[6293] | 1 | #region License Information
|
---|
| 2 | /* HeuristicLab
|
---|
[8603] | 3 | * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
|
---|
[6293] | 4 | *
|
---|
| 5 | * This file is part of HeuristicLab.
|
---|
| 6 | *
|
---|
| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
|
---|
| 8 | * it under the terms of the GNU General Public License as published by
|
---|
| 9 | * the Free Software Foundation, either version 3 of the License, or
|
---|
| 10 | * (at your option) any later version.
|
---|
| 11 | *
|
---|
| 12 | * HeuristicLab is distributed in the hope that it will be useful,
|
---|
| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
---|
| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
---|
| 15 | * GNU General Public License for more details.
|
---|
| 16 | *
|
---|
| 17 | * You should have received a copy of the GNU General Public License
|
---|
| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
|
---|
| 19 | */
|
---|
| 20 | #endregion
|
---|
| 21 |
|
---|
| 22 | using System.Collections.Generic;
|
---|
| 23 | using System.Linq;
|
---|
[6406] | 24 | using HeuristicLab.Common;
|
---|
[6293] | 25 | using HeuristicLab.Core;
|
---|
| 26 | using HeuristicLab.Encodings.PermutationEncoding;
|
---|
[6406] | 27 | using HeuristicLab.Encodings.ScheduleEncoding;
|
---|
| 28 | using HeuristicLab.Encodings.ScheduleEncoding.JobSequenceMatrix;
|
---|
[6293] | 29 | using HeuristicLab.Optimization;
|
---|
| 30 | using HeuristicLab.Parameters;
|
---|
[6406] | 31 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
|
---|
[6293] | 32 |
|
---|
[6406] | 33 | namespace HeuristicLab.Problems.Scheduling {
|
---|
| 34 | [Item("JobSequenceMatrixDecoder", "Applies the GifflerThompson algorithm to create an active schedule from a JobSequence Matrix.")]
|
---|
[6293] | 35 | [StorableClass]
|
---|
[6406] | 36 | public class JSMDecoder : ScheduleDecoder<JSMEncoding>, IStochasticOperator, IJSSPOperator {
|
---|
[6293] | 37 | public ILookupParameter<IRandom> RandomParameter {
|
---|
| 38 | get { return (LookupParameter<IRandom>)Parameters["Random"]; }
|
---|
| 39 | }
|
---|
| 40 | public ILookupParameter<ItemList<Job>> JobDataParameter {
|
---|
| 41 | get { return (LookupParameter<ItemList<Job>>)Parameters["JobData"]; }
|
---|
| 42 | }
|
---|
| 43 |
|
---|
| 44 | #region Private Members
|
---|
| 45 | [Storable]
|
---|
| 46 | private Schedule resultingSchedule;
|
---|
| 47 |
|
---|
| 48 | [Storable]
|
---|
| 49 | private ItemList<Job> jobs;
|
---|
| 50 |
|
---|
| 51 | [Storable]
|
---|
| 52 | private JSMDecodingErrorPolicyTypes decodingErrorPolicy = JSMDecodingErrorPolicyTypes.GuidedPolicy;
|
---|
| 53 |
|
---|
| 54 | [Storable]
|
---|
[6406] | 55 | private JSMForcingStrategyTypes forcingStrategy = JSMForcingStrategyTypes.ShiftForcing;
|
---|
[6293] | 56 | #endregion
|
---|
| 57 |
|
---|
[6406] | 58 | [StorableConstructor]
|
---|
| 59 | protected JSMDecoder(bool deserializing) : base(deserializing) { }
|
---|
| 60 | protected JSMDecoder(JSMDecoder original, Cloner cloner)
|
---|
| 61 | : base(original, cloner) {
|
---|
| 62 | this.resultingSchedule = cloner.Clone(original.resultingSchedule);
|
---|
| 63 | this.jobs = cloner.Clone(original.jobs);
|
---|
| 64 | this.decodingErrorPolicy = original.decodingErrorPolicy;
|
---|
| 65 | this.forcingStrategy = original.forcingStrategy;
|
---|
| 66 | }
|
---|
