1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using HeuristicLab.Common;
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23 | using HeuristicLab.Core;
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24 | using HeuristicLab.Encodings.ScheduleEncoding;
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25 | using HeuristicLab.Encodings.ScheduleEncoding.PriorityRulesVector;
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26 | using HeuristicLab.Optimization;
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27 | using HeuristicLab.Parameters;
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28 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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29 |
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30 | namespace HeuristicLab.Problems.Scheduling {
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31 | [Item("JobSequencingMatrixDecoder", "Applies the GifflerThompson algorithm to create an active schedule from a JobSequencing Matrix.")]
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32 | [StorableClass]
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33 | public class PRVDecoder : ScheduleDecoder<PRVEncoding>, IStochasticOperator, IJSSPOperator {
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34 | public ILookupParameter<IRandom> RandomParameter {
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35 | get { return (LookupParameter<IRandom>)Parameters["Random"]; }
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36 | }
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37 | public ILookupParameter<ItemList<Job>> JobDataParameter {
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38 | get { return (LookupParameter<ItemList<Job>>)Parameters["JobData"]; }
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39 | }
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40 |
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41 | #region Private Members
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42 | [Storable]
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43 | private Schedule resultingSchedule;
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44 |
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45 | [Storable]
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46 | private ItemList<Job> jobs;
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47 | #endregion
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48 |
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49 | #region Priority Rules
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50 | //smallest number of remaining tasks
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51 | private Task FILORule(ItemList<Task> tasks) {
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52 | Task currentResult = tasks[tasks.Count - 1];
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53 | return currentResult;
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54 | }
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55 |
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56 | //earliest start time
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57 | private Task ESTRule(ItemList<Task> tasks) {
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58 | Task currentResult = RandomRule(tasks);
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59 | double currentEST = double.MaxValue;
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60 | foreach (Task t in tasks) {
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61 | double est = GTAlgorithmUtils.ComputeEarliestStartTime(t, resultingSchedule);
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62 | if (est < currentEST) {
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63 | currentEST = est;
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64 | currentResult = t;
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65 | }
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66 | }
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67 | return currentResult;
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68 | }
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69 |
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70 | //shortest processingtime
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71 | private Task SPTRule(ItemList<Task> tasks) {
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72 | Task currentResult = RandomRule(tasks);
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73 | foreach (Task t in tasks) {
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74 | if (t.Duration < currentResult.Duration)
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75 | currentResult = t;
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76 | }
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77 | return currentResult;
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78 | }
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79 |
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80 | //longest processing time
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81 | private Task LPTRule(ItemList<Task> tasks) {
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82 | Task currentResult = RandomRule(tasks);
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83 | foreach (Task t in tasks) {
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84 | if (t.Duration > currentResult.Duration)
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85 | currentResult = t;
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86 | }
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87 | return currentResult;
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88 | }
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89 |
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90 | //most work remaining
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91 | private Task MWRRule(ItemList<Task> tasks) {
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92 | Task currentResult = RandomRule(tasks);
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93 | double currentLargestRemainingProcessingTime = 0;
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94 | foreach (Task t in tasks) {
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95 | double remainingProcessingTime = 0;
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96 | foreach (Task jt in jobs[t.JobNr].Tasks) {
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97 | if (!jt.IsScheduled)
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98 | remainingProcessingTime += jt.Duration;
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99 | }
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100 | if (remainingProcessingTime > currentLargestRemainingProcessingTime) {
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101 | currentLargestRemainingProcessingTime = remainingProcessingTime;
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102 | currentResult = t;
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103 | }
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104 | }
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105 | return currentResult;
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106 | }
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107 |
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108 | //least work remaining
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109 | private Task LWRRule(ItemList<Task> tasks) {
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110 | Task currentResult = RandomRule(tasks);
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111 | double currentSmallestRemainingProcessingTime = double.MaxValue;
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112 | foreach (Task t in tasks) {
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113 | double remainingProcessingTime = 0;
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114 | foreach (Task jt in jobs[t.JobNr].Tasks) {
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115 | if (!jt.IsScheduled)
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116 | remainingProcessingTime += jt.Duration;
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117 | }
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118 | if (remainingProcessingTime < currentSmallestRemainingProcessingTime) {
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119 | currentSmallestRemainingProcessingTime = remainingProcessingTime;
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120 | currentResult = t;
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121 | }
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122 | }
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123 | return currentResult;
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124 | }
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125 |
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126 | //most operations remaining
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127 | private Task MORRule(ItemList<Task> tasks) {
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128 | Task currentResult = RandomRule(tasks);
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129 | int currentLargestNrOfRemainingTasks = 0;
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130 | foreach (Task t in tasks) {
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131 | int nrOfRemainingTasks = 0;
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132 | foreach (Task jt in jobs[t.JobNr].Tasks) {
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133 | if (!jt.IsScheduled)
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134 | nrOfRemainingTasks++;
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135 | }
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136 | if (currentLargestNrOfRemainingTasks < nrOfRemainingTasks) {
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137 | currentLargestNrOfRemainingTasks = nrOfRemainingTasks;
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138 | currentResult = t;
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139 | }
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140 | }
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141 | return currentResult;
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142 | }
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143 |
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144 | //least operationsremaining
