |
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13 | // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR |
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14 | // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE |
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15 | // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
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16 | // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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17 | // DEALINGS IN THE SOFTWARE. |
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18 | |
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19 | using System; |
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20 | using System.Collections.Generic; |
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21 | |
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22 | namespace ICSharpCode.NRefactory.Xml |
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23 | { |
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24 | /// <summary> |
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25 | /// Iterates through an internal object tree. |
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26 | /// </summary> |
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27 | sealed class ObjectIterator |
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28 | { |
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29 | Stack<InternalObject[]> listStack = new Stack<InternalObject[]>(); |
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30 | Stack<int> indexStack = new Stack<int>(); |
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31 | |
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32 | InternalObject[] objects; |
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33 | int currentIndex; |
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34 | InternalObject currentObject; |
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35 | int currentPosition; |
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36 | internal bool StopAtElementEnd; |
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37 | bool isAtElementEnd; |
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38 | |
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39 | public ObjectIterator(InternalObject[] objects, int startPosition = 0) |
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40 | { |
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41 | this.currentPosition = startPosition; |
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42 | this.objects = objects; |
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43 | if (objects.Length > 0) |
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44 | this.currentObject = objects[0]; |
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45 | } |
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46 | |
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47 | public InternalObject CurrentObject { |
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48 | get { return currentObject; } |
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49 | } |
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50 | |
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51 | public int CurrentPosition { |
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52 | get { return currentPosition; } |
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53 | } |
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54 | |
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55 | public bool IsAtElementEnd { |
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56 | get { return isAtElementEnd; } |
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57 | } |
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58 | |
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59 | public int Depth { |
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60 | get { return listStack.Count; } |
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61 | } |
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62 | |
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63 | public void MoveNext() |
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64 | { |
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65 | if (currentObject == null) |
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66 | return; |
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67 | currentIndex++; |
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68 | currentPosition += currentObject.Length; |
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69 | isAtElementEnd = false; |
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70 | while (currentIndex >= objects.Length && listStack.Count > 0) { |
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71 | objects = listStack.Pop(); |
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72 | currentIndex = indexStack.Pop(); |
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73 | if (this.StopAtElementEnd) { |
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74 | isAtElementEnd = true; |
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75 | break; |
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76 | } else { |
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77 | currentIndex++; |
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78 | } |
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79 | } |
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80 | currentObject = (currentIndex < objects.Length ? objects[currentIndex] : null); |
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81 | } |
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82 | |
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83 | public void MoveInto() |
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84 | { |
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85 | if (isAtElementEnd || !(currentObject is InternalElement)) { |
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86 | MoveNext(); |
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87 | } else { |
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88 | listStack.Push(objects); |
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89 | indexStack.Push(currentIndex); |
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90 | objects = currentObject.NestedObjects; |
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91 | currentIndex = 0; |
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92 | currentObject = objects[0]; |
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93 | } |
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94 | } |
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95 | |
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96 | /// <summary> |
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97 | /// Skips all nodes in front of 'position' |
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98 | /// </summary> |
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99 | public void SkipTo(int position) |
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100 | { |
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101 | while (currentObject != null && currentPosition < position) { |
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102 | if (currentPosition + currentObject.Length <= position) |
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103 | MoveNext(); |
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104 | else |
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105 | MoveInto(); |
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106 | } |
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107 | } |
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108 | } |
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109 | } |
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