[2] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | /*
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| 23 | * C# port of the freeware implementation of the Mersenne Twister
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| 24 | * originally developed by M. Matsumoto and T. Nishimura
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| 25 | *
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| 26 | * M. Matsumoto and T. Nishimura,
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| 27 | * "Mersenne Twister: A 623-Dimensionally Equidistributed Uniform
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| 28 | * Pseudo-Random Number Generator",
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| 29 | * ACM Transactions on Modeling and Computer Simulation,
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| 30 | * Vol. 8, No. 1, January 1998, pp 3-30.
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| 31 | *
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| 32 | */
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| 33 |
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| 34 | using System;
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| 35 | using System.Collections.Generic;
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| 36 | using System.Text;
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| 37 | using System.Xml;
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| 38 | using HeuristicLab.Core;
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| 39 |
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| 40 | namespace HeuristicLab.Random {
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| 41 | public class MersenneTwister : ItemBase, IRandom {
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| 42 | private const int n = 624, m = 397;
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| 43 |
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| 44 | private object locker = new object();
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| 45 | private uint[] state = new uint[n];
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| 46 | private int p = 0;
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| 47 | private bool init = false;
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| 48 |
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| 49 | public MersenneTwister() {
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| 50 | if (!init) seed((uint)DateTime.Now.Ticks);
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| 51 | init = true;
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| 52 | }
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| 53 | public MersenneTwister(uint s) {
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| 54 | seed(s);
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| 55 | init = true;
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| 56 | }
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| 57 | public MersenneTwister(uint[] array) {
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| 58 | seed(array);
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| 59 | init = true;
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| 60 | }
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| 61 |
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| 62 | public override object Clone(IDictionary<Guid, object> clonedObjects) {
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| 63 | MersenneTwister clone = new MersenneTwister();
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| 64 | clonedObjects.Add(Guid, clone);
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| 65 | clone.state = (uint[])state.Clone();
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| 66 | clone.p = p;
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| 67 | clone.init = init;
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| 68 | return clone;
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| 69 | }
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| 70 |
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| 71 | public void Reset() {
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| 72 | lock (locker)
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| 73 | seed((uint)DateTime.Now.Ticks);
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| 74 | }
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| 75 | public void Reset(int s) {
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| 76 | lock (locker)
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| 77 | seed((uint)s);
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| 78 | }
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| 79 |
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| 80 | public int Next() {
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| 81 | lock (locker) {
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| 82 | return (int)(rand_int32() >> 1);
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| 83 | }
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| 84 | }
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| 85 | public int Next(int maxVal) {
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| 86 | lock (locker) {
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| 87 | if (maxVal <= 0)
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| 88 | throw new ArgumentException("The interval [0, " + maxVal + ") is empty");
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| 89 | int limit = (Int32.MaxValue / maxVal) * maxVal;
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| 90 | int value = Next();
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| 91 | while (value >= limit) value = Next();
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| 92 | return value % maxVal;
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| 93 | }
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| 94 | }
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| 95 | public int Next(int minVal, int maxVal) {
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| 96 | lock (locker) {
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| 97 | if (maxVal <= minVal)
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| 98 | throw new ArgumentException("The interval [" + minVal + ", " + maxVal + ") is empty");
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| 99 | return Next(maxVal - minVal) + minVal;
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| 100 | }
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| 101 | }
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| 102 | public double NextDouble() {
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| 103 | lock (locker) {
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| 104 | return rand_double53();
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| 105 | }
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| 106 | }
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| 107 |
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| 108 | #region Persistence Methods
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| 109 | public override XmlNode GetXmlNode(string name, XmlDocument document, IDictionary<Guid,IStorable> persistedObjects) {
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| 110 | XmlNode node = base.GetXmlNode(name, document, persistedObjects);
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| 111 |
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| 112 | StringBuilder builder = new StringBuilder();
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| 113 | builder.Append(state[0]);
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| 114 | for (int i = 1; i < state.Length; i++) {
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| 115 | builder.Append(';');
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| 116 | builder.Append(state[i]);
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| 117 | }
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| 118 | XmlNode stateNode = document.CreateNode(XmlNodeType.Element, "State", null);
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| 119 | stateNode.InnerText = builder.ToString();
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| 120 | node.AppendChild(stateNode);
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| 121 |
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| 122 | XmlNode pNode = document.CreateNode(XmlNodeType.Element, "P", null);
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| 123 | pNode.InnerText = p.ToString();
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| 124 | node.AppendChild(pNode);
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| 125 |
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| 126 | XmlNode initNode = document.CreateNode(XmlNodeType.Element, "Init", null);
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| 127 | initNode.InnerText = init.ToString();
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| 128 | node.AppendChild(initNode);
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| 129 |
