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source: branches/SimSharp/HeuristicLab.Encodings.ParameterVector/ParameterVector.cs @ 11255

Last change on this file since 11255 was 10753, checked in by abeham, 11 years ago

#2174: The problem is now not Sim# specific anymore, but the parameters of Sim# models could be optimized using this problem. It's all about being able to program the evaluation function and parameter vector.

File size: 7.0 KB
RevLine 
[10753]1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2014 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using HeuristicLab.Collections;
25using HeuristicLab.Common;
26using HeuristicLab.Core;
27using HeuristicLab.Data;
28using HeuristicLab.Encodings.BinaryVectorEncoding;
29using HeuristicLab.Encodings.IntegerVectorEncoding;
30using HeuristicLab.Encodings.PermutationEncoding;
31using HeuristicLab.Encodings.RealVectorEncoding;
32using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
33
34namespace HeuristicLab.Encodings.ParameterVectorEncoding {
35  [Item("ParameterVector", "Encodes a range of parameters of different types.")]
36  [StorableClass]
37  public class ParameterVector : Item {
38    private bool isFeasible;
39    [Storable]
40    public bool IsFeasible {
41      get { return isFeasible; }
42      set {
43        if (isFeasible == value) return;
44        isFeasible = value;
45        OnIsFeasibleChanged();
46      }
47    }
48
49    [Storable]
50    public BinaryVector BooleanParameters { get; set; }
51    [Storable]
52    public IntegerVector IntegerParameters { get; set; }
53    [Storable]
54    public RealVector RealParameters { get; set; }
55    [Storable]
56    public Permutation PermutationParameter { get; set; }
57
58    [Storable]
59    protected BidirectionalDictionary<string, int> BoolMap;
60    [Storable]
61    protected BidirectionalDictionary<string, int> IntMap;
62    [Storable]
63    protected BidirectionalDictionary<string, int> RealMap;
64
65    [Storable]
66    public IntMatrix IntegerBounds { get; set; }
67    [Storable]
68    public DoubleMatrix RealBounds { get; set; }
69
70    [StorableConstructor]
71    protected ParameterVector(bool deserializing) : base(deserializing) { }
72    protected ParameterVector(ParameterVector original, Cloner cloner)
73      : base(original, cloner) {
74      IsFeasible = original.IsFeasible;
75      if (original.BooleanParameters != null) {
76        BooleanParameters = cloner.Clone(original.BooleanParameters);
77        BoolMap = new BidirectionalDictionary<string, int>(original.BoolMap);
78      }
79      if (original.IntegerParameters != null) {
80        IntegerParameters = cloner.Clone(original.IntegerParameters);
81        IntMap = new BidirectionalDictionary<string, int>(original.IntMap);
82        IntegerBounds = cloner.Clone(original.IntegerBounds);
83      }
84      if (original.RealParameters != null) {
85        RealParameters = cloner.Clone(original.RealParameters);
86        RealMap = new BidirectionalDictionary<string, int>(original.RealMap);
87        RealBounds = cloner.Clone(original.RealBounds);
88      }
89      PermutationParameter = cloner.Clone(original.PermutationParameter);
90    }
91    public ParameterVector() {
92
93    }
94
95    public override IDeepCloneable Clone(Cloner cloner) {
96      return new ParameterVector(this, cloner);
97    }
98
99    public bool Boolean(string name) {
100      return BooleanParameters[BoolMap.GetByFirst(name)];
101    }
102
103    public bool Boolean(int index) {
104      return BooleanParameters[index];
105    }
106
107    public IEnumerable<string> BooleanParameterNames {
108      get {
109        for (int i = 0; i < BooleanParameters.Length; i++)
110          yield return BoolMap.GetBySecond(i);
111      }
112    }
113
114    public int Integer(string name) {
115      return IntegerParameters[IntMap.GetByFirst(name)];
116    }
117
118    public int Integer(int index) {
119      return IntegerParameters[index];
120    }
121
122    public IEnumerable<string> IntegerParameterNames {
123      get {
124        for (int i = 0; i < IntegerParameters.Length; i++)
125          yield return IntMap.GetBySecond(i);
126      }
127    }
128
129    public double Real(string name) {
130      return RealParameters[RealMap.GetByFirst(name)];
131    }
132
133    public double Real(int index) {
134      return RealParameters[index];
135    }
136
137    public IEnumerable<string> RealParameterNames {
138      get {
139        for (int i = 0; i < RealParameters.Length; i++)
140          yield return RealMap.GetBySecond(i);
141      }
142    }
143
144    public Permutation Permutation() {
145      return PermutationParameter;
146    }
147
148    public event EventHandler IsFeasibleChanged;
149    protected virtual void OnIsFeasibleChanged() {
150      var handler = IsFeasibleChanged;
151      if (handler != null) handler(this, EventArgs.Empty);
152    }
153
154    #region Internal Methods for the Builder
155    internal void SetBooleanParameters(HashSet<string> bools = null) {
156      if (bools == null) {
157        BooleanParameters = null;
158        BoolMap = null;
159      } else {
160        BooleanParameters = new BinaryVector(bools.Count);
161        BoolMap = new BidirectionalDictionary<string, int>();
162        foreach (var p in bools) {
163          BoolMap.Add(p, BoolMap.Count);
164        }
165      }
166    }
167
168    internal void SetIntegerParameters(Dictionary<string, Tuple<int, int, int?>> ints = null) {
169      if (ints == null) {
170        IntegerParameters = null;
171        IntMap = null;
172        IntegerBounds = null;
173      } else {
174        IntegerParameters = new IntegerVector(ints.Count);
175        IntMap = new BidirectionalDictionary<string, int>();
176        IntegerBounds = new IntMatrix(ints.Count, 3);
177        var i = 0;
178        foreach (var p in ints) {
179          IntegerBounds[i, 0] = p.Value.Item1;
180          IntegerBounds[i, 1] = p.Value.Item2;
181          IntegerBounds[i, 2] = p.Value.Item3 ?? 1;
182          IntegerParameters[i] = p.Value.Item1; // default to min
183          IntMap.Add(p.Key, i++);
184        }
185      }
186    }
187
188    internal void SetRealParameters(Dictionary<string, Tuple<double, double>> reals = null) {
189      if (reals == null) {
190        RealParameters = null;
191        RealMap = null;
192        RealBounds = null;
193      } else {
194        RealParameters = new RealVector(reals.Count);
195        RealMap = new BidirectionalDictionary<string, int>();
196        RealBounds = new DoubleMatrix(reals.Count, 2);
197        var i = 0;
198        foreach (var p in reals) {
199          RealBounds[i, 0] = p.Value.Item1;
200          RealBounds[i, 1] = p.Value.Item2;
201          RealParameters[i] = p.Value.Item1; // default to min
202          RealMap.Add(p.Key, i++);
203        }
204      }
205    }
206
207    internal void SetPermutationParameters(Tuple<PermutationTypes, int> perms = null) {
208      if (perms == null) PermutationParameter = null;
209      else PermutationParameter = new Permutation(perms.Item1, perms.Item2);
210    }
211    #endregion
212  }
213}
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