1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Linq;
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25 | using System.Text;
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26 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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27 | using HeuristicLab.Common;
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28 | using HeuristicLab.Core;
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29 | using HeuristicLab.Parameters;
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30 | using HeuristicLab.Data;
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31 | using HeuristicLab.Optimization;
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32 | using System.Threading;
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33 | using HeuristicLab.SimulationCore.AgentBased;
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34 | using HeuristicLab.Analysis;
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35 |
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36 | namespace HeuristicLab.SimulationCore.Samples {
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37 | [Item("GameOfLifeSimulation", "A game of life simulation.")]
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38 | [Creatable("Simulations")]
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39 | [StorableClass]
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40 | public sealed class GameOfLifeSimulation: AgentBasedSimulation {
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41 | public override Type ProblemType {
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42 | get { return typeof(GameOfLifeScenario); }
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43 | }
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44 |
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45 | private GameOfLifeScenario Scenario {
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46 | get {
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47 | return Problem as GameOfLifeScenario;
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48 | }
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49 | }
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50 |
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51 | public ValueParameter<IntValue> IterationsParameter {
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52 | get { return (ValueParameter<IntValue>)Parameters["Iterations"]; }
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53 | }
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54 |
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55 | public GameOfLifeSimulation() : base() {
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56 | Parameters.Add(new ValueParameter<IntValue>("Iterations", "The number of iterations.", new IntValue(100)));
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57 |
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58 | Initialize();
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59 | }
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60 | [StorableConstructor]
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61 | private GameOfLifeSimulation(bool deserializing) : base(deserializing) { }
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62 | [StorableHook(HookType.AfterDeserialization)]
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63 | private void AfterDeserialization() {
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64 | Initialize();
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65 | }
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66 | private GameOfLifeSimulation(GameOfLifeSimulation original, Cloner cloner)
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67 | : base(original, cloner) {
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68 | Initialize();
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69 | }
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70 | public override IDeepCloneable Clone(Cloner cloner) {
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71 | return new GameOfLifeSimulation(this, cloner);
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72 | }
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73 |
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74 | private GameOfLifeAgent GetAgent(int x, int y) {
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75 | int width = Scenario.WidthParameter.Value.Value;
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76 | int height = Scenario.HeightParameter.Value.Value;
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77 |
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78 | if (x >= width || y >= height)
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79 | throw new Exception("invalid index");
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80 |
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81 | int index = x + y * width;
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82 |
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83 | return Agents[index] as GameOfLifeAgent;
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84 | }
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85 |
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86 | private void Initialize() {
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87 | if (Scenario != null) {
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88 | Scenario.WidthParameter.ValueChanged += new EventHandler(WidthParameter_ValueChanged);
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89 | if(Scenario.WidthParameter.Value != null)
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90 | Scenario.WidthParameter.Value.ValueChanged += new EventHandler(Width_ValueChanged);
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91 | Scenario.HeightParameter.ValueChanged += new EventHandler(HeightParameter_ValueChanged);
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92 | if (Scenario.HeightParameter.Value != null)
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93 | Scenario.HeightParameter.Value.ValueChanged += new EventHandler(Height_ValueChanged);
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94 | }
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95 | }
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96 |
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97 | void Width_ValueChanged(object sender, EventArgs e) {
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98 | CreateAgents();
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99 | }
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100 |
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101 | void Height_ValueChanged(object sender, EventArgs e) {
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102 | CreateAgents();
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103 | }
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104 |
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105 | void HeightParameter_ValueChanged(object sender, EventArgs e) {
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106 | CreateAgents();
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107 | }
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108 |
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109 | void WidthParameter_ValueChanged(object sender, EventArgs e) {
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110 | CreateAgents();
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111 | }
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112 |
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113 | public IEnumerable<GameOfLifeAgent> GetNeighbors(GameOfLifeAgent agent) {
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114 | int width = Scenario.WidthParameter.Value.Value;
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115 | int height = Scenario.HeightParameter.Value.Value;
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116 | int index = Agents.IndexOf(agent);
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117 |
