source: branches/ScopedAlgorithms/HeuristicLab.Algorithms.LocalSearch/3.3/BinaryIteratedLocalSearch.cs @ 14429

Last change on this file since 14429 was 14429, checked in by abeham, 4 years ago

#2701, #2708: Made a new branch from ProblemRefactoring and removed ScopedBasicAlgorithm branch (which becomes MemPR branch)

File size: 3.1 KB
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1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Common;
23using HeuristicLab.Core;
24using HeuristicLab.Encodings.BinaryVectorEncoding;
25using HeuristicLab.Encodings.BinaryVectorEncoding.LocalSearch;
26using HeuristicLab.Optimization;
27using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
28
29namespace HeuristicLab.Algorithms.LocalSearch {
30  [Item("Iterated Local Search (ILS)", "Performs a repeated local search by applying a kick to each previous local optimum.")]
31  [Creatable(CreatableAttribute.Categories.SingleSolutionAlgorithms, Priority = 999)]
32  [StorableClass]
33  public sealed class BinaryIteratedLocalSearch : IteratedLocalSearch<SingleObjectiveProblem<BinaryVectorEncoding, BinaryVector>, BinaryVectorEncoding, BinaryVector> {
34
35    [StorableConstructor]
36    private BinaryIteratedLocalSearch(bool deserializing) : base(deserializing) { }
37    private BinaryIteratedLocalSearch(BinaryIteratedLocalSearch original, Cloner cloner)
38      : base(original, cloner) { }
39    public BinaryIteratedLocalSearch() {
40      var ls = new ExhaustiveBitflip<SingleObjectiveProblem<BinaryVectorEncoding, BinaryVector>, LocalSearchContext<SingleObjectiveProblem<BinaryVectorEncoding, BinaryVector>, BinaryVectorEncoding, BinaryVector>>();
41      LocalSearchParameter.ValidValues.Add(ls);
42      //foreach (var ls in ApplicationManager.Manager.GetInstances<IBinaryLocalSearch<LocalSearchContext<SingleObjectiveProblem<BinaryVectorEncoding, BinaryVector>, BinaryVectorEncoding, BinaryVector>>>())
43        //LocalSearchParameter.ValidValues.Add(ls);
44      KickerParameter.ValidValues.Add(new SingleBitflipManipulator<LocalSearchContext<SingleObjectiveProblem<BinaryVectorEncoding, BinaryVector>, BinaryVectorEncoding, BinaryVector>>());
45      KickerParameter.ValidValues.Add(new MultiBitflipManipulator<LocalSearchContext<SingleObjectiveProblem<BinaryVectorEncoding, BinaryVector>, BinaryVectorEncoding, BinaryVector>>());
46      //foreach (var ls in ApplicationManager.Manager.GetInstances<IManipulator<LocalSearchContext<SingleObjectiveProblem<BinaryVectorEncoding, BinaryVector>, BinaryVectorEncoding, BinaryVector>>>())
47      //KickerParameter.ValidValues.Add(ls);
48    }
49
50    public override IDeepCloneable Clone(Cloner cloner) {
51      return new BinaryIteratedLocalSearch(this, cloner);
52    }
53  }
54}
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