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source: branches/VRP/HeuristicLab.Problems.VehicleRouting/3.4/Encodings/Zhu/Crossovers/ZhuHeuristicCrossover2.cs @ 4695

Last change on this file since 4695 was 4379, checked in by svonolfe, 14 years ago

Added remaining encodings (#1177)

File size: 3.1 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Core;
23using HeuristicLab.Encodings.PermutationEncoding;
24using HeuristicLab.Parameters;
25using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
26using HeuristicLab.Data;
27using System.Collections.Generic;
28
29namespace HeuristicLab.Problems.VehicleRouting.Encodings.Zhu {
30  [Item("ZhuHeuristicCrossover2", "The Zhu Heuristic Crossover (Version 2). It is implemented as described in Zhu, K.Q. (2000). A New Genetic Algorithm For VRPTW. Proceedings of the International Conference on Artificial Intelligence.")]
31  [StorableClass]
32  public sealed class ZhuHeuristicCrossover2 : ZhuCrossover {   
33    [StorableConstructor]
34    private ZhuHeuristicCrossover2(bool deserializing) : base(deserializing) { }
35
36    public ZhuHeuristicCrossover2()
37      : base() {
38    }
39
40    protected override ZhuEncoding Crossover(IRandom random, ZhuEncoding parent1, ZhuEncoding parent2) {
41      List<int> p1 = new List<int>(parent1);
42      List<int> p2 = new List<int>(parent2);
43
44      ZhuEncoding child = parent2.Clone() as ZhuEncoding;
45
46      int breakPoint = random.Next(child.Length);
47      int i = breakPoint;
48      int predecessor = breakPoint - 1;
49      if (predecessor < 0)
50        predecessor = predecessor + child.Length;
51     
52      int parent1Index = i;
53      int parent2Index = i;
54
55      while (i != predecessor) {
56        if (i == breakPoint) {
57          child[i] = p1[parent1Index];
58         
59          p1.Remove(child[i]);
60          if (parent1Index >= p1.Count)
61            parent1Index = 0;
62
63          p2.Remove(child[i]);
64          if (parent2Index >= p2.Count)
65            parent2Index = 0;
66        }
67
68        if (ProblemInstance.GetDistance(
69         child[i] + 1, p1[parent1Index] + 1)
70         <
71         ProblemInstance.GetDistance(
72         child[i] + 1, p2[parent2Index] + 1)) {
73          child[(i + 1) % child.Length] = p1[parent1Index];
74        } else {
75          child[(i + 1) % child.Length] = p2[parent2Index];
76        }
77
78        p1.Remove(child[(i + 1) % child.Length]);
79        if (parent1Index >= p1.Count)
80          parent1Index = 0;
81
82        p2.Remove(child[(i + 1) % child.Length]);
83        if (parent2Index >= p2.Count)
84          parent2Index = 0;
85
86        i = (i + 1) % child.Length;
87      }
88
89      return child;
90    }
91  }
92}
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