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145 | private Task LORRule(ItemList<Task> tasks) {
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146 | Task currentResult = RandomRule(tasks);
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147 | int currentSmallestNrOfRemainingTasks = int.MaxValue;
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148 | foreach (Task t in tasks) {
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149 | int nrOfRemainingTasks = 0;
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150 | foreach (Task jt in jobs[t.JobNr].Tasks) {
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151 | if (!jt.IsScheduled)
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152 | nrOfRemainingTasks++;
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153 | }
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154 | if (currentSmallestNrOfRemainingTasks > nrOfRemainingTasks) {
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155 | currentSmallestNrOfRemainingTasks = nrOfRemainingTasks;
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156 | currentResult = t;
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157 | }
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158 | }
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159 | return currentResult;
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160 | }
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161 |
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162 | //first operation in Queue
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163 | private Task FIFORule(ItemList<Task> tasks) {
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164 | Task currentResult = tasks[0];
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165 | return currentResult;
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166 | }
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167 |
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168 | //random
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169 | private Task RandomRule(ItemList<Task> tasks) {
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170 | Task currentResult = tasks[RandomParameter.ActualValue.Next(tasks.Count)];
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171 | return currentResult;
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172 | }
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173 |
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174 | #endregion
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175 |
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176 | [StorableConstructor]
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177 | protected PRVDecoder(bool deserializing) : base(deserializing) { }
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178 | protected PRVDecoder(PRVDecoder original, Cloner cloner)
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179 | : base(original, cloner) {
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180 | this.resultingSchedule = cloner.Clone(original.resultingSchedule);
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181 | }
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182 | public override IDeepCloneable Clone(Cloner cloner) {
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183 | return new PRVDecoder(this, cloner);
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184 | }
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185 |
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186 | public PRVDecoder()
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187 | : base() {
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188 | Parameters.Add(new LookupParameter<IRandom>("Random", "The pseudo random number generator which should be used for stochastic manipulation operators."));
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189 | Parameters.Add(new LookupParameter<ItemList<Job>>("JobData", "Job data taken from the SchedulingProblem - Instance."));
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190 | ScheduleEncodingParameter.ActualName = "PriorityRulesVector";
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191 | }
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192 |
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193 | private Task SelectTaskFromConflictSet(ItemList<Task> conflictSet, int ruleIndex, int nrOfRules) {
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194 | if (conflictSet.Count == 1)
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195 | return conflictSet[0];
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196 |
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197 | ruleIndex = ruleIndex % nrOfRules;
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198 | switch (ruleIndex) {
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199 | case 0: return FILORule(conflictSet);
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200 | case 1: return ESTRule(conflictSet);
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201 | case 2: return SPTRule(conflictSet);
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202 | case 3: return LPTRule(conflictSet);
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203 | case 4: return MWRRule(conflictSet);
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204 | case 5: return LWRRule(conflictSet);
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205 | case 6: return MORRule(conflictSet);
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206 | case 7: return LORRule(conflictSet);
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207 | case 8: return FIFORule(conflictSet);
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208 | case 9: return RandomRule(conflictSet);
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209 | default: return RandomRule(conflictSet);
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210 | }
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211 | }
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212 |
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213 | public override Schedule CreateScheduleFromEncoding(PRVEncoding solution) {
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214 | jobs = (ItemList<Job>)JobDataParameter.ActualValue.Clone();
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215 | resultingSchedule = new Schedule(jobs[0].Tasks.Count);
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216 |
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217 | //Reset scheduled tasks in result
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218 | foreach (Job j in jobs) {
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219 | foreach (Task t in j.Tasks) {
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220 | t.IsScheduled = false;
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221 | }
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222 | }
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223 |
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224 | //GT-Algorithm
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225 | //STEP 0 - Compute a list of "earliest operations"
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226 | ItemList<Task> earliestTasksList = GTAlgorithmUtils.GetEarliestNotScheduledTasks(jobs);
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227 | //int currentDecisionIndex = 0;
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228 | while (earliestTasksList.Count > 0) {
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229 | //STEP 1 - Get earliest not scheduled operation with minimal earliest completing time
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230 | Task minimal = GTAlgorithmUtils.GetTaskWithMinimalEC(earliestTasksList, resultingSchedule);
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231 |
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232 | //STEP 2 - Compute a conflict set of all operations that can be scheduled on the machine the previously selected operation runs on
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233 | ItemList<Task> conflictSet = GTAlgorithmUtils.GetConflictSetForTask(minimal, earliestTasksList, jobs, resultingSchedule);
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234 |
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235 | //STEP 3 - Select an operation from the conflict set (various methods depending on how the algorithm should work..)
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236 | //Task selectedTask = SelectTaskFromConflictSet(conflictSet, solution.PriorityRulesVector [currentDecisionIndex++], solution.NrOfRules.Value);
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237 | Task selectedTask = SelectTaskFromConflictSet(conflictSet, solution.PriorityRulesVector[minimal.JobNr], solution.NrOfRules.Value);
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238 |
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239 | //STEP 4 - Adding the selected operation to the current schedule
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240 | selectedTask.IsScheduled = true;
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241 | double startTime = GTAlgorithmUtils.ComputeEarliestStartTime(selectedTask, resultingSchedule);
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242 | resultingSchedule.ScheduleTask(selectedTask.ResourceNr, startTime, selectedTask.Duration, selectedTask.JobNr);
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243 |
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244 | //STEP 5 - Back to STEP 1
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245 | earliestTasksList = GTAlgorithmUtils.GetEarliestNotScheduledTasks(jobs);
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246 | }
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247 |
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248 | return resultingSchedule;
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249 | }
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250 |
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251 | public override IOperation Apply() {
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252 | return base.Apply();
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253 | }
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254 | }
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255 | }
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