1 | #region License Information
|
---|
2 | /* HeuristicLab
|
---|
3 | * Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
|
---|
4 | *
|
---|
5 | * This file is part of HeuristicLab.
|
---|
6 | *
|
---|
7 | * HeuristicLab is free software: you can redistribute it and/or modify
|
---|
8 | * it under the terms of the GNU General Public License as published by
|
---|
9 | * the Free Software Foundation, either version 3 of the License, or
|
---|
10 | * (at your option) any later version.
|
---|
11 | *
|
---|
12 | * HeuristicLab is distributed in the hope that it will be useful,
|
---|
13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
---|
14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
---|
15 | * GNU General Public License for more details.
|
---|
16 | *
|
---|
17 | * You should have received a copy of the GNU General Public License
|
---|
18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
|
---|
19 | */
|
---|
20 | #endregion
|
---|
21 |
|
---|
22 | using System;
|
---|
23 | using System.Collections.Generic;
|
---|
24 | using System.Linq;
|
---|
25 | using System.Text;
|
---|
26 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
|
---|
27 | using HeuristicLab.Common;
|
---|
28 | using HeuristicLab.Core;
|
---|
29 | using HeuristicLab.Parameters;
|
---|
30 | using HeuristicLab.Data;
|
---|
31 | using HeuristicLab.Optimization;
|
---|
32 | using System.Threading;
|
---|
33 | using HeuristicLab.SimulationCore.AgentBased;
|
---|
34 | using HeuristicLab.Analysis;
|
---|
35 |
|
---|
36 | namespace HeuristicLab.SimulationCore.Samples {
|
---|
37 | [Item("GameOfLifeSimulation", "A game of life simulation.")]
|
---|
38 | [Creatable("Simulations")]
|
---|
39 | [StorableClass]
|
---|
40 | public sealed class GameOfLifeSimulation: AgentBasedSimulation {
|
---|
41 | public override Type ProblemType {
|
---|
42 | get { return typeof(GameOfLifeScenario); }
|
---|
43 | }
|
---|
44 |
|
---|
45 | private GameOfLifeScenario Scenario {
|
---|
46 | get {
|
---|
47 | return Problem as GameOfLifeScenario;
|
---|
48 | }
|
---|
49 | }
|
---|
50 |
|
---|
51 | public ValueParameter<IntValue> IterationsParameter {
|
---|
52 | get { return (ValueParameter<IntValue>)Parameters["Iterations"]; }
|
---|
53 | }
|
---|
54 |
|
---|
55 | public GameOfLifeSimulation() : base() {
|
---|
56 | Parameters.Add(new ValueParameter<IntValue>("Iterations", "The number of iterations.", new IntValue(100)));
|
---|
57 |
|
---|
58 | Initialize();
|
---|
59 | }
|
---|
60 | [StorableConstructor]
|
---|
61 | private GameOfLifeSimulation(bool deserializing) : base(deserializing) { }
|
---|
62 | [StorableHook(HookType.AfterDeserialization)]
|
---|
63 | private void AfterDeserialization() {
|
---|
64 | Initialize();
|
---|
65 | }
|
---|
66 | private GameOfLifeSimulation(GameOfLifeSimulation original, Cloner cloner)
|
---|
67 | : base(original, cloner) {
|
---|
68 | Initialize();
|
---|
69 | }
|
---|
70 | public override IDeepCloneable Clone(Cloner cloner) {
|
---|
71 | return new GameOfLifeSimulation(this, cloner);
|
---|
72 | }
|
---|
73 |
|
---|
74 | private GameOfLifeAgent GetAgent(int x, int y) {
|
---|
75 | int width = Scenario.WidthParameter.Value.Value;
|
---|
76 | int height = Scenario.HeightParameter.Value.Value;
|
---|
77 |
|
---|
78 | if (x >= width || y >= height)
|
---|
79 | throw new Exception("invalid index");
|
---|
80 |
|
---|
81 | int index = x + y * width;
|
---|
82 |
|
---|
83 | return Agents[index] as GameOfLifeAgent;
|
---|
84 | }
|
---|
85 |
|
---|
86 | private void Initialize() {
|
---|
87 | if (Scenario != null) {
|
---|
88 | Scenario.WidthParameter.ValueChanged += new EventHandler(WidthParameter_ValueChanged);
|
---|
89 | if(Scenario.WidthParameter.Value != null)
|
---|
90 | Scenario.WidthParameter.Value.ValueChanged += new EventHandler(Width_ValueChanged);
|
---|
91 | Scenario.HeightParameter.ValueChanged += new EventHandler(HeightParameter_ValueChanged);
|
---|
92 | if (Scenario.HeightParameter.Value != null)
|
---|
93 | Scenario.HeightParameter.Value.ValueChanged += new EventHandler(Height_ValueChanged);
|
---|
94 | }
|
---|
95 | }
|
---|
96 |
|
---|
97 | void Width_ValueChanged(object sender, EventArgs e) {
|
---|
98 | CreateAgents();
|
---|
99 | }
|
---|
100 |
|
---|
