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source: branches/VRP/HeuristicLab.Problems.VehicleRouting/3.4/Encodings/Zhu/Crossovers/ZhuHeuristicCrossover2.cs @ 6771

Last change on this file since 6771 was 6771, checked in by svonolfe, 13 years ago

Corrected behavior of various operators when a solution contains more tours than vehicles (#1177)

File size: 3.5 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Core;
23using HeuristicLab.Encodings.PermutationEncoding;
24using HeuristicLab.Parameters;
25using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
26using HeuristicLab.Data;
27using System.Collections.Generic;
28using HeuristicLab.Common;
29
30namespace HeuristicLab.Problems.VehicleRouting.Encodings.Zhu {
31  [Item("ZhuHeuristicCrossover2", "The Zhu Heuristic Crossover (Version 2). It is implemented as described in Zhu, K.Q. (2000). A New Genetic Algorithm For VRPTW. Proceedings of the International Conference on Artificial Intelligence.")]
32  [StorableClass]
33  public sealed class ZhuHeuristicCrossover2 : ZhuCrossover {   
34    [StorableConstructor]
35    private ZhuHeuristicCrossover2(bool deserializing) : base(deserializing) { }
36
37    public ZhuHeuristicCrossover2()
38      : base() {
39    }
40
41    public override IDeepCloneable Clone(Cloner cloner) {
42      return new ZhuHeuristicCrossover2(this, cloner);
43    }
44
45    private ZhuHeuristicCrossover2(ZhuHeuristicCrossover2 original, Cloner cloner)
46      : base(original, cloner) {
47    }
48
49    protected override ZhuEncoding Crossover(IRandom random, ZhuEncoding parent1, ZhuEncoding parent2) {
50      List<int> p1 = new List<int>(parent1);
51      List<int> p2 = new List<int>(parent2);
52
53      ZhuEncoding child = parent2.Clone() as ZhuEncoding;
54
55      if (parent1.Length != parent2.Length)
56        return child;
57
58      int breakPoint = random.Next(child.Length);
59      int i = breakPoint;
60      int predecessor = breakPoint - 1;
61      if (predecessor < 0)
62        predecessor = predecessor + child.Length;
63     
64      int parent1Index = i;
65      int parent2Index = i;
66
67      while (i != predecessor) {
68        if (i == breakPoint) {
69          child[i] = p1[parent1Index];
70         
71          p1.Remove(child[i]);
72          if (parent1Index >= p1.Count)
73            parent1Index = 0;
74
75          p2.Remove(child[i]);
76          if (parent2Index >= p2.Count)
77            parent2Index = 0;
78        }
79
80        if (ProblemInstance.GetDistance(
81         child[i] + 1, p1[parent1Index] + 1)
82         <
83         ProblemInstance.GetDistance(
84         child[i] + 1, p2[parent2Index] + 1)) {
85          child[(i + 1) % child.Length] = p1[parent1Index];
86        } else {
87          child[(i + 1) % child.Length] = p2[parent2Index];
88        }
89
90        p1.Remove(child[(i + 1) % child.Length]);
91        if (parent1Index >= p1.Count)
92          parent1Index = 0;
93
94        p2.Remove(child[(i + 1) % child.Length]);
95        if (parent2Index >= p2.Count)
96          parent2Index = 0;
97
98        i = (i + 1) % child.Length;
99      }
100
101      return child;
102    }
103  }
104}
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