[4374] | 1 | using System;
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| 2 | using System.Collections.Generic;
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| 3 | using System.ComponentModel;
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| 4 | using System.Data;
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| 5 | using System.Drawing;
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| 6 | using System.Text;
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| 7 | using System.Windows.Forms;
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| 8 | using HeuristicLab.MainForm;
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| 9 | using HeuristicLab.Problems.VehicleRouting.ProblemInstances;
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| 10 | using HeuristicLab.Data;
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| 11 |
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| 12 | namespace HeuristicLab.Problems.VehicleRouting.Views {
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| 13 | [View("SingleDepotVRPProblemInstance View")]
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| 14 | [Content(typeof(SingleDepotVRPProblemInstance), true)]
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| 15 | public partial class SingleDepotVRPView : VRPProblemInstanceView {
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| 16 | public new SingleDepotVRPProblemInstance Content {
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| 17 | get { return (SingleDepotVRPProblemInstance)base.Content; }
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| 18 | set { base.Content = value; }
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| 19 | }
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| 20 |
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| 21 | public SingleDepotVRPView() {
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| 22 | InitializeComponent();
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| 23 | }
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| 24 |
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| 25 | protected override void DrawVisualization(Bitmap bitmap) {
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| 26 | DoubleMatrix coordinates = Content.Coordinates;
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| 27 | DoubleMatrix distanceMatrix = Content.DistanceMatrix;
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| 28 | BoolValue useDistanceMatrix = Content.UseDistanceMatrix;
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| 29 |
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| 30 | if ((coordinates != null) && (coordinates.Rows > 0) && (coordinates.Columns == 2)) {
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| 31 | double xMin = double.MaxValue, yMin = double.MaxValue, xMax = double.MinValue, yMax = double.MinValue;
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| 32 | for (int i = 0; i < coordinates.Rows; i++) {
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| 33 | if (xMin > coordinates[i, 0]) xMin = coordinates[i, 0];
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| 34 | if (yMin > coordinates[i, 1]) yMin = coordinates[i, 1];
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| 35 | if (xMax < coordinates[i, 0]) xMax = coordinates[i, 0];
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| 36 | if (yMax < coordinates[i, 1]) yMax = coordinates[i, 1];
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| 37 | }
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| 38 |
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| 39 | int border = 20;
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| 40 | double xStep = xMax != xMin ? (bitmap.Width - 2 * border) / (xMax - xMin) : 1;
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| 41 | double yStep = yMax != yMin ? (bitmap.Height - 2 * border) / (yMax - yMin) : 1;
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| 42 |
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| 43 | using (Graphics graphics = Graphics.FromImage(bitmap)) {
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| 44 | if (Solution != null) {
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[7858] | 45 | List<Tour> tours = Solution.GetTours();
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| 46 | List<Pen> pens = GetColors(tours.Count);
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| 47 |
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[4374] | 48 | int currentTour = 0;
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[7858] | 49 | foreach (Tour tour in tours) {
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[4374] | 50 | Point[] tourPoints = new Point[tour.Stops.Count + 2];
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| 51 | Brush[] customerBrushes = new Brush[tour.Stops.Count];
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| 52 | int lastCustomer = 0;
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| 53 |
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| 54 | for (int i = -1; i <= tour.Stops.Count; i++) {
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| 55 | int location = 0;
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| 56 |
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| 57 | if (i == -1 || i == tour.Stops.Count)
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| 58 | location = 0; //depot
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| 59 | else
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| 60 | location = tour.Stops[i];
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| 61 |
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| 62 | Point locationPoint = new Point(border + ((int)((coordinates[location, 0] - xMin) * xStep)),
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| 63 | bitmap.Height - (border + ((int)((coordinates[location, 1] - yMin) * yStep))));
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| 64 | tourPoints[i + 1] = locationPoint;
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| 65 |
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| 66 | if (i != -1 && i != tour.Stops.Count) {
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| 67 | Brush customerBrush = Brushes.Black;
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| 68 | customerBrushes[i] = customerBrush;
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| 69 | }
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| 70 | lastCustomer = location;
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| 71 | }
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| 72 |
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[7858] | 73 | graphics.DrawPolygon(pens[currentTour], tourPoints);
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[4374] | 74 |
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| 75 | for (int i = 0; i < tour.Stops.Count; i++) {
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| 76 | graphics.FillRectangle(customerBrushes[i], tourPoints[i + 1].X - 3, tourPoints[i + 1].Y - 3, 6, 6);
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| 77 | }
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| 78 |
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| 79 | graphics.FillEllipse(Brushes.Blue, tourPoints[0].X - 5, tourPoints[0].Y - 5, 10, 10);
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| 80 |
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| 81 | currentTour++;
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| 82 | }
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[7858] | 83 |
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| 84 | for (int i = 0; i < pens.Count; i++)
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| 85 | pens[i].Dispose();
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[4374] | 86 | } else {
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| 87 | Point locationPoint;
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| 88 | //just draw customers
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| 89 | for (int i = 1; i < coordinates.Rows; i++) {
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| 90 | locationPoint = new Point(border + ((int)((coordinates[i, 0] - xMin) * xStep)),
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| 91 | bitmap.Height - (border + ((int)((coordinates[i, 1] - yMin) * yStep))));
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| 92 |
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| 93 | graphics.FillRectangle(Brushes.Black, locationPoint.X - 3, locationPoint.Y - 3, 6, 6);
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| 94 | }
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| 95 |
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| 96 | locationPoint = new Point(border + ((int)((coordinates[0, 0] - xMin) * xStep)),
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| 97 | bitmap.Height - (border + ((int)((coordinates[0, 1] - yMin) * yStep))));
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| 98 | graphics.FillEllipse(Brushes.Blue, locationPoint.X - 5, locationPoint.Y - 5, 10, 10);
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| 99 | }
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| 100 | }
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| 101 | }
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| 102 | }
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| 103 | }
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| 104 | }
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