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source: branches/SimulationCore/HeuristicLab.SimulationCore/3.3/AgentBased/AgentBasedSimulation.cs @ 12317

Last change on this file since 12317 was 6623, checked in by svonolfe, 13 years ago

Added game of life simulation sample (#1610)

File size: 2.1 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Linq;
25using System.Text;
26using HeuristicLab.Core;
27using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
28using HeuristicLab.Common;
29
30namespace HeuristicLab.SimulationCore.AgentBased {
31  [Item("AgentBasedSimulation", "A base class for agent based simulations.")]
32  [StorableClass]
33  public abstract class AgentBasedSimulation: Simulation {
34    [Storable]
35    private ItemList<IAgent> agents;
36    protected ItemList<IAgent> Agents {
37      get {
38        return agents;
39      }
40    }
41   
42    [StorableConstructor]
43    protected AgentBasedSimulation(bool deserializing) : base(deserializing) { }
44    protected AgentBasedSimulation()
45      : base() {
46        agents = new ItemList<IAgent>(); 
47    }
48    protected AgentBasedSimulation(AgentBasedSimulation original, Cloner cloner)
49      : base(original, cloner) {
50        agents = cloner.Clone(original.agents) as ItemList<IAgent>;
51    }
52
53    protected void Step() {
54      foreach (IAgent agent in agents) {
55        agent.InitStep();
56      }
57
58      foreach (IAgent agent in agents) {
59        agent.PerformStep();
60      }
61
62      foreach (IAgent agent in agents) {
63        agent.FinalizeStep();
64      }
65    }
66  }
67}
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