1 | <#@ template inherits="Microsoft.VisualStudio.TextTemplating.VSHost.ModelingTextTransformation" #>
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2 | <#@ output extension=".cs" #>
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3 | <#@ assembly name="System.Core" #>
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4 | <#@ import namespace="System.Linq" #>
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5 | <#@ HLSim processor="HLSimDirectiveProcessor" requires="fileName='Model.hlsim'" #>
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6 | using System;
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7 | using System.Collections.Generic;
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8 | using System.Linq;
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9 | using HeuristicLab.Common;
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10 | using HeuristicLab.SimulationCore;
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11 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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12 |
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13 | namespace HeuristicLab.Simulation {
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14 | [StorableClass]
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15 | partial class <#=this.SimulationModel.ModelType#> : IModel {
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16 | [Storable]
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17 | public double CurrentTime { get; set; }
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18 |
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19 | private <#=this.SimulationModel.ModelType#>(<#=this.SimulationModel.ModelType#> original, Cloner cloner) {
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20 | cloner.RegisterClonedObject(original, this);
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21 | CurrentTime = original.CurrentTime;
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22 | }
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23 | public <#=this.SimulationModel.ModelType#>() { }
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24 |
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25 | public object Clone() { return Clone(new Cloner()); }
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26 | public IDeepCloneable Clone(Cloner cloner) {
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27 | return new <#=this.SimulationModel.ModelType#>(this, cloner);
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28 | }
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29 | }
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30 |
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31 | <#
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32 | // When you change the DSL Definition, some of the code below may not work.
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33 |
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34 | foreach (var activity in this.SimulationModel.Activities)
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35 | {
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36 | #>
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37 | [StorableClass]
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38 | partial class <#=activity.Name#> : HeuristicLab.SimulationCore.Activity<<#=this.SimulationModel.ModelType#>> {
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39 | public override IEnumerable<Type> MonitoredActions {
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40 | get { return new[] { <#=string.Join(", ", activity.Actions.Select(x => "typeof(" + x.Name + ")"))#> }; }
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41 | }
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42 |
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43 | [StorableConstructor]
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44 | private <#=activity.Name#>(bool deserializing) : base(deserializing) { }
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45 | private <#=activity.Name#>(<#=activity.Name#> original, Cloner cloner) : base(original, cloner) { }
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46 | public <#=activity.Name#>() : base(new SortedListEventQueue<<#=this.SimulationModel.ModelType#>>()) { }
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47 |
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48 | public override void ManageEvents(<#=this.SimulationModel.ModelType#> model, IAction<<#=this.SimulationModel.ModelType#>> lastAction) {
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49 | <#
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50 | foreach (var action in activity.Actions)
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51 | {
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52 | #>
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53 | if (lastAction is <#=action.Name#>) Process<#=action.Name#>(model, (<#=action.Name#>)lastAction);
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54 | <#
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55 | }
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56 | #>
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57 | }
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58 |
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59 | <#
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60 | foreach (var action in activity.Triggers)
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61 | {
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62 | #>
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63 | private void Enqueue<#=action.Name#>(double time, <#=action.Name#> action) {
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64 | EventQueue.Push(time, action);
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65 | }
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66 | <#
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67 | }
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68 | #>
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69 |
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70 | public override IDeepCloneable Clone(Cloner cloner) {
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71 | return new <#=activity.Name#>(this, cloner);
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72 | }
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73 | }
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74 |
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75 | <#
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76 | }
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77 |
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78 | foreach (var action in this.SimulationModel.Actions)
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79 | {
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80 | #>
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81 | [StorableClass]
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82 | partial class <#=action.Name#> : HeuristicLab.SimulationCore.Action<<#=this.SimulationModel.ModelType#>> {
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83 |
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84 | private <#=action.Name#>(<#=action.Name#> original, Cloner cloner) : base(original, cloner) { }
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85 | public <#=action.Name#>() { }
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86 |
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87 | public override IDeepCloneable Clone(Cloner cloner) {
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88 | return new <#=action.Name#>(this, cloner);
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89 | }
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90 | }
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91 | <#
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92 | }
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93 | #>
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94 | } |
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