1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System.Linq;
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23 | using HeuristicLab.Common;
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24 | using HeuristicLab.Core;
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25 | using HeuristicLab.Data;
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26 | using HeuristicLab.Encodings.RealVectorEncoding;
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27 | using HeuristicLab.Operators;
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28 | using HeuristicLab.Parameters;
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29 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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30 |
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31 | namespace HeuristicLab.Algorithms.ParticleSwarmOptimization {
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32 | [Item("Neighbor Updater", "Determines the best quality and point among the defined list of neigbors for every particle and its individual neighborhood.")]
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33 | [StorableClass]
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34 | public sealed class NeighborUpdater : SingleSuccessorOperator {
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35 | public override bool CanChangeName {
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36 | get { return false; }
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37 | }
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38 |
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39 | #region Parameters
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40 | public IScopeTreeLookupParameter<RealVector> PointsParameter {
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41 | get { return (IScopeTreeLookupParameter<RealVector>)Parameters["Point"]; }
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42 | }
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43 | public IScopeTreeLookupParameter<IntArray> NeighborsParameter {
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44 | get { return (IScopeTreeLookupParameter<IntArray>)Parameters["Neighbors"]; }
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45 | }
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46 | public IScopeTreeLookupParameter<RealVector> BestNeighborPointParameter {
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47 | get { return (IScopeTreeLookupParameter<RealVector>)Parameters["BestNeighborPoint"]; }
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48 | }
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49 | public IScopeTreeLookupParameter<DoubleValue> QualityParameter {
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50 | get { return (IScopeTreeLookupParameter<DoubleValue>)Parameters["Quality"]; }
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51 | }
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52 | public ILookupParameter<BoolValue> MaximizationParameter {
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53 | get { return (ILookupParameter<BoolValue>)Parameters["Maximization"]; }
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54 | }
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55 | #endregion
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56 |
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57 | #region Parameter Values
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58 | private ItemArray<RealVector> Points {
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59 | get { return PointsParameter.ActualValue; }
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60 | }
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61 | private ItemArray<IntArray> Neighbors {
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62 | get { return NeighborsParameter.ActualValue; }
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63 | }
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64 | private ItemArray<RealVector> BestNeighborPoints {
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65 | get { return BestNeighborPointParameter.ActualValue; }
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66 | set { BestNeighborPointParameter.ActualValue = value; }
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67 | }
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68 | private ItemArray<DoubleValue> Qualities {
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69 | get { return QualityParameter.ActualValue; }
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70 | }
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71 | private bool Maximization {
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72 | get { return MaximizationParameter.ActualValue.Value; }
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73 | }
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74 | #endregion
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75 |
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76 | #region Construction & Cloning
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77 | [StorableConstructor]
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78 | private NeighborUpdater(bool deserializing) : base(deserializing) { }
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79 | private NeighborUpdater(NeighborUpdater original, Cloner cloner) : base(original, cloner) { }
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80 | public NeighborUpdater() {
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81 | Parameters.Add(new ScopeTreeLookupParameter<RealVector>("RealVector", "The position of the particle."));
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82 | Parameters.Add(new ScopeTreeLookupParameter<IntArray>("Neighbors", "The list of neighbors for each particle."));
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83 | Parameters.Add(new ScopeTreeLookupParameter<RealVector>("BestNeighborPoint", "The position of the best neighboring particle."));
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84 | Parameters.Add(new ScopeTreeLookupParameter<DoubleValue>("Quality", "The list of qualities of all particles."));
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85 | Parameters.Add(new LookupParameter<BoolValue>("Maximization", "Whether the problem is a maximization problem."));
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86 | }
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87 |
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88 | public override IDeepCloneable Clone(Cloner cloner) {
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89 | return new NeighborUpdater(this, cloner);
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90 | }
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91 | #endregion
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92 |
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93 | public override IOperation Apply() {
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94 | if (Neighbors != null & Neighbors.Length > 0) {
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95 | if (BestNeighborPoints == null || BestNeighborPoints.Length != Neighbors.Length)
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96 | BestNeighborPoints = new ItemArray<RealVector>(Neighbors.Length);
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97 | for (int n = 0; n < Neighbors.Length; n++) {
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98 | var pairs = Qualities.Zip(Points, (q, p) => new { Quality = q, Point = p })
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99 | .Where((p, i) => i == n || Neighbors[n].Contains(i));
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100 | BestNeighborPoints[n] = Maximization ?
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101 | pairs.OrderByDescending(p => p.Quality.Value).First().Point :
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102 | pairs.OrderBy(p => p.Quality.Value).First().Point;
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103 | }
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104 | BestNeighborPointParameter.ActualValue = BestNeighborPoints;
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105 | }
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106 | return base.Apply();
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107 | }
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108 | }
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109 | }
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