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[10525] | 1 | using System;
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| 2 | using System.Collections.Generic;
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| 3 | using System.Linq;
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| 4 | using HeuristicLab.Common;
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| 5 | using HeuristicLab.SimulationCore;
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| 6 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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| 7 |
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| 8 | namespace HeuristicLab.Simulation {
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| 9 | partial class Activity1 {
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| 10 | private void ProcessAction4(Model1 model, Action4 lastAction) {
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| 11 | EnqueueAction1(model.CurrentTime + 1, new Action1());
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| 12 | }
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| 13 | }
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| 14 |
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| 15 | partial class Activity2 {
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| 16 | private void ProcessAction1(Model1 model, Action1 lastAction) {
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| 17 | if (model.CurrentTime < 10) EnqueueAction2(model.CurrentTime + 1, new Action2());
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| 18 | else EnqueueAction3(model.CurrentTime + 1, new Action3());
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| 19 | }
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| 20 | }
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| 21 |
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| 22 | partial class Activity3 {
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| 23 | private void ProcessAction1(Model1 model, Action1 lastAction) {
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| 24 | EnqueueAction4(model.CurrentTime + 1, new Action4());
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| 25 | }
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| 26 |
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| 27 | private void ProcessAction2(Model1 model, Action2 lastAction) {
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| 28 | EnqueueAction4(model.CurrentTime + 1, new Action4());
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| 29 | }
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| 30 | }
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| 31 |
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| 32 | partial class Action1 {
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| 33 | public override void Execute(Model1 model) {
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| 34 |
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| 35 | }
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| 36 | }
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| 37 |
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| 38 | partial class Action2 {
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| 39 | public override void Execute(Model1 model) {
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| 40 |
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| 41 | }
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| 42 | }
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| 43 |
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| 44 | partial class Action3 {
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| 45 | public override void Execute(Model1 model) {
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| 46 |
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| 47 | }
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| 48 | }
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| 49 |
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| 50 | partial class Action4 {
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| 51 | public override void Execute(Model1 model) {
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| 52 |
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| 53 | }
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| 54 | }
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| 55 | } |
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