| 67 | public override IDeepCloneable Clone(Cloner cloner) {
|
---|
| 68 | return new JSMDecoder(this, cloner);
|
---|
| 69 | }
|
---|
| 70 |
|
---|
[6293] | 71 | public JSMDecoder()
|
---|
| 72 | : base() {
|
---|
| 73 | Parameters.Add(new LookupParameter<IRandom>("Random", "The pseudo random number generator which should be used for stochastic manipulation operators."));
|
---|
[6364] | 74 | Parameters.Add(new LookupParameter<ItemList<Job>>("JobData", "Job data taken from the Schedulingproblem - Instance."));
|
---|
[6406] | 75 | ScheduleEncodingParameter.ActualName = "JobSequenceMatrix";
|
---|
[6293] | 76 | }
|
---|
| 77 |
|
---|
[6406] | 78 |
|
---|
[6293] | 79 | private Task SelectTaskFromConflictSet(int conflictedResourceNr, int progressOnConflictedResource, ItemList<Task> conflictSet, ItemList<Permutation> jsm) {
|
---|
| 80 | if (conflictSet.Count == 1)
|
---|
| 81 | return conflictSet[0];
|
---|
[6406] | 82 |
|
---|
[6293] | 83 | //get solutionCandidate from jobSequencingMatrix
|
---|
| 84 | int solutionCandidateJobNr = jsm[conflictedResourceNr][progressOnConflictedResource];
|
---|
| 85 |
|
---|
| 86 | //scan conflictSet for given solutionCandidate, and return if found
|
---|
| 87 | foreach (Task t in conflictSet) {
|
---|
[6412] | 88 | if (t.JobNr == solutionCandidateJobNr)
|
---|
[6293] | 89 | return t;
|
---|
| 90 | }
|
---|
| 91 |
|
---|
| 92 | //if solutionCandidate wasn't found in conflictSet apply DecodingErrorPolicy and ForcingPolicy
|
---|
| 93 | Task result = ApplyDecodingErrorPolicy(conflictSet, jsm[conflictedResourceNr], progressOnConflictedResource);
|
---|
| 94 | int newResolutionIndex = 0;
|
---|
| 95 |
|
---|
[6412] | 96 | while (newResolutionIndex < jsm[conflictedResourceNr].Length && jsm[conflictedResourceNr][newResolutionIndex] != result.JobNr)
|
---|
[6293] | 97 | newResolutionIndex++;
|
---|
[6412] | 98 | ApplyForcingStrategy(jsm, conflictedResourceNr, newResolutionIndex, progressOnConflictedResource, result.JobNr);
|
---|
[6293] | 99 |
|
---|
| 100 | return result;
|
---|
| 101 | }
|
---|
| 102 | private Task ApplyDecodingErrorPolicy(ItemList<Task> conflictSet, Permutation resource, int progress) {
|
---|
[6406] | 103 | if (decodingErrorPolicy == JSMDecodingErrorPolicyTypes.RandomPolicy) {
|
---|
[6293] | 104 | //Random
|
---|
| 105 | return conflictSet[RandomParameter.ActualValue.Next(conflictSet.Count - 1)];
|
---|
| 106 | } else {
|
---|
| 107 | //Guided
|
---|
| 108 | for (int i = progress; i < resource.Length; i++) {
|
---|
| 109 | int j = 0;
|
---|
[6412] | 110 | while (j < conflictSet.Count && conflictSet[j].JobNr != resource[i])
|
---|
[6293] | 111 | j++;
|
---|
| 112 |
|
---|
| 113 | if (j < conflictSet.Count)
|
---|
| 114 | return (conflictSet[j]);
|
---|
| 115 | }
|
---|
| 116 | return conflictSet[RandomParameter.ActualValue.Next(conflictSet.Count - 1)];
|
---|
[6406] | 117 | }
|
---|
[6293] | 118 | }
|
---|
| 119 | private void ApplyForcingStrategy(ItemList<Permutation> jsm, int conflictedResource, int newResolutionIndex, int progressOnResource, int newResolution) {
|
---|
| 120 | if (forcingStrategy == JSMForcingStrategyTypes.SwapForcing) {
|
---|
| 121 | //SwapForcing
|
---|
| 122 | jsm[conflictedResource][newResolutionIndex] = jsm[conflictedResource][progressOnResource];
|
---|
| 123 | jsm[conflictedResource][progressOnResource] = newResolution;
|
---|
| 124 | } else {
|
---|
| 125 | //ShiftForcing
|
