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source: branches/SimulationCore/HeuristicLab.SimulationCore.Samples/3.3/GameOfLifeScenario.cs @ 12940

Last change on this file since 12940 was 10454, checked in by abeham, 11 years ago

#1610: updated core, implemented card game sample

File size: 2.4 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Common;
23using HeuristicLab.Core;
24using HeuristicLab.Data;
25using HeuristicLab.Parameters;
26using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
27
28namespace HeuristicLab.SimulationCore.Samples {
29  [Item("GameOfLifeScenario", "A game of life scenario.")]
30  [StorableClass]
31  public sealed class GameOfLifeScenario : Scenario {
32    public IFixedValueParameter<IntValue> WidthParameter {
33      get { return (IFixedValueParameter<IntValue>)Parameters["Width"]; }
34    }
35    public IFixedValueParameter<IntValue> HeightParameter {
36      get { return (IFixedValueParameter<IntValue>)Parameters["Height"]; }
37    }
38    public IFixedValueParameter<PercentValue> AliveRateParameter {
39      get { return (IFixedValueParameter<PercentValue>)Parameters["AliveRate"]; }
40    }
41
42    public GameOfLifeScenario()
43      : base() {
44      Parameters.Add(new FixedValueParameter<IntValue>("Width", "The width value.", new IntValue(100)));
45      Parameters.Add(new FixedValueParameter<IntValue>("Height", "The height value.", new IntValue(100)));
46      Parameters.Add(new FixedValueParameter<PercentValue>("AliveRate", "The rate of the initialyy alive cells.", new PercentValue(0.5)));
47    }
48    [StorableConstructor]
49    private GameOfLifeScenario(bool deserializing) : base(deserializing) { }
50    private GameOfLifeScenario(GameOfLifeScenario original, Cloner cloner)
51      : base(original, cloner) {
52    }
53    public override IDeepCloneable Clone(Cloner cloner) {
54      return new GameOfLifeScenario(this, cloner);
55    }
56  }
57}
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