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118 | List<GameOfLifeAgent> result = new List<GameOfLifeAgent>();
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119 |
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120 | int y = index / width;
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121 | int x = index - (y * width);
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122 |
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123 | for (int x1 = x - 1; x1 <= x + 1; x1++) {
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124 | for (int y1 = y - 1; y1 <= y + 1; y1++) {
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125 | if (x1 >= 0 && y1 >= 0 && x1 < width && y1 < height &&
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126 | (x1 != x || y1 != y)) {
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127 | GameOfLifeAgent neighbor = GetAgent(x1, y1);
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128 | result.Add(neighbor);
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129 | }
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130 | }
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131 | }
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132 |
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133 | return result;
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134 | }
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135 |
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136 | private void CreateAgents() {
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137 | Agents.Clear();
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138 | int width = Scenario.WidthParameter.Value.Value;
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139 | int height = Scenario.HeightParameter.Value.Value;
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140 |
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141 | for (int i = 0; i < width * height; i++) {
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142 | Agents.Add(new GameOfLifeAgent(this));
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143 | }
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144 |
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145 | InitAgents();
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146 | }
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147 |
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148 | protected override void OnProblemChanged() {
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149 | base.OnProblemChanged();
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150 |
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151 | Initialize();
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152 |
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153 | CreateAgents();
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154 | }
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155 |
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156 | private void InitAgents() {
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157 | double rate = Scenario.AliveRateParameter.Value.Value;
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158 | int width = Scenario.WidthParameter.Value.Value;
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159 | int height = Scenario.HeightParameter.Value.Value;
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160 |
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161 | Random rand = new Random();
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162 |
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163 | for (int i = 0; i < width * height; i++) {
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164 | GameOfLifeAgent agent = Agents[i] as GameOfLifeAgent;
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165 | agent.Alive = rand.NextDouble() < rate;
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166 | }
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167 | }
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168 |
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169 | protected override void OnPrepared() {
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170 | base.OnPrepared();
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171 |
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172 | InitAgents();
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173 | }
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174 |
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175 | private void UpdateResults() {
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176 | int width = Scenario.WidthParameter.Value.Value;
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177 | int height = Scenario.HeightParameter.Value.Value;
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178 |
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179 | HeatMap cells = new HeatMap(width, height);
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180 |
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181 | for (int i = 0; i < width * height; i++) {
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182 | int y = i / width;
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183 | int x = i - (y * width);
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184 |
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185 | if (GetAgent(x, y).Alive)
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186 | cells[x, y] = 1;
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187 | else
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188 | cells[x, y] = 0;
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189 | }
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190 |
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191 | Results["Cells"].Value = cells;
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192 |
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193 | IntValue currentIterations = (Results["CurrentIterations"].Value as IntValue);
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194 | currentIterations.Value++;
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195 | }
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196 |
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197 | protected override void Run(CancellationToken cancellationToken) {
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198 | int iterations = IterationsParameter.Value.Value;
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199 | int width = Scenario.WidthParameter.Value.Value;
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200 | int height = Scenario.HeightParameter.Value.Value;
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201 |
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202 | int start = 0;
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203 | if (Results.ContainsKey("CurrentIterations")) {
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204 | start = (Results["CurrentIterations"].Value as IntValue).Value;
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205 | } else {
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206 | Results.Add(new Result("CurrentIterations", new IntValue(0)));
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207 | Results.Add(new Result("Cells", new HeatMap(width, height)));
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208 | }
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209 |
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210 | for (int i = start; i < iterations; i++) {
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211 | cancellationToken.ThrowIfCancellationRequested();
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212 |
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213 | base.Step();
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214 | UpdateResults();
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215 | }
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216 | }
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217 | }
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218 | }
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