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source: branches/SimulationCore/HeuristicLab.PluginInfrastructure/3.3/Advanced/PluginUpdaterForm.Designer.cs @ 6683

Last change on this file since 6683 was 6413, checked in by gkronber, 13 years ago

#1536 implemented feature that checks for plugin updates on each application start and allows to install plugin updates easily. Removed more advanced plugin management features for all users except if it is manually reenabled in the HeuristicLab.config file.

File size: 5.2 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21namespace HeuristicLab.PluginInfrastructure.Advanced {
22  partial class PluginUpdaterForm {
23    /// <summary>
24    /// Required designer variable.
25    /// </summary>
26    private System.ComponentModel.IContainer components = null;
27
28    /// <summary>
29    /// Clean up any resources being used.
30    /// </summary>
31    /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
32    protected override void Dispose(bool disposing) {
33      if (disposing && (components != null)) {
34        components.Dispose();
35      }
36      base.Dispose(disposing);
37    }
38
39    #region Windows Form Designer generated code
40
41    /// <summary>
42    /// Required method for Designer support - do not modify
43    /// the contents of this method with the code editor.
44    /// </summary>
45    private void InitializeComponent() {
46      this.components = new System.ComponentModel.Container();
47      this.toolTip = new System.Windows.Forms.ToolTip(this.components);
48      this.progressBar = new System.Windows.Forms.ProgressBar();
49      this.statusLabel = new System.Windows.Forms.Label();
50      this.okButton = new System.Windows.Forms.Button();
51      this.SuspendLayout();
52      //
53      // progressBar
54      //
55      this.progressBar.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
56                  | System.Windows.Forms.AnchorStyles.Right)));
57      this.progressBar.Location = new System.Drawing.Point(12, 73);
58      this.progressBar.Name = "progressBar";
59      this.progressBar.Size = new System.Drawing.Size(350, 23);
60      this.progressBar.TabIndex = 1;
61      this.progressBar.UseWaitCursor = true;
62      //
63      // statusLabel
64      //
65      this.statusLabel.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
66                  | System.Windows.Forms.AnchorStyles.Right)));
67      this.statusLabel.AutoSize = true;
68      this.statusLabel.Location = new System.Drawing.Point(13, 13);
69      this.statusLabel.Name = "statusLabel";
70      this.statusLabel.Size = new System.Drawing.Size(61, 13);
71      this.statusLabel.TabIndex = 2;
72      this.statusLabel.Text = "statusLabel";
73      this.statusLabel.UseWaitCursor = true;
74      //
75      // okButton
76      //
77      this.okButton.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
78                  | System.Windows.Forms.AnchorStyles.Right)));
79      this.okButton.Location = new System.Drawing.Point(12, 73);
80      this.okButton.Name = "okButton";
81      this.okButton.Size = new System.Drawing.Size(78, 23);
82      this.okButton.TabIndex = 3;
83      this.okButton.Text = "Ok";
84      this.okButton.UseVisualStyleBackColor = true;
85      this.okButton.UseWaitCursor = true;
86      this.okButton.Visible = false;
87      this.okButton.Click += new System.EventHandler(this.okButton_Click);
88      //
89      // PluginUpdaterForm
90      //
91      this.AcceptButton = this.okButton;
92      this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
93      this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
94      this.ClientSize = new System.Drawing.Size(374, 108);
95      this.Controls.Add(this.okButton);
96      this.Controls.Add(this.statusLabel);
97      this.Controls.Add(this.progressBar);
98      this.Cursor = System.Windows.Forms.Cursors.WaitCursor;
99      this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None;
100      this.Icon = global::HeuristicLab.PluginInfrastructure.Resources.HeuristicLab;
101      this.MaximizeBox = false;
102      this.MinimizeBox = false;
103      this.Name = "PluginUpdaterForm";
104      this.ShowInTaskbar = false;
105      this.SizeGripStyle = System.Windows.Forms.SizeGripStyle.Hide;
106      this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
107      this.Text = "Plugin Updater";
108      this.UseWaitCursor = true;
109      this.Load += new System.EventHandler(this.PluginUpdaterForm_Load);
110      this.ResumeLayout(false);
111      this.PerformLayout();
112
113    }
114
115    #endregion
116
117    private System.Windows.Forms.ToolTip toolTip;
118    private System.Windows.Forms.ProgressBar progressBar;
119    private System.Windows.Forms.Label statusLabel;
120    private System.Windows.Forms.Button okButton;
121  }
122}
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