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source: branches/Scheduling/HeuristicLab.Encodings.SchedulingEncoding/3.3/PermutationWithRepetition/Manipulators/PWRUniformOnePositionManipulator.cs @ 6294

Last change on this file since 6294 was 6294, checked in by jhelm, 13 years ago

#1329: Did some heavy refactoring after "code-review meeting". Added Encodings.SchedulingEncoding plugin to store encodings used in scheduling problems.

File size: 2.7 KB
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1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Linq;
25using System.Text;
26using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
27using HeuristicLab.Core;
28using HeuristicLab.Common;
29using HeuristicLab.Data;
30using HeuristicLab.Encodings.IntegerVectorEncoding;
31
32namespace HeuristicLab.Encodings.SchedulingEncoding.PermutationWithRepetition.Manipulators {
33
34  [Item("PWR Uniform One Position Manipulator", "Represents a manipulation operation inserting parts of the individual at another position.")]
35  [StorableClass]
36  public class PWRUniformOnePositionManipulator : PWRManipulator {
37    [StorableConstructor]
38    protected PWRUniformOnePositionManipulator(bool deserializing) : base(deserializing) { }
39    protected PWRUniformOnePositionManipulator(PWRUniformOnePositionManipulator original, Cloner cloner)
40      : base(original, cloner) {
41    }
42    public override IDeepCloneable Clone(Cloner cloner) {
43      return new PWRUniformOnePositionManipulator(this, cloner);
44    }
45
46    public PWRUniformOnePositionManipulator() : base() { }
47
48    protected override PWREncoding Manipulate(IRandom random, PWREncoding individual) {
49      PWREncoding result = new PWREncoding();
50
51      int cutIndex = random.Next(individual.PermutationWithRepetition.Length);
52      int insertIndex = random.Next(individual.PermutationWithRepetition.Length);
53
54      List<int> perm = ((IntegerVector)(individual.PermutationWithRepetition.Clone ())).ToList<int>();
55
56      int aux = perm[cutIndex];
57      if (cutIndex > insertIndex) {
58        perm.RemoveAt(cutIndex);
59        perm.Insert(insertIndex, aux);
60      } else {
61        perm.Insert(insertIndex, aux);
62        perm.RemoveAt(cutIndex);
63      }
64
65      result.PermutationWithRepetition = new IntegerVector(perm.ToArray());
66     
67      return result;
68    }
69
70  }
71}
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