1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using HeuristicLab.Common;
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23 | using HeuristicLab.Core;
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24 | using HeuristicLab.Encodings.SymbolicExpressionTreeEncoding;
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25 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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26 | using HeuristicLab.Random;
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27 |
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28 | namespace HeuristicLab.Problems.ExternalEvaluation.GP {
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29 | [StorableClass]
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30 | public sealed class VariableTreeNode : SymbolicExpressionTreeTerminalNode {
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31 | public new Variable Symbol {
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32 | get { return (Variable)base.Symbol; }
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33 | }
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34 | [Storable]
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35 | private double weight;
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36 | public double Weight {
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37 | get { return weight; }
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38 | set { weight = value; }
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39 | }
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40 | [Storable]
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41 | private string variableName;
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42 | public string VariableName {
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43 | get { return variableName; }
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44 | set { variableName = value; }
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45 | }
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46 |
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47 |
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48 | private VariableTreeNode() { }
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49 |
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50 | [StorableConstructor]
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51 | private VariableTreeNode(bool deserializing) : base(deserializing) { }
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52 | private VariableTreeNode(VariableTreeNode original, Cloner cloner)
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53 | : base(original, cloner) {
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54 | weight = original.weight;
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55 | variableName = original.variableName;
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56 | }
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57 | public override IDeepCloneable Clone(Cloner cloner) {
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58 | return new VariableTreeNode(this, cloner);
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59 | }
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60 |
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61 | public VariableTreeNode(Variable variableSymbol) : base(variableSymbol) { }
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62 |
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63 | public override bool HasLocalParameters {
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64 | get { return true; }
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65 | }
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66 |
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67 | public override void ResetLocalParameters(IRandom random) {
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68 | base.ResetLocalParameters(random);
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69 | var normalDistributedRNG = new NormalDistributedRandom(random, Symbol.WeightNu, Symbol.WeightSigma);
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70 | weight = normalDistributedRNG.NextDouble();
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71 | variableName = Symbol.VariableNames.SelectRandom(random);
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72 | }
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73 |
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74 | public override void ShakeLocalParameters(IRandom random, double shakingFactor) {
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75 | base.ShakeLocalParameters(random, shakingFactor);
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76 | var normalDistributedRNG = new NormalDistributedRandom(random, Symbol.WeightManipulatorNu, Symbol.WeightManipulatorSigma);
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77 | double x = normalDistributedRNG.NextDouble();
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78 | weight = weight + x * shakingFactor;
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79 | variableName = Symbol.VariableNames.SelectRandom(random);
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80 | }
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81 |
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82 | public override string ToString() {
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83 | return ";" + variableName + ";" + weight.ToString("E4");
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84 | }
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85 | }
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86 | }
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