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source: branches/SimulationCore/HeuristicLab.SimulationCore.Samples/3.3/GameOfLifeScenario.cs @ 8543

Last change on this file since 8543 was 6624, checked in by svonolfe, 13 years ago

Updated the default parameters of the game of life simulation sample (#1610)

File size: 2.4 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Linq;
25using System.Text;
26using HeuristicLab.Core;
27using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
28using HeuristicLab.Common;
29using HeuristicLab.Data;
30using HeuristicLab.Parameters;
31
32namespace HeuristicLab.SimulationCore.Samples {
33  [Item("GameOfLifeScenario", "A game of life scenario.")]
34  [StorableClass]
35  public sealed class GameOfLifeScenario: Scenario {
36    public ValueParameter<IntValue> WidthParameter {
37      get { return (ValueParameter<IntValue>)Parameters["Width"]; }
38    }
39    public ValueParameter<IntValue> HeightParameter {
40      get { return (ValueParameter<IntValue>)Parameters["Height"]; }
41    }
42    public ValueParameter<PercentValue> AliveRateParameter {
43      get { return (ValueParameter<PercentValue>)Parameters["AliveRate"]; }
44    }
45
46    public GameOfLifeScenario()
47      : base() {
48      Parameters.Add(new ValueParameter<IntValue>("Width", "The width value.", new IntValue(100)));
49      Parameters.Add(new ValueParameter<IntValue>("Height", "The height value.", new IntValue(100)));
50      Parameters.Add(new ValueParameter<PercentValue>("AliveRate", "The rate of the initialyy alive cells.", new PercentValue(0.5)));
51    }
52    [StorableConstructor]
53    private GameOfLifeScenario(bool deserializing) : base(deserializing) { }
54    private GameOfLifeScenario(GameOfLifeScenario original, Cloner cloner)
55      : base(original, cloner) {
56    }
57    public override IDeepCloneable Clone(Cloner cloner) {
58      return new GameOfLifeScenario(this, cloner);
59    }
60  }
61}
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