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| 130 | return node;
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| 131 | }
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[121] | 132 | //public override void Populate(XmlNode node, IDictionary<Guid, IStorable> restoredObjects) {
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| 133 | // base.Populate(node, restoredObjects);
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[2] | 134 |
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[121] | 135 | // string stateString = node.SelectSingleNode("State").InnerText;
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| 136 | // string[] tokens = stateString.Split(';');
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| 137 | // for(int i = 0; i < tokens.Length; i++)
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| 138 | // state[i] = uint.Parse(tokens[i]);
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| 139 | // p = int.Parse(node.SelectSingleNode("P").InnerText);
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| 140 | // init = bool.Parse(node.SelectSingleNode("Init").InnerText);
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| 141 | //}
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| 142 | public override void Populate(XmlReader reader, IDictionary<Guid, IStorable> restoredObjects) {
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| 143 | base.Populate(reader, restoredObjects);
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| 144 |
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| 145 | reader.ReadStartElement("State");
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| 146 | string stateString = reader.ReadString();
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| 147 | reader.ReadEndElement();
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[2] | 148 | string[] tokens = stateString.Split(';');
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[121] | 149 | for(int i = 0; i < tokens.Length; i++)
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[2] | 150 | state[i] = uint.Parse(tokens[i]);
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[121] | 151 | reader.ReadStartElement("P");
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| 152 | p = int.Parse(reader.ReadString());
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| 153 | reader.ReadEndElement();
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| 154 | reader.ReadStartElement("Init");
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| 155 | init = bool.Parse(reader.ReadString());
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| 156 | reader.ReadEndElement();
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[2] | 157 | }
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| 158 | #endregion
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| 159 |
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| 160 | #region Seed Methods
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| 161 | public void seed(uint s) {
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| 162 | state[0] = s & 0xFFFFFFFFU;
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| 163 | for (int i = 1; i < n; ++i) {
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| 164 | state[i] = 1812433253U * (state[i - 1] ^ (state[i - 1] >> 30)) + (uint)i;
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| 165 | state[i] &= 0xFFFFFFFFU;
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| 166 | }
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| 167 | p = n;
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| 168 | }
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| 169 | public void seed(uint[] array) {
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| 170 | seed(19650218U);
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| 171 | int i = 1, j = 0;
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| 172 | for (int k = ((n > array.Length) ? n : array.Length); k > 0; --k) {
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| 173 | state[i] = (state[i] ^ ((state[i - 1] ^ (state[i - 1] >> 30)) * 1664525U))
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| 174 | + array[j] + (uint)j;
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| 175 | state[i] &= 0xFFFFFFFFU;
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| 176 | ++j;
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| 177 | j %= array.Length;
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| 178 | if ((++i) == n) { state[0] = state[n - 1]; i = 1; }
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| 179 | }
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| 180 | for (int k = n - 1; k > 0; --k) {
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| 181 | state[i] = (state[i] ^ ((state[i - 1] ^ (state[i - 1] >> 30)) * 1566083941U)) - (uint)i;
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| 182 | state[i] &= 0xFFFFFFFFU;
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| 183 | if ((++i) == n) { state[0] = state[n - 1]; i = 1; }
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| 184 | }
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| 185 | state[0] = 0x80000000U;
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| 186 | p = n;
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| 187 | }
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| 188 | #endregion
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| 189 |
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| 190 | #region Random Number Generation Methods
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| 191 | private uint rand_int32() {
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| 192 | if (p == n) gen_state();
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| 193 | uint x = state[p++];
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| 194 | x ^= (x >> 11);
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| 195 | x ^= (x << 7) & 0x9D2C5680U;
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| 196 | x ^= (x << 15) & 0xEFC60000U;
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| 197 | return x ^ (x >> 18);
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| 198 | }
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| 199 | private double rand_double() { // interval [0, 1)
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| 200 | return ((double)rand_int32()) * (1.0 / 4294967296.0);
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| 201 | }
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| 202 | private double rand_double_closed() { // interval [0, 1]
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| 203 | return ((double)rand_int32()) * (1.0 / 4294967295.0);
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| 204 | }
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| 205 | private double rand_double_open() { // interval (0, 1)
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| 206 | return (((double)rand_int32()) + 0.5) * (1.0 / 4294967296.0);
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| 207 | }
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| 208 | private double rand_double53() { // 53 bit resolution, interval [0, 1)
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| 209 | return (((double)(rand_int32() >> 5)) * 67108864.0 +
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| 210 | ((double)(rand_int32() >> 6))) * (1.0 / 9007199254740992.0);
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| 211 | }
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| 212 | #endregion
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| 213 |
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| 214 | #region Private Helper Methods
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| 215 | private uint twiddle(uint u, uint v) {
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| 216 | return (((u & 0x80000000U) | (v & 0x7FFFFFFFU)) >> 1)
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| 217 | ^ (((v & 1U) != 0) ? 0x9908B0DFU : 0x0U);
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| 218 | }
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| 219 | private void gen_state() {
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| 220 | for (int i = 0; i < (n - m); ++i)
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| 221 | state[i] = state[i + m] ^ twiddle(state[i], state[i + 1]);
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| 222 | for (int i = n - m; i < (n - 1); ++i)
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| 223 | state[i] = state[i + m - n] ^ twiddle(state[i], state[i + 1]);
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| 224 | state[n - 1] = state[m - 1] ^ twiddle(state[n - 1], state[0]);
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| 225 | p = 0; // reset position
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| 226 | }
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| 227 | #endregion
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| 228 | }
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| 229 | }
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