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source: branches/SimulationCore/HeuristicLab.SimulationCore.Samples/3.3/SimpleScenario.cs @ 14000

Last change on this file since 14000 was 6623, checked in by svonolfe, 13 years ago

Added game of life simulation sample (#1610)

File size: 1.9 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Linq;
25using System.Text;
26using HeuristicLab.Core;
27using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
28using HeuristicLab.Common;
29using HeuristicLab.Data;
30using HeuristicLab.Parameters;
31
32namespace HeuristicLab.SimulationCore.Samples {
33  [Item("SimpleScenario", "A simple scenario.")]
34  [StorableClass]
35  public sealed class SimpleScenario: Scenario {
36    public ValueParameter<IntValue> InitialValueParameter {
37      get { return (ValueParameter<IntValue>)Parameters["InitialValue"]; }
38    }
39   
40    public SimpleScenario() : base() {
41      Parameters.Add(new ValueParameter<IntValue>("InitialValue", "The initial counter value.", new IntValue(10)));
42    }
43    [StorableConstructor]
44    private SimpleScenario(bool deserializing) : base(deserializing) { }
45    private SimpleScenario(SimpleScenario original, Cloner cloner)
46      : base(original, cloner) {
47    }
48    public override IDeepCloneable Clone(Cloner cloner) {
49      return new SimpleScenario(this, cloner);
50    }
51  }
52}
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