1 | using HeuristicLab.Core;
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2 | using HeuristicLab.Data.MoveVectorData.Interfaces;
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3 | using System;
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4 | using System.Collections.Generic;
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5 | using System.Text;
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6 |
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7 | namespace HeuristicLab.Data.MoveVectorData.Moves
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8 | {
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9 | public struct OutgoingMove : IMove
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10 | {
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11 | public bool Enabled { get; set; }
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12 |
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13 | public override string ToString()
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14 | {
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15 | StringBuilder sb = new StringBuilder();
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16 | if (Enabled) sb.Append("(o"); else sb.Append("<o");
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17 | if (Enabled) sb.Append(")"); else sb.Append(">");
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18 | return sb.ToString();
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19 | }
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20 |
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21 | public bool TryParse(string s)
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22 | {
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23 | bool enable = false;
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24 | if (s.StartsWith("(o") && s.EndsWith(")"))
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25 | {
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26 | enable = true;
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27 | }
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28 | else if (s.StartsWith("<o") && s.EndsWith(">"))
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29 | {
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30 | enable = false;
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31 | }
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32 | else {
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33 | return false;
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34 | }
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35 | Enabled = enable;
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36 | return true;
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37 | }
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38 |
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39 | public void Randomize(IRandom random, int min, int max, int step = 1)
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40 | {
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41 | Enabled = true;
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42 | }
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43 |
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44 | public int Apply(ref StackingArea area, ref Stack inputStack, out int realMoves)
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45 | {
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46 | if (Enabled)
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47 | {
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48 | var minValue = Int32.MaxValue;
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49 | var minStack = Int32.MaxValue;
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50 | var minRow = Int32.MaxValue;
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51 | for (int stack = 0; stack < area.Size; stack++)
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52 | {
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53 | for (int row = area.MaxHeight - 1; row >= 0; row--)
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54 | {
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55 | if(area[row, stack] != 0 && area[row, stack] < minValue)
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56 | {
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57 | minValue = area[row, stack];
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58 | minStack = stack;
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59 | minRow = row;
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60 | }
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61 | }
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62 | }
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63 |
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64 | for (int stack = 0; stack < inputStack.Capacity; stack++)
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65 | {
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66 | if (inputStack[stack] != 0 && inputStack[stack] < minValue)
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67 | {
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68 | realMoves = 0;
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69 | return 1;
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70 | }
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71 | }
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72 |
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73 | if (minValue == Int32.MaxValue)
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74 | {
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75 | realMoves = 0;
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76 | return 1;
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77 | }
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78 |
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79 | area[minRow, minStack] = 0;
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80 | int atop = 0;
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81 | for (int row = minRow; row < area.MaxHeight; row++)
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82 | {
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83 | if (row < area.MaxHeight - 1)
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84 | {
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85 | area[row, minStack] = area[row + 1, minStack];
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86 | } else
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87 | {
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88 | area[row, minStack] = 0;
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89 | }
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90 | atop = atop + 1;
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91 | }
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92 | realMoves = atop * 2 + 1;
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93 | return atop * 2 + 1;
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94 | }
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95 | realMoves = 0;
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96 | return 0;
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97 | }
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98 |
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99 | public IEnumerable<IMove> GenerateNeighbours(IRandom random, int min, int max, int step = 1)
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100 | {
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101 | var moves = new List<IMove>();
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102 | moves.Add(new OutgoingMove() { Enabled = !this.Enabled, });
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103 | return moves;
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104 | }
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105 | }
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106 | }
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