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source: branches/XmlTextWriterBranch/HeuristicLab.RealVector/HeuristicCrossover.cs @ 253

Last change on this file since 253 was 102, checked in by swagner, 17 years ago

Made operator classes public

File size: 3.1 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Text;
25using HeuristicLab.Core;
26using HeuristicLab.Data;
27using HeuristicLab.Evolutionary;
28
29namespace HeuristicLab.RealVector {
30  public class HeuristicCrossover : CrossoverBase {
31    public HeuristicCrossover()
32      : base() {
33      AddVariableInfo(new VariableInfo("Maximization", "Maximization problem", typeof(BoolData), VariableKind.In));
34      AddVariableInfo(new VariableInfo("Quality", "Quality value", typeof(DoubleData), VariableKind.In));
35      AddVariableInfo(new VariableInfo("RealVector", "Parent and child real vector", typeof(DoubleArrayData), VariableKind.In | VariableKind.New));
36    }
37
38    public override string Description {
39      get { return "Heuristic crossover for real vectors."; }
40    }
41
42    public static double[] Apply(IRandom random, bool maximization, double[] parent1, double quality1, double[] parent2, double quality2) {
43      int length = parent1.Length;
44      double[] result = new double[length];
45      double factor = random.NextDouble();
46
47      for (int i = 0; i < length; i++) {
48        if ((maximization && (quality1 > quality2)) || ((!maximization) && (quality1 < quality2)))
49          result[i] = parent1[i] + factor * (parent1[i] - parent2[i]);
50        else
51          result[i] = parent2[i] + factor * (parent2[i] - parent1[i]);
52      }
53      return result;
54    }
55
56    protected sealed override void Cross(IScope scope, IRandom random, IScope parent1, IScope parent2, IScope child) {
57      bool maximization = GetVariableValue<BoolData>("Maximization", scope, true).Data;
58      DoubleArrayData vector1 = parent1.GetVariableValue<DoubleArrayData>("RealVector", false);
59      DoubleData quality1 = parent1.GetVariableValue<DoubleData>("Quality", false);
60      DoubleArrayData vector2 = parent2.GetVariableValue<DoubleArrayData>("RealVector", false);
61      DoubleData quality2 = parent2.GetVariableValue<DoubleData>("Quality", false);
62
63      if (vector1.Data.Length != vector2.Data.Length) throw new InvalidOperationException("Cannot apply crossover to real vectors of different length.");
64
65      double[] result = Apply(random, maximization, vector1.Data, quality1.Data, vector2.Data, quality2.Data);
66      child.AddVariable(new Variable(child.TranslateName("RealVector"), new DoubleArrayData(result)));
67    }
68  }
69}
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