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source: branches/SimulationCore/HeuristicLab.SimulationCore/3.3/DiscreteEvent/Event.cs @ 14000

Last change on this file since 14000 was 10454, checked in by abeham, 11 years ago

#1610: updated core, implemented card game sample

File size: 1.4 KB
Line 
1using HeuristicLab.Common;
2using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
3
4namespace HeuristicLab.SimulationCore {
5  [StorableClass]
6  public sealed class Event<TModel> : IEvent<TModel> where TModel : IModel {
7    private double time;
8    public double Time { get { return time; } }
9
10    public IAction<TModel> Action { get; private set; }
11
12    #region Storable Properties
13    // ReSharper disable UnusedMember.Local
14    // ReSharper disable UnusedParameter.Local
15    [Storable]
16    private double StorableTime {
17      get { return time; }
18      set { time = value; }
19    }
20    [Storable]
21    private IAction<TModel> StorableActions {
22      get { return Action; }
23      set { Action = value; }
24    }
25    [StorableConstructor]
26    private Event(bool deserializing) { }
27    // ReSharper restore UnusedParameter.Local
28    // ReSharper restore UnusedMember.Local
29    #endregion
30
31    private Event(Event<TModel> original, Cloner cloner) {
32      cloner.RegisterClonedObject(original, this);
33      time = original.time;
34      Action = cloner.Clone(original.Action);
35    }
36    public Event(double time) {
37      this.time = time;
38    }
39    public Event(double time, IAction<TModel> action) {
40      this.time = time;
41      this.Action = action;
42    }
43
44    public object Clone() { return Clone(new Cloner()); }
45    public IDeepCloneable Clone(Cloner cloner) {
46      return new Event<TModel>(this, cloner);
47    }
48  }
49}
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