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source: branches/VRP/HeuristicLab.Problems.VehicleRouting/3.4/Encodings/Prins/Manipulators/PrinsStochasticLSManipulator.cs @ 4752

Last change on this file since 4752 was 4752, checked in by svonolfe, 14 years ago

Merged relevant changes from the trunk into the branch (cloning,...) (#1177)

File size: 3.2 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Core;
23using HeuristicLab.Encodings.PermutationEncoding;
24using HeuristicLab.Parameters;
25using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
26using HeuristicLab.Data;
27using System.Collections.Generic;
28using HeuristicLab.Common;
29
30namespace HeuristicLab.Problems.VehicleRouting.Encodings.Prins {
31  [Item("PrinsStochasticLSManipulator", "An operator which manipulates a VRP representation by using the stochastic version of the Prins local search.  It is implemented as described in Prins, C. (2004). A simple and effective evolutionary algorithm for the vehicle routing problem. Computers & Operations Research, 12:1985-2002.")]
32  [StorableClass]
33  public sealed class PrinsStochasticLSManipulator : PrinsLSManipulator {
34    public IValueParameter<IntValue> SampleSize {
35      get { return (IValueParameter<IntValue>)Parameters["SampleSize"]; }
36    }
37   
38    [StorableConstructor]
39    private PrinsStochasticLSManipulator(bool deserializing) : base(deserializing) { }
40
41    public PrinsStochasticLSManipulator()
42      : base() {
43        Parameters.Add(new ValueParameter<IntValue>("SampleSize", "The sample size.", new IntValue(200)));
44    }
45
46    public override IDeepCloneable Clone(Cloner cloner) {
47      return new PrinsStochasticLSManipulator(this, cloner);
48    }
49
50    private PrinsStochasticLSManipulator(PrinsStochasticLSManipulator original, Cloner cloner)
51      : base(original, cloner) {
52    }
53
54    protected override void Manipulate(IRandom random, PrinsEncoding individual) {
55      List<Tour> tours = individual.GetTours();
56      bool improvement = false;
57      int iterations = 0;
58
59      do {
60        improvement = false;
61        double originalQuality = GetQuality(individual);
62        PrinsEncoding child = null;
63
64        int samples = 0;
65        while (!improvement &&
66          samples < SampleSize.Value.Value) {
67            int u = random.Next(ProblemInstance.Cities.Value);
68            int v = random.Next(ProblemInstance.Cities.Value);
69
70            child = Manipulate(individual,
71                  originalQuality, u, v);
72
73            improvement = child != null;
74
75            samples++;
76        }
77
78        if (improvement) {
79          for (int i = 0; i < child.Length; i++) {
80            individual[i] = child[i];
81          }
82        }
83
84        iterations++;
85      } while (improvement &&
86        iterations < Iterations.Value.Value);
87    }
88  }
89}
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