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source: branches/ScopedAlgorithms/HeuristicLab.Encodings.ScheduleEncoding/3.3/JobSequenceMatrix/JSMEncoding.cs @ 15071

Last change on this file since 15071 was 13443, checked in by mkommend, 9 years ago

#2521: Adapted decoders for SchedulingProblem.

File size: 2.3 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2015 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System.Text;
23using HeuristicLab.Common;
24using HeuristicLab.Core;
25using HeuristicLab.Encodings.PermutationEncoding;
26using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
27
28namespace HeuristicLab.Encodings.ScheduleEncoding {
29  [Item("JobSequenceMatrixEncoding", "Represents an encoding for a scheduling Problem using a list of job sequences to deliver scheduleinformation.")]
30  [StorableClass]
31  public class JSMEncoding : Item, ISchedule {
32
33    [Storable]
34    public ItemList<Permutation> JobSequenceMatrix { get; private set; }
35    [Storable]
36    public int RandomSeed { get; private set; }
37
38    [StorableConstructor]
39    protected JSMEncoding(bool deserializing) : base(deserializing) { }
40    protected JSMEncoding(JSMEncoding original, Cloner cloner)
41      : base(original, cloner) {
42      this.JobSequenceMatrix = cloner.Clone(original.JobSequenceMatrix);
43      this.RandomSeed = original.RandomSeed;
44    }
45    public override IDeepCloneable Clone(Cloner cloner) {
46      return new JSMEncoding(this, cloner);
47    }
48    public JSMEncoding(int randomSeed)
49      : base() {
50      RandomSeed = randomSeed;
51      JobSequenceMatrix = new ItemList<Permutation>();
52    }
53
54    public override string ToString() {
55      StringBuilder sb = new StringBuilder();
56      sb.Append("[ ");
57
58      foreach (Permutation p in JobSequenceMatrix) {
59        sb.AppendLine(p.ToString());
60      }
61
62      sb.Append("]");
63      return sb.ToString();
64    }
65  }
66}
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