---|
| 126 | List<int> asList = jsm[conflictedResource].ToList<int>();
|
---|
| 127 | if (newResolutionIndex > progressOnResource) {
|
---|
| 128 | asList.RemoveAt(newResolutionIndex);
|
---|
| 129 | asList.Insert(progressOnResource, newResolution);
|
---|
| 130 | } else {
|
---|
[6406] | 131 | asList.Insert(progressOnResource, newResolution);
|
---|
[6293] | 132 | asList.RemoveAt(newResolutionIndex);
|
---|
| 133 | }
|
---|
[6406] | 134 | jsm[conflictedResource] = new Permutation(PermutationTypes.Absolute, asList.ToArray<int>());
|
---|
| 135 | }
|
---|
[6293] | 136 | }
|
---|
| 137 |
|
---|
| 138 | public Schedule CreateScheduleFromEncoding(JSMEncoding solution, ItemList<Job> jobData) {
|
---|
| 139 | ItemList<Permutation> jobSequenceMatrix = solution.JobSequenceMatrix;
|
---|
| 140 |
|
---|
| 141 | jobs = (ItemList<Job>)jobData.Clone();
|
---|
[6406] | 142 | resultingSchedule = new Schedule(jobs[0].Tasks.Count);
|
---|
[6293] | 143 |
|
---|
| 144 | //Reset scheduled tasks in result
|
---|
| 145 | foreach (Job j in jobs) {
|
---|
| 146 | foreach (Task t in j.Tasks) {
|
---|
[6412] | 147 | t.IsScheduled = false;
|
---|
[6293] | 148 | }
|
---|
| 149 | }
|
---|
| 150 |
|
---|
| 151 | //GT-Algorithm
|
---|
| 152 | //STEP 0 - Compute a list of "earliest operations"
|
---|
| 153 | ItemList<Task> earliestTasksList = GTAlgorithmUtils.GetEarliestNotScheduledTasks(jobs);
|
---|
| 154 | while (earliestTasksList.Count > 0) {
|
---|
| 155 | //STEP 1 - Get earliest not scheduled operation with minimal earliest completing time
|
---|
| 156 | Task minimal = GTAlgorithmUtils.GetTaskWithMinimalEC(earliestTasksList, resultingSchedule);
|
---|
[6412] | 157 | int conflictedResourceNr = minimal.ResourceNr;
|
---|
[6293] | 158 | Resource conflictedResource = resultingSchedule.Resources[conflictedResourceNr];
|
---|
| 159 |
|
---|
| 160 | //STEP 2 - Compute a conflict set of all operations that can be scheduled on the conflicted resource
|
---|
| 161 | ItemList<Task> conflictSet = GTAlgorithmUtils.GetConflictSetForTask(minimal, earliestTasksList, jobs, resultingSchedule);
|
---|
| 162 |
|
---|
| 163 | //STEP 3 - Select a task from the conflict set
|
---|
| 164 | int progressOnResource = conflictedResource.Tasks.Count;
|
---|
| 165 | Task selectedTask = SelectTaskFromConflictSet(conflictedResourceNr, progressOnResource, conflictSet, jobSequenceMatrix);
|
---|
| 166 |
|
---|
| 167 | //STEP 4 - Add the selected task to the current schedule
|
---|
[6412] | 168 | selectedTask.IsScheduled = true;
|
---|
[6293] | 169 | double startTime = GTAlgorithmUtils.ComputeEarliestStartTime(selectedTask, resultingSchedule);
|
---|
[6412] | 170 | resultingSchedule.ScheduleTask(selectedTask.ResourceNr, startTime, selectedTask.Duration, selectedTask.JobNr);
|
---|
[6293] | 171 |
|
---|
| 172 | //STEP 5 - Back to STEP 1
|
---|
| 173 | earliestTasksList = GTAlgorithmUtils.GetEarliestNotScheduledTasks(jobs);
|
---|
| 174 | }
|
---|
| 175 |
|
---|
| 176 | return resultingSchedule;
|
---|
| 177 | }
|
---|
| 178 |
|
---|
| 179 | public override Schedule CreateScheduleFromEncoding(JSMEncoding solution) {
|
---|
| 180 | return CreateScheduleFromEncoding(solution, JobDataParameter.ActualValue);
|
---|
| 181 | }
|
---|
| 182 |
|
---|
| 183 | public override IOperation Apply() {
|
---|
| 184 | return base.Apply();
|
---|
[6406] | 185 | }
|
---|
[6293] | 186 | }
|
---|
| 187 | }
|
---|