1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using HeuristicLab.Core;
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23 | using HeuristicLab.Operators;
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24 | using HeuristicLab.Optimization;
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25 | using HeuristicLab.Parameters;
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26 | using HeuristicLab.Encodings.RealVectorEncoding;
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27 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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28 |
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29 | namespace HeuristicLab.Algorithms.EvolutionStrategy {
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30 | [Item("SelfAdaptiveCrossover", "Applies one crossover on the endogeneous strategy parameters and another on the actual solution encoding.")]
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31 | [StorableClass]
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32 | public class SelfAdaptiveCrossover : SingleSuccessorOperator, ICrossover, IStochasticOperator {
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33 | public override bool CanChangeName {
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34 | get { return false; }
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35 | }
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36 | public ILookupParameter<IRandom> RandomParameter {
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37 | get { return (ILookupParameter<IRandom>)Parameters["Random"]; }
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38 | }
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39 | public ValueParameter<IRealVectorCrossover> StrategyVectorCrossoverParameter {
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40 | get { return (ValueParameter<IRealVectorCrossover>)Parameters["StrategyVectorCrossover"]; }
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41 | }
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42 | public ConstrainedValueParameter<ICrossover> CrossoverParameter {
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43 | get { return (ConstrainedValueParameter<ICrossover>)Parameters["Crossover"]; }
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44 | }
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45 |
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46 | public IRealVectorCrossover StrategyVectorCrossover {
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47 | get { return StrategyVectorCrossoverParameter.Value; }
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48 | set { StrategyVectorCrossoverParameter.Value = value; }
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49 | }
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50 | public ICrossover Crossover {
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51 | get { return CrossoverParameter.Value; }
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52 | set { CrossoverParameter.Value = value; }
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53 | }
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54 |
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55 | public SelfAdaptiveCrossover()
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56 | : base() {
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57 | Parameters.Add(new LookupParameter<IRandom>("Random", "The random number generator to use."));
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58 | Parameters.Add(new ValueParameter<IRealVectorCrossover>("StrategyVectorCrossover", "The crossover operator for the strategy vectors.", new AverageCrossover()));
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59 | Parameters.Add(new ConstrainedValueParameter<ICrossover>("Crossover", "The solution specific crossover operator."));
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60 | }
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61 |
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62 | public override IOperation Apply() {
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63 | OperationCollection next = new OperationCollection();
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64 | next.Add(ExecutionContext.CreateOperation(StrategyVectorCrossover));
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65 | if (Crossover != null)
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66 | next.Add(ExecutionContext.CreateOperation(Crossover));
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67 | next.Add(base.Apply());
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68 | return next;
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69 | }
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70 | }
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71 | }
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