1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Linq;
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25 | using System.Text;
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26 | using HeuristicLab.SimulationCore.AgentBased;
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27 | using HeuristicLab.Core;
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28 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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29 | using HeuristicLab.Common;
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30 |
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31 | namespace HeuristicLab.SimulationCore.Samples {
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32 | [Item("GameOfLifeAgent", "A game of life agent.")]
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33 | [StorableClass]
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34 | public class GameOfLifeAgent: Item, IAgent {
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35 | [Storable]
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36 | private bool alive;
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37 | public bool Alive {
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38 | get {
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39 | return alive;
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40 | }
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41 | set {
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42 | alive = value;
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43 | }
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44 | }
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45 |
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46 | [Storable]
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47 | private bool _alive;
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48 |
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49 | [Storable]
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50 | private GameOfLifeSimulation simulation;
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51 | public GameOfLifeSimulation Simulation {
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52 | get {
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53 | return simulation;
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54 | }
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55 | }
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56 |
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57 | public GameOfLifeAgent(GameOfLifeSimulation simulation) : base() {
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58 | this.simulation = simulation;
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59 | alive = _alive = false;
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60 | }
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61 | [StorableConstructor]
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62 | private GameOfLifeAgent(bool deserializing) : base(deserializing) { }
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63 | private GameOfLifeAgent(GameOfLifeAgent original, Cloner cloner)
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64 | : base(original, cloner) {
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65 | alive = original.alive;
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66 | _alive = original._alive;
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67 | simulation = original.simulation;
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68 | }
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69 | public override IDeepCloneable Clone(Cloner cloner) {
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70 | return new GameOfLifeAgent(this, cloner);
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71 | }
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72 |
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73 | #region IAgent Members
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74 | public void InitStep() {
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75 | }
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76 |
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77 | public void PerformStep() {
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78 | int aliveCount = 0;
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79 | foreach (GameOfLifeAgent neighbor in simulation.GetNeighbors(this)) {
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80 | if (neighbor.Alive)
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81 | aliveCount++;
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82 | }
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83 |
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84 | if (!alive && aliveCount == 3)
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85 | _alive = true;
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86 | else if (alive && (aliveCount < 2 || aliveCount > 3))
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87 | _alive = false;
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88 | }
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89 |
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90 | public void FinalizeStep() {
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91 | alive = _alive;
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92 | }
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93 | #endregion
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94 | }
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95 | }
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