[14278] | 1 | using HeuristicLab.Core;
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| 2 | using HeuristicLab.Data.MoveVectorData.Interfaces;
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| 3 | using System;
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| 4 | using System.Text;
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| 5 | using System.Collections.Generic;
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| 6 |
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| 7 | namespace HeuristicLab.Data.MoveVectorData.Moves
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| 8 | {
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| 9 | public struct IngoingMove : IMove
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| 10 | {
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| 11 | public bool Enabled { get; set; }
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| 12 | public int putdown;
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| 13 |
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| 14 | public override string ToString()
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| 15 | {
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| 16 | StringBuilder sb = new StringBuilder();
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| 17 | if (Enabled) sb.Append("(i"); else sb.Append("<i");
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| 18 | sb.Append(putdown.ToString());
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| 19 | if (Enabled) sb.Append(")"); else sb.Append(">");
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| 20 | return sb.ToString();
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| 21 | }
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| 22 |
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| 23 | public bool TryParse(string s)
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| 24 | {
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| 25 | bool enable = false;
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| 26 | if (s.StartsWith("(i") && s.EndsWith(")"))
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| 27 | {
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| 28 | enable = true;
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| 29 | }
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| 30 | else if (s.StartsWith("<i") && s.EndsWith(">"))
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| 31 | {
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| 32 | enable = false;
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| 33 | }
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| 34 | else {
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| 35 | return false;
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| 36 | }
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| 37 | string[] valueStrings = s.Substring(2, s.Length - 1).Split(' ');
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| 38 | int val;
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| 39 | if (!int.TryParse(valueStrings[0], out val))
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| 40 | {
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| 41 | return false;
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| 42 | }
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| 43 | putdown = val;
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| 44 | if (!int.TryParse(valueStrings[1], out val))
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| 45 | {
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| 46 | return false;
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| 47 | }
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| 48 | Enabled = enable;
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| 49 | return true;
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| 50 | }
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| 51 |
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| 52 | public void Randomize(IRandom random, int min, int max, int step = 1)
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| 53 | {
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| 54 | int numbers = (int)Math.Floor((max - min) / (double)step);
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| 55 | putdown = random.Next(numbers) * step + min;
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| 56 | Enabled = true;
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| 57 | }
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| 58 |
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| 59 | public int Apply(ref StackingArea area, ref Stack inputStack, out int realMoves)
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| 60 | {
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| 61 | if (Enabled && area[putdown].CurrentHeight < area[putdown].Length)
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| 62 | {
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| 63 | area[putdown].Push(inputStack.Pop());
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| 64 | realMoves = 1;
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| 65 | return 1;
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| 66 | }
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| 67 | realMoves = 0;
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| 68 | return 0;
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| 69 | }
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| 70 |
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| 71 | public IEnumerable<IMove> GenerateNeighbours(IRandom random, int min, int max, int step = 1)
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| 72 | {
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| 73 | var moves = new List<IMove>();
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| 74 | moves.Add(new IngoingMove() { Enabled = !this.Enabled, putdown = this.putdown });
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| 75 | if(putdown + step <= max)
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| 76 | moves.Add(new IngoingMove() { Enabled = true, putdown = this.putdown + step });
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| 77 | if (putdown - step >= min)
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| 78 | moves.Add(new IngoingMove() { Enabled = true, putdown = this.putdown - step });
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| 79 | return moves;
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| 80 | }
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| 81 | }
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| 82 | }
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