101 | void Height_ValueChanged(object sender, EventArgs e) {
|
---|
102 | CreateAgents();
|
---|
103 | }
|
---|
104 |
|
---|
105 | void HeightParameter_ValueChanged(object sender, EventArgs e) {
|
---|
106 | CreateAgents();
|
---|
107 | }
|
---|
108 |
|
---|
109 | void WidthParameter_ValueChanged(object sender, EventArgs e) {
|
---|
110 | CreateAgents();
|
---|
111 | }
|
---|
112 |
|
---|
113 | public IEnumerable<GameOfLifeAgent> GetNeighbors(GameOfLifeAgent agent) {
|
---|
114 | int width = Scenario.WidthParameter.Value.Value;
|
---|
115 | int height = Scenario.HeightParameter.Value.Value;
|
---|
116 | int index = Agents.IndexOf(agent);
|
---|
117 |
|
---|
118 | List<GameOfLifeAgent> result = new List<GameOfLifeAgent>();
|
---|
119 |
|
---|
120 | int y = index / width;
|
---|
121 | int x = index - (y * width);
|
---|
122 |
|
---|
123 | for (int x1 = x - 1; x1 <= x + 1; x1++) {
|
---|
124 | for (int y1 = y - 1; y1 <= y + 1; y1++) {
|
---|
125 | if (x1 >= 0 && y1 >= 0 && x1 < width && y1 < height &&
|
---|
126 | (x1 != x || y1 != y)) {
|
---|
127 | GameOfLifeAgent neighbor = GetAgent(x1, y1);
|
---|
128 | result.Add(neighbor);
|
---|
129 | }
|
---|
130 | }
|
---|
131 | }
|
---|
132 |
|
---|
133 | return result;
|
---|
134 | }
|
---|
135 |
|
---|
136 | private void CreateAgents() {
|
---|
137 | Agents.Clear();
|
---|
138 | int width = Scenario.WidthParameter.Value.Value;
|
---|
139 | int height = Scenario.HeightParameter.Value.Value;
|
---|
140 |
|
---|
141 | for (int i = 0; i < width * height; i++) {
|
---|
142 | Agents.Add(new GameOfLifeAgent(this));
|
---|
143 | }
|
---|
144 |
|
---|
145 | InitAgents();
|
---|
146 | }
|
---|
147 |
|
---|
148 | protected override void OnProblemChanged() {
|
---|
149 | base.OnProblemChanged();
|
---|
150 |
|
---|
151 | Initialize();
|
---|
152 |
|
---|
153 | CreateAgents();
|
---|
154 | }
|
---|
155 |
|
---|
156 | private void InitAgents() {
|
---|
157 | double rate = Scenario.AliveRateParameter.Value.Value;
|
---|
158 | int width = Scenario.WidthParameter.Value.Value;
|
---|
159 | int height = Scenario.HeightParameter.Value.Value;
|
---|
160 |
|
---|
161 | Random rand = new Random();
|
---|
162 |
|
---|
163 | for (int i = 0; i < width * height; i++) {
|
---|
164 | GameOfLifeAgent agent = Agents[i] as GameOfLifeAgent;
|
---|
165 | agent.Alive = rand.NextDouble() < rate;
|
---|
166 | }
|
---|
167 | }
|
---|
168 |
|
---|
169 | protected override void OnPrepared() {
|
---|
170 | base.OnPrepared();
|
---|
171 |
|
---|
172 | InitAgents();
|
---|
173 | }
|
---|
174 |
|
---|
175 | private void UpdateResults() {
|
---|
176 | int width = Scenario.WidthParameter.Value.Value;
|
---|
177 | int height = Scenario.HeightParameter.Value.Value;
|
---|
178 |
|
---|
179 | HeatMap cells = new HeatMap(width, height);
|
---|
180 |
|
---|
181 | for (int i = 0; i < width * height; i++) {
|
---|
182 | int y = i / width;
|
---|
183 | int x = i - (y * width);
|
---|
184 |
|
---|
185 | if (GetAgent(x, y).Alive)
|
---|
186 | cells[x, y] = 1;
|
---|
187 | else
|
---|
188 | cells[x, y] = 0;
|
---|
189 | }
|
---|
190 |
|
---|
191 | Results["Cells"].Value = cells;
|
---|
192 |
|
---|
193 | IntValue currentIterations = (Results["CurrentIterations"].Value as IntValue);
|
---|
194 | currentIterations.Value++;
|
---|
195 | }
|
---|
196 |
|
---|
197 | protected override void Run(CancellationToken cancellationToken) {
|
---|
198 | int iterations = IterationsParameter.Value.Value;
|
---|
199 | int width = Scenario.WidthParameter.Value.Value;
|
---|
200 | int height = Scenario.HeightParameter.Value.Value;
|
---|
201 |
|
---|
202 | int start = 0;
|
---|
203 | if (Results.ContainsKey("CurrentIterations")) {
|
---|
204 | start = (Results["CurrentIterations"].Value as IntValue).Value;
|
---|
205 | } else {
|
---|
206 | Results.Add(new Result("CurrentIterations", new IntValue(0)));
|
---|
207 | Results.Add(new Result("Cells", new HeatMap(width, height)));
|
---|
208 | }
|
---|
209 |
|
---|
210 | for (int i = start; i < iterations; i++) {
|
---|
211 | cancellationToken.ThrowIfCancellationRequested();
|
---|
212 |
|
---|
213 | base.Step();
|
---|
214 | UpdateResults();
|
---|
215 |
|
---|
216 | Thread.Sleep(250);
|
---|
217 | }
|
---|
218 | }
|
---|
219 | }
|
---|
220 | }
|
---|