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source: branches/Trunk/HeuristicLab.Encodings.SymbolicExpressionTreeEncoding/3.3/Interfaces/ISymbolicExpressionTreeNode.cs @ 6868

Last change on this file since 6868 was 5445, checked in by swagner, 14 years ago

Updated year of copyrights (#1406)

File size: 1.8 KB
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1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21using System.Collections.Generic;
22using HeuristicLab.Core;
23using HeuristicLab.Encodings.SymbolicExpressionTreeEncoding.Symbols;
24namespace HeuristicLab.Encodings.SymbolicExpressionTreeEncoding {
25  public interface ISymbolicExpressionTreeNode {
26    ISymbolicExpressionGrammar Grammar { get; }
27
28    Symbol Symbol { get; }
29    bool HasLocalParameters { get; }
30    IEnumerable<Symbol> GetAllowedSymbols(int argumentIndex);
31
32    int GetHeight();
33    int GetSize();
34    int GetMinSubtreeCount();
35    int GetMaxSubtreeCount();
36
37    IEnumerable<SymbolicExpressionTreeNode> IterateNodesPostfix();
38    IEnumerable<SymbolicExpressionTreeNode> IterateNodesPrefix();
39
40    IList<SymbolicExpressionTreeNode> SubTrees { get; }
41    void AddSubTree(SymbolicExpressionTreeNode tree);
42    void InsertSubTree(int index, SymbolicExpressionTreeNode tree);
43    void RemoveSubTree(int index);
44
45    void ResetLocalParameters(IRandom random);
46    void ShakeLocalParameters(IRandom random, double shakingFactor);
47
48
49  }
50}
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