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source: branches/Scheduling/HeuristicLab.Encodings.SchedulingEncoding/3.3/PriorityRulesVector/PRVRandomCreator.cs @ 6347

Last change on this file since 6347 was 6294, checked in by jhelm, 14 years ago

#1329: Did some heavy refactoring after "code-review meeting". Added Encodings.SchedulingEncoding plugin to store encodings used in scheduling problems.

File size: 3.2 KB
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1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Linq;
25using System.Text;
26using HeuristicLab.Core;
27using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
28using HeuristicLab.Common;
29using HeuristicLab.Optimization;
30using HeuristicLab.Parameters;
31using HeuristicLab.Data;
32using HeuristicLab.Encodings.PermutationEncoding;
33using HeuristicLab.Encodings.IntegerVectorEncoding;
34
35
36namespace HeuristicLab.Encodings.SchedulingEncoding.PriorityRulesVector {
37  [Item("Priority Rules Random Creator", "Creator class used to create PRV solutions for standard JobShop scheduling problems.")]
38  [StorableClass]
39  public class PRVRandomCreator : SchedulingCreator<PRVEncoding>, IStochasticOperator {
40    [StorableConstructor]
41    protected PRVRandomCreator(bool deserializing) : base(deserializing) { }
42    protected PRVRandomCreator(PRVRandomCreator original, Cloner cloner)
43      : base(original, cloner) {
44        this.NrOfRules = cloner.Clone(original.NrOfRules);
45    }
46    public override IDeepCloneable Clone(Cloner cloner) {
47      return new PRVRandomCreator(this, cloner);
48    }
49
50    public ILookupParameter<IRandom> RandomParameter {
51      get { return (LookupParameter<IRandom>)Parameters["Random"]; }
52    }
53    public IValueLookupParameter<IntValue> JobsParameter {
54      get { return (IValueLookupParameter<IntValue>)Parameters["Jobs"]; }
55    }
56    public IValueLookupParameter<IntValue> ResourcesParameter {
57      get { return (IValueLookupParameter<IntValue>)Parameters["Resources"]; }
58    }
59
60
61    [Storable]
62    public IntValue NrOfRules { get; set; }
63
64    public PRVRandomCreator()
65      : base() {
66      NrOfRules = new IntValue(10);
67      Parameters.Add(new LookupParameter<IRandom>("Random", "The pseudo random number generator."));
68      Parameters.Add(new ValueLookupParameter<IntValue>("Jobs", "The number of jobs handled in this problem instance."));
69      Parameters.Add(new ValueLookupParameter<IntValue>("Resources", "The number of resources used in this problem instance."));
70    }
71
72
73    protected override PRVEncoding CreateSolution() {
74      IntValue nrOfJobs = new IntValue (JobsParameter.ActualValue.Value);
75      IntValue nrOfResources = new IntValue (ResourcesParameter.ActualValue.Value);
76      PRVEncoding solution = new PRVEncoding(nrOfJobs.Value * nrOfResources.Value, RandomParameter.ActualValue, 0, NrOfRules.Value, NrOfRules);
77      return solution;
78    }
79  